[video=youtube;v83g9x4Q4DY]http://www.youtube.com/watch?v=v83g9x4Q4DY[/video]
Nothing great really.
Gameplay looks like Dark Souls with fancier graphics.
[editline]12th February 2014[/editline]
And less challenging.
[QUOTE=Da_Maniac_;43880969]Gameplay looks like Dark Souls with fancier graphics.
[editline]12th February 2014[/editline]
And less challenging.[/QUOTE]
Dark Souls for casuals!!!
Doesn't look much like DS, not sure what you're raving about. Looks like more or less generic fantasy with melee combat.
[QUOTE=itisjuly;43882098]Doesn't look much like DS, not sure what you're raving about. Looks like more or less generic fantasy with melee combat.[/QUOTE]
It has a stamina system that's pretty much identical, which is a very key part of Dark Souls' combat system, backstabs that look like they work just like in Dark Souls and enemy behaviour looks kind of familiar. That's not to say that it's a clone or anything, but it's pretty easy to see that they used it at least as an inspiration.
It looks good, hope they have difficulty settings so you can make it more challenging.
Kind of reminded me of Severence : Blade of Darkness...
That game was áaawesome. Though you seem to be a lot beefier in this game.
oh come on even its levers are practically the exact same as the ones in dark souls, and they didn't even fit in in dark souls to begin with. i will say his long nonsensical plot dump about killing god and deadly sins and all that stupid shit does make me infinitely more appreciative of the minimalist story of DaS.
Dark Souls' system is very, very, very good at what it does. But it is specific to what it does. Slow, tactical, high risk combat. Emphasis on high risk. If getting hit doesn't have a strong enough penalty, then running out of stamina becomes less a matter of life and death and more a matter of annoyance. I have doubts about their understanding of that.
and when you hit someone with a dagger it sounds like you're slapping them with a fucking wet trout, that's just embarrassing
[QUOTE=MrGreed;43882207]It has a stamina system that's pretty much identical, which is a very key part of Dark Souls' combat system, backstabs that look like they work just like in Dark Souls and enemy behaviour looks kind of familiar. That's not to say that it's a clone or anything, but it's pretty easy to see that they used it at least as an inspiration.[/QUOTE]
The massive enemy standing to the side of the door waiting for you reminded me of Dark Souls a lot
Am I the only one who was annoyed by how slow the guy talked?
Looks pretty cool, but yeah, reminded me of Dark Souls a lot, not that that's a bad thing.
Looks like Dark Souls in a Darksiders universe.
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