CDR Project on Red Engine 3 (New Witcher 3 Screenshot?)
18 replies, posted
[url]http://www.cdaction.pl/news-30722/cd-projekt-red-red-engine-3-to-rewolucja-w-grach-rpg.html[/url]
[quote]Combining a story driven and open-world RPG for the first time - CD Projekt RED’s new state-of-the-art REDengine 3 brings a new level of realism to the gaming experience.
The REDengine 3 is the third iteration of CD Projekt RED’s in-house technology. It is created for RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences.
“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.” - said Adam Badowski, head of CD Projekt RED studio.
The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology and with optimization, REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well paced and robust story.
The REDengine 3 tech is tailor-made to create nonlinear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body animation systems implemented in REDengine 3 offer realistic expression of emotions, movie quality scenes and character interactions.
The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.[/quote]
[img]http://www.abload.de/img/redengine-3-duzy-scre45zw6.png[/img]
I can't wait for February 5!!
CD Projekt are one of my favorite studios. Can't wait for Witcher 3 and Cyberpunk.
Oh wait TW2 was on Red Engine "1"? Looks like 3 is very similar but adds streaming content and thus a more open world. Can't wait for their next two games, don't even care if it isn't TW3
Can't help but get excited. So badly do I want to explore a gritty, freeroam-oriented Witcher world.
Witcher 1 was brilliant, albeit a bit clunky. Witcher 2 was not as good but played a lot smoother. If they can combine that smooth gameplay with Witcher 1's story etc, Witcher 3 could be RPG of the Decade. I'm fucking hyped.
Is the game really that good?
I hear people praise it like a cult classic.
[QUOTE=Nitro836;39436859]Is the game really that good?
I hear people praise it like a cult classic.[/QUOTE]
The thing I love about The Witcher series is the mature aspect of the game, they aren't afraid to show something revealing or something really grim about the story. And of course I love the lore, stories and myths about the creatures that live in that world, I think it adds a bit to it overall having really fleshed out creatures that each have their story.
[QUOTE=BuffaloBill;39436687]Witcher 1 was brilliant, albeit a bit clunky. Witcher 2 was not as good but played a lot smoother. If they can combine that smooth gameplay with Witcher 1's story etc, Witcher 3 could be RPG of the Decade. I'm fucking hyped.[/QUOTE]
Witcher 1's story was great but very changeable in quality with each chapter and was paced terribly. Witcher 2 was paced better (apart from the ending) and never got boring. Witcher 2's gameplay was great (though the interface was really clunky) and I personally loved how hard as nails it was on normal at release, I got so used to it that I can pretty much blaze through the patched version (though it was horrifically unbalanced at parts - the first fight with the main baddie was impossible on normal and a pushover on easy so I'm glad they fixed it overall). Witcher 2 was a great example of making a game better and more accessible without compromising gameplay fidelity, it was fantastic to see that at least one developer is able to see the flaws in their original design and redesign it to actually FIX those flaws, rather than a)change everything BUT them (bioware) or b) remove the stuff that some people disliked and get a game that is altogether less interesting as a result (bethesda). It's that and the amazing attitude they have towards the playerbase (they own gog.com!) that makes me look forward to anything these guys put out.
[editline]1st February 2013[/editline]
[QUOTE=Nelth;39436910]The thing I love about The Witcher series is the mature aspect of the game, they aren't afraid to show something revealing or something really grim about the story. And of course I love the lore, stories and myths about the creatures that live in that world, I think it adds a bit to it overall having really fleshed out creatures that each have their story.[/QUOTE]
The one mis-step in being 'mature' that I think they've done is the 'sex cards' thing in TW1 - it went from 'this is a great game based on a really good fantasy novel' mature to 'videogame mature', which I see as the idea of 'maturity' defined by a 13 year old boy.
[editline]1st February 2013[/editline]
[QUOTE=Nitro836;39436859]Is the game really that good?
I hear people praise it like a cult classic.[/QUOTE]
Yep.
from what I've heard, not many people liked TW1. I've only played TW2, but it's crazy awesome.
[QUOTE=Generic.Monk;39436946]Witcher 1's story was great but very changeable in quality with each chapter and was paced terribly. Witcher 2 was paced better (apart from the ending) and never got boring. Witcher 2's gameplay was great (though the interface was really clunky) and I personally loved how hard as nails it was on normal at release, I got so used to it that I can pretty much blaze through the patched version (though it was horrifically unbalanced at parts - the first fight with the main baddie was impossible on normal and a pushover on easy so I'm glad they fixed it overall). Witcher 2 was a great example of making a game better and more accessible without compromising gameplay fidelity, it was fantastic to see that at least one developer is able to see the flaws in their original design and redesign it to actually FIX those flaws, rather than a)change everything BUT them (bioware) or b) remove the stuff that some people disliked and get a game that is altogether less interesting as a result (bethesda). It's that and the amazing attitude they have towards the playerbase (they own gog.com!) that makes me look forward to anything these guys put out.
[/QUOTE]
Like I said, clunky. Should've specified I meant more than just mechanicswise though. Witcher 2 felt too streamlined to me. Storyprogression was a little too fast, imo, and yeah that first bossfight was impossible on normal and laughable on easy. Combine the strengths of both and eliminate the flaws of both and we potentially have one of the best RPG games we've seen in years.
And completely agreed on Projekt Red's attitude towards their fans. It's absolutely amazing and an example to everybody else on how you should treat them.
I felt that TW2's story was pretty well paced until the end where it was like 'OH SHIT WE RAN OUT OF TIME QUICK PUT IN A CLIFFHANGER'
[QUOTE=Generic.Monk;39437069]I felt that TW2's story was pretty well paced until the end where it was like 'OH SHIT WE RAN OUT OF TIME QUICK PUT IN A CLIFFHANGER'[/QUOTE]
I was like "What? Nooo, it can't end yet. What the shit?" when it just ended.
[QUOTE=Nitro836;39436859]Is the game really that good?
I hear people praise it like a cult classic.[/QUOTE]
The Witcher 1 had a pretty great and eventful story taking place in a very well fleshed-out game world populated mostly by believable and interesting characters. The most eye-catching aspect I find was the writing; it speaks to a mature audience and doesn't feel like a high-school drama class performance. The pacing however isn't the best, you may find yourself killing a lot of time just running from A to B, and some quests have been accused of being outright confusing (I say you're expected to pay attention however). Minor issues include some players finding the GUI unintuitive and the game is sort of tight-lipped about some basic functions.
I would indeed have it qualify as a bit of a classic.
The second game stepped things up significantly in many departments while keeping the same solid writing and presentation, the combat system in particular is overhauled into something far superior, and the graphics are godly in that weird colorful way where they're "impressionistic" without aspiring to realism. TW2 is definitely one of the better RPG's in existence.
[QUOTE=Generic.Monk;39436946]The one mis-step in being 'mature' that I think they've done is the 'sex cards' thing in TW1 - it went from 'this is a great game based on a really good fantasy novel' mature to 'videogame mature', which I see as the idea of 'maturity' defined by a 13 year old boy.[/QUOTE]
They probably wanted to experiment with the romance stuff so they put the cards in but most of people disliked it so they put more action in The Witcher 2.
[QUOTE=BuffaloBill;39436687]Witcher 1 was brilliant, albeit a bit clunky. Witcher 2 was not as good but played a lot smoother. If they can combine that smooth gameplay with Witcher 1's story etc, Witcher 3 could be RPG of the Decade. I'm fucking hyped.[/QUOTE]
I'm sorry but witcher 2 blew witcher 1 out of the water
Witcher 1 was one of those games that was decent for its time, unique, but still pretty flawed. The writing was good, and the combat mechanics had an interesting system behind them, but it played very clunky, the level design was pretty abysmal, and it takes about 20 hours before you start getting to actually interesting places and doing actually interesting things. The first 3/4 acts take place entirely in the same swamp (worst video game enviornment ever) and the same dull town. Not to mention every single character that aren't the main villains or Geralt and friends are pretty terrible.
Witcher 2 had very minor flaws and was top of the line when it came out (the only downsides being lack of any real tutorial and such, which is pretty much fixed now).
i cant wait to see cyberpunk screens.
Cant wait, cdprojekt red is one of my favorite studios for their business practices (bucketloads of free content after witcher 2 was released) and ability to put the effort in to make truly great games.
[QUOTE=codemaster85;39438629]i cant wait to see cyberpunk screens.[/QUOTE]Seriously, Cyberpunk is at the top of my list of most anticipated games. There is no game I want more than it.
Im equally excited for Cyberpunk and Witcher 3. I want them both ASAP.
Sorry, you need to Log In to post a reply to this thread.