[url]http://www.youtube.com/watch?v=EsJvMQmdTLQ&feature=player_embedded[/url]
I know you don't care, but :buddy:
Mines are better
[media]http://www.youtube.com/watch?v=X4zU8CE38sI[/media]
[media]http://www.youtube.com/watch?v=DLPZLBjmPfk[/media]
I worked on them a little more that you I think.
All 3 of these were pretty awful.
Errorproxy, that wasn't even close to anything I would call an animation.
Javyer, get a tri-pod, quit playing with your lights, and use at least 4x more frames if you're going to do stop motion animation.
Ugh, I was doing something like that when I was 13.
[QUOTE=Pythagoras;24911567]All 3 of these were pretty awful.
Errorproxy, that wasn't even close to anything I would call an animation.
Javyer, get a tri-pod, quit playing with your lights, and use at least 4x more frames if you're going to do stop motion animation.[/QUOTE]
It's a very old video that one, I did it with a camera and without focus.
scan it yo
These were my first animation assignments :v:
[media]http://www.youtube.com/watch?v=9hI0IrXPQgE[/media]
[media]http://www.youtube.com/watch?v=-sLTPu7yYl8[/media]
[media]http://www.youtube.com/watch?v=Dlsu-SwLImk[/media]
Posted them a while back, guess I'll post them here too for old times sake :v
oh god I remember those
[QUOTE=Pythagoras;24911567]All 3 of these were pretty awful.
Errorproxy, that wasn't even close to anything I would call an animation.
[/QUOTE]
It's animation because the picture moves.
It's my first assignment.
Thanks for the encouragement.
I would barely consider a 9 frame a loop an animation.
[QUOTE=Mad Chatter;24913629]I would barely consider a 9 frame a loop an animation.[/QUOTE]
It's 1,3,5,7,9. 5 frames.
[QUOTE=Errorproxy;24922724]It's 1,3,5,7,9. 5 frames.[/QUOTE]
Did they even teach you anything in that class? Timing, ease in, and ease out, squash and stretch?
[QUOTE=theLazyLion;24922885]Did they even teach you anything in that class? Timing, ease in, and ease out, squash and stretch?[/QUOTE]
Well, it's the first week. So I'm not sure if I'm supposed to know that already.
[QUOTE=Javyer;24911419]Mines are better
[media]http://www.youtube.com/watch?v=X4zU8CE38sI[/media]
[media]http://www.youtube.com/watch?v=DLPZLBjmPfk[/media]
I worked on them a little more that you I think.[/QUOTE]
Mines blow up, how are they animations.
[QUOTE=Errorproxy;24923304]Well, it's the first week. So I'm not sure if I'm supposed to know that already.[/QUOTE]
We learned those basics during the first 1 hour of class.. :\
[QUOTE=Javyer;24911419]Mines are better
[media]http://www.youtube.com/watch?v=X4zU8CE38sI[/media]
[media]http://www.youtube.com/watch?v=DLPZLBjmPfk[/media]
I worked on them a little more that you I think.[/QUOTE]
No they aren't.
At least you can see the OP's, yours are blurry as fuck.
[QUOTE=Errorproxy;24913407]It's animation because the picture moves.
It's my first assignment.
Thanks for the encouragement.[/QUOTE]
You posted your 5 minute class work on Facepunch. Why were you expecting encouragement?
[QUOTE=Pythagoras;24934734]You posted your 5 minute class work on Facepunch. Why were you expecting encouragement?[/QUOTE]
We took a week on that.
[QUOTE=Errorproxy;24938441]We took a week on that.[/QUOTE]
I could do the same in a day or less.
A hell of a lot of people used to make flipbook animations on the corner of their pages in school which were far better than that.
[QUOTE=Errorproxy;24938441]We took a week on that.[/QUOTE]
A WEEK?! Are you serious? It's 9 frames long and it took you a whole week?!
[media] [url]http://www.youtube.com/watch?v=W_zcVO6icaE[/url][/media]
This was my first assignment.
What...? It looked nice but I failed to understand it.
[QUOTE=darius_bielecki;24943639][media] [url]http://www.youtube.com/watch?v=W_zcVO6icaE[/url][/media]
This was my first assignment.[/QUOTE]
Creepy as fuck. Love it.
[QUOTE=Errorproxy;24938441]We took a week on that.[/QUOTE]
Jesus Christ, leave your school and attend a new one, our teachers would flunk us out of class if we were to hand in somethin like that, that supposedly took a week to do. Hell we'd get a D- for handing it in as 20 minute work..
If you want some critique here you go, what you should focus on is timing
, when a movement starts it'll start off slow, when it gets to the middle of its animation it'll get to it's fastest point, then b4 it gets to a stop, it slows down, then hits 0.
You also could have used some squash n stretch, during the beggining of an objects movement, it will start off solid and slightly squashed, the faster it gets (middle of it's movement) the more stretched it gets in the angle of the direction its moving, this is used to simulate motion blur on a 2d surface/cartoon.
And back when I started doing animations, a proper walk cycle would take me 2 hours with 36 frames, using up a week to create 9 frames of static movement is not impressive, if you get anything above a C- on that, I would suggest you leave your school and find another one. If 2d, or 3d animation isn't your major, then your fine I guess.
Sorry, I would post one of my traditional animations here, but they all got lost last year when my hard drive over heated, all I have left is this trace I did of one of my sack test animations.
The actual traditional animation took 1 and a half hour to do and perfect, this trace took 20 minutes:
[url]http://megaswf.com/serve/49785/[/url]
Wow move over Hayao Miyazaki and Don Bluth. You've got some competition. This is beautiful.
"I know you don't care but I'll just go ahead and make a thread about it anyway."
[QUOTE=theLazyLion;24946004]Jesus Christ, leave your school and attend a new one, our teachers would flunk us out of class if we were to hand in somethin like that, that supposedly took a week to do. Hell we'd get a D- for handing it in as 20 minute work..
If you want some critique here you go, what you should focus on is timing
, when a movement starts it'll start off slow, when it gets to the middle of its animation it'll get to it's fastest point, then b4 it gets to a stop, it slows down, then hits 0.
You also could have used some squash n stretch, during the beggining of an objects movement, it will start off solid and slightly squashed, the faster it gets (middle of it's movement) the more stretched it gets in the angle of the direction its moving, this is used to simulate motion blur on a 2d surface/cartoon.
And back when I started doing animations, a proper walk cycle would take me 2 hours with 36 frames, using up a week to create 9 frames of static movement is not impressive, if you get anything above a C- on that, I would suggest you leave your school and find another one. If 2d, or 3d animation isn't your major, then your fine I guess.
Sorry, I would post one of my traditional animations here, but they all got lost last year when my hard drive over heated, all I have left is this trace I did of one of my sack test animations.
The actual traditional animation took 1 and a half hour to do and perfect, this trace took 20 minutes:
[url]http://megaswf.com/serve/49785/[/url][/QUOTE]
Woah, really? Your beginner animation class excepts you to do one of these under 20 minutes?
[QUOTE=Errorproxy;24946892]Woah, really? Your beginner animation class excepts you to do one of these under 20 minutes?[/QUOTE]
The animation I turned in took 1 and a half hours to do, this trace was just a personnel project, which is why it happened to be saved on my spare hard drive at the time and everything else got lost.
And what's wrong with spending 20 minutes to an hour on a proj? If the work turns out to be good looking, and you spent less time on it, it's more impressive. Our school doesn't usually judge by how much time you put into your work, rather than how much work you put in as little time as possible.
An example would be my walk cycle, it was good looking, with some flaws though, and I had used 36 frames when the teacher demo'd an example using only 24 frames, when he saw I had used 36 frames he went berserk and said why would you spend so much time adding extra frames, I said I just wanted it smoother and more natural looking. He was all like well instead of spending so much time on adding frames you could add a bit more to the quality of the animation(as I said there were a few flaws), then I told him the animation took only 2 hours to do, that I did right before class started. He shut the fuck up, because he realized that the animation that I turned in was at the same quality as other students who had spent a couple of days on theirs.
It's called efficiency.
In my own words it's called lazyness.. But hey, worked well for me for the past 3 years :v:
Also wait, was that a mis spelling for accepts or a typo for expects? Anyways, yeah an animation like that is expected to be completed in under a week, but no one spends an actual week working on it seeing as we have 4 other classes which all also have projects due for the following week. I'd say they expect you to get 2 or 3 days on it probably. Never 9 frames in a week though.
Get a job at McDonalds.
[QUOTE=theLazyLion;24947770]The animation I turned in took 1 and a half hours to do, this trace was just a personnel project, which is why it happened to be saved on my spare hard drive at the time and everything else got lost.
And what's wrong with spending 20 minutes to an hour on a proj? If the work turns out to be good looking, and you spent less time on it, it's more impressive. Our school doesn't usually judge by how much time you put into your work, rather than how much work you put in as little time as possible.
An example would be my walk cycle, it was good looking, with some flaws though, and I had used 36 frames when the teacher demo'd an example using only 24 frames, when he saw I had used 36 frames he went berserk and said why would you spend so much time adding extra frames, I said I just wanted it smoother and more natural looking. He was all like well instead of spending so much time on adding frames you could add a bit more to the quality of the animation(as I said there were a few flaws), then I told him the animation took only 2 hours to do, that I did right before class started. He shut the fuck up, because he realized that the animation that I turned in was at the same quality as other students who had spent a couple of days on theirs.
It's called efficiency.
In my own words it's called lazyness.. But hey, worked well for me for the past 3 years :v:
Also wait, was that a mis spelling for accepts or a typo for expects? Anyways, yeah an animation like that is expected to be completed in under a week, but no one spends an actual week working on it seeing as we have 4 other classes which all also have projects due for the following week. I'd say they expect you to get 2 or 3 days on it probably. Never 9 frames in a week though.[/QUOTE]
Yeah, but your first assignment you did in 20 minutes?
[url]http://dictionary.reference.com/browse/expect[/url]
Woah, I think you guys think I'm in college. I'm in high school, beginners animation.
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