• CS:GO: Latest Anti-Cheat Measures? Inspecting Players Homes
    37 replies, posted
[IMG]http://www.kitguru.net/wp-content/uploads/2015/02/294383-e1424455912848.jpg[/IMG] [I]"hey kid i'm here to look around, mind if I come in?"[/I] [QUOTE]"Knock-knock." "Who's there?" "Counter-Strike police. Open your door. We're here to inspect your computer for cheats."[/QUOTE] [QUOTE]his new anti-cheat measure is being implemented by competitive league, Faceit. The league’s official rule-book, which is only given to participating players, says: “All players may be subject to visits from FACEIT admins to inspect their computers for cheats and/or observe them playing an official match. Inspections may happen at random and may not necessarily suggest a suspicion of cheating. To be clear, what we’re saying is we may turn up at your house. Yes, we are serious.”[/QUOTE] Sources: [url]http://www.kitguru.net/gaming/matthew-wilson/pro-csgo-players-to-face-random-home-checks/[/url] [url]http://steamed.kotaku.com/counter-strike-league-is-doing-random-house-inspections-1686902687?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow[/url] oh boy
I think it would be easier to supply them with computers for the games. A lot of people will complain about privacy.
This is only for "professional" players that are in that league.
"CS:GO: Latest Anti-Cheat Measures? Inspecting Players Homes" That title is pretty fucked it isn't Valve or CS:GO doing this, it's a single league doing this and that's still bad
Before anyone shits themselves completely, this [i]only[/i] applies to the invite level players in tournaments, as far as I know. [editline]20th February 2015[/editline] The real problem with this is that it accomplishes nothing other than the player pressing their panic key and toggling off for the match (or not even that depending on how confident they are in their cheats being lan-safe).
Even if you watched over their shoulder the entire time, the only thing you'd stop is visual cheating. The cheats that have very subtle aim assist algorithms or future cheats that might offer them are very hard to detect visually. Inspecting the player's actual computer is going to turn up fruitless as well, as Windows can be taken advantage of in all sorts of interesting ways to write a program that modifies values in the game's memory. If you wanted to get creative with cheating, I could think of plenty of other interesting ways you could cheat and not get caught. That's just a critique on the method though. There is no real privacy concern with this, and both the title of this thread and article referenced is hardcore clickbait.
[QUOTE=sasherz;47180455]Even if you watched over their shoulder the entire time, the only thing you'd stop is visual cheating. The cheats that have very subtle aim assist algorithms or future cheats that might offer them are very hard to detect visually. Inspecting the player's actual computer is going to turn up fruitless as well, as Windows can be taken advantage of in all sorts of interesting ways to write a program that modifies values in the game's memory.[/QUOTE] the point is to inspect the computer to find things that will make memory modifications outside of the game files. i kinda doubt they would have put together the effort of making hardware to do that
[QUOTE=J!NX;47180426]"CS:GO: Latest Anti-Cheat Measures? Inspecting Players Homes" That title can get fucked it isn't Valve or CS:GO doing this, it's leagues and tournies and that's still bad[/QUOTE] and with the player's permission [QUOTE]which is only given to participating players[/QUOTE] if privacy wasn't an issue this would be a surefire way of finding cheaters in their league or whatever. not that I necessarily support it but it's an idea. players shouldn't have to trade their privacy to play in the leagues (unless they want to, whatever) but there are still lots of other leagues out there.
Offtopic but how come the pic in OP has a galil with a collimatore? Mods?
[QUOTE=.Lain;47180465]the point is to inspect the computer to find things that will make memory modifications outside of the game files. i kinda doubt they would have put together the effort of making hardware to do that[/QUOTE] [url=http://www.gameref.io/]Hardware that detects cheats is being developed[/url].
[QUOTE=MuffinZerg;47180536]Offtopic but how come the pic in OP has a galil with a collimatore? Mods?[/QUOTE] Apparently it is a screenshot from the early alpha, wherein the Galil had a scope on the model which also could be used. They removed it later on in the alpha due to balance issues.
It has become true. You can now be drug tested for entering video game competitions.
[QUOTE=.Lain;47180465]the point is to inspect the computer to find things that will make memory modifications outside of the game files. i kinda doubt they would have put together the effort of making hardware to do that[/QUOTE] Assuming that the pro players hire someone to design a custom cheat for them (not hard or really that far fetched), you wouldn't find cheat.exe on their system. Depending on the anticheat, they could do anything from modifying imported libraries, editing the registry to import a dll that modified memory, even create a driver that hides the presence of cheat-related files from human inspection. Do any research into how rootkits hide themselves and imagine them applied to cheats. The only possible way to reasonably ensure someone is not running cheats is to make them run on a fresh installation of windows on a low-privilege account on organizer-provided hardware and physically monitor them during the match by someone familiar with playing the game. Even then you still face the risk of the cheater bribing members of the organization to install the software for them or for the observer to look the other way during their cheating. Considering some of the prize pools in these tournaments go into the millions, this isn't a far fetched scenario. [QUOTE=biodude94566;47180539][url=http://www.gameref.io/]Hardware that detects cheats is being developed[/url].[/QUOTE] This is an interesting idea, but depending on how exactly this is programmed, there are many senarios in which this could be fooled as well.
I don't really see the problem with this. It's not like this is some private esports police force breaching your door and telling you to slowly put your mouse on the ground. It's people from the tourney host randomly visiting candidates for that tourney. If you don't want them snooping around, you can just refuse entry (and get booted from the tourney) or not sign up for the tourney in the first place. Not [i]that[/i] different from drug testing participants for sports competitions in principle, like Megadave said. By the way the hardware cheat protection sounds interesting, could be licensed to tournament organizers or co-developed with Valve to create a matchmaking tool confirmed "clean" by that piece of hardware. Depends on how effective it will turn out to be obviously. [QUOTE=buu342;47180380]I think it would be easier to supply them with computers for the games. A lot of people will complain about privacy.[/QUOTE] For offline LAN events that's usually what happens as far as I know, but for online play I don't think it would be feasible compared to making cheaters fear getting picked in random samplings.
[QUOTE=biodude94566;47180539][url=http://www.gameref.io/]Hardware that detects cheats is being developed[/url].[/QUOTE] Bullshit. For example you can't accurately compare mouse raw input to what happened to the cursor because windows adds mouse acceleration and games add mouse acceleration. And it's different for every mouse and game and windows and pc.
[QUOTE=MuffinZerg;47180608]Bullshit. For example you can't accurately compare mouse raw input to what happened to the cursor because windows adds mouse acceleration and games add mouse acceleration. And it's different for every mouse and game and windows and pc.[/QUOTE] Due to network latency, a click of the mouse doesn't instantly translate to a shot serverside. What if you modified the triggerbot to delay the shot and lock in then fire. One click would correspond to one shot. For the reasons mentioned by you, it would be next to impossible to reliably determine where someone is aiming from their mouse position. The hardware therefore couldn't determine reliably if the person was able to move their aim position before the shot was actually fired.
[QUOTE=J!NX;47180426]"CS:GO: Latest Anti-Cheat Measures? Inspecting Players Homes" That title is pretty fucked it isn't Valve or CS:GO doing this, it's leagues and tournies and that's still bad[/QUOTE] Still just as fucked with "leagues and tournies", it's only FACEIT doing this.
[QUOTE=wickedplayer494;47180657]Still just as fucked with "leagues and tournies", it's only FACEIT doing this.[/QUOTE] oh, well, you got me there
did they not realize their acronym sounds like FACE SIT?
[IMG]http://fc02.deviantart.net/fs71/f/2013/351/9/c/goku_001_by_snuffluminous-d6ycajx.jpg[/IMG]
Yeah this doesn't help the esport scene in anyway.
[QUOTE=biodude94566;47180539][url=http://www.gameref.io/]Hardware that detects cheats is being developed[/url].[/QUOTE] Now we wait for the cat and mouse game to begin. With an actual cheating mouse.
[QUOTE=synthiac;47181219]...which is why it would compensate for it by querying the OS and game's mouse acceleration settings.[/QUOTE] And then you intercept that query and lie?
This shit's about as dumb to me as the letter a league player wrote to parents.
[QUOTE=archangel125;47182022]This shit's about as dumb to me as the letter a league player wrote to parents.[/QUOTE] then you're not very informed of the current situation in some of these e-sports
CSGO is srs bsnss
-Snip nevermind didn't click next the last time on webpage-
[QUOTE=MuffinZerg;47180608]For example you can't accurately compare mouse raw input to what happened to the cursor because windows adds mouse acceleration and games add mouse acceleration. And it's different for every mouse and game and windows and pc.[/QUOTE] True, [url=http://dvt.name/2015/finishing-what-intel-started-building-the-first-hardware-anti-cheat/]but he has a solution for that[/url] (if you can bother to read and understand it). The prototype as it stands still has some pretty serious flaws however. Looking forward to see what he manages to do with it.
I am ok with this if your in a professional league you should be properly regulated just like real sports thatctest for drugs.
or just provide locked down linux machines that basically only runs CS:GO with that persons config through steam cloud for tourneys
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