[url]http://www.videogamer.com/wiiu/watch_dogs/news/watch_dogs_delayed_on_wii_u.html[/url]
[quote]In a statement provided to VideoGamer.com following the announcement, a Ubisoft spokesperson said:
"We made the difficult decision to [b]further delay the release of Watch Dogs on Wii U to focus the team's resources where they could have the broadest possible benefit for both our customers and Ubisoft[/b]".[/quote]
*sigh* They're purposefully sending it out to die. Ubisoft is gonna do this, people are gonna snatch up the other versions when they come out, and when the Wii U one comes out it'll be the same old "Why re-buy a game I played months ago?" from gamers we've heard for countless other Wii U ports. It won't sell, and Ubisoft will take that as an excuse to claim "the audience isn't there" and dial back support even further.
Rayman Legends goes multiplat FROM Wii U and the Wii U one is delayed to a simultaneous release so that the other systems don't have to get it late while Wii U hogs the limelight.
WATCH_DOGS goes multiplat TO Wii U and the Wii U one is delayed to [i]be[/i] late and [i]lose[/i] its simultaneous release specifically so that the other systems [i]can[/i] hog the limelight.
Even the useless-as-hell Xbone is getting precedent over us, and PS4's treating it like a damn major exclusive with all the marketing they're throwing at it. Not even the [b]Gen7[/b] versions are delayed. But Wii U? Nope. I remember hoping it would [i]get[/i] a Wii U version when it was first announced so you could do all the hacking on the GamePad, and months after they grant that wish, they just [i]yank. Our goddamn. [b]Chain.[/b][/i]
Ubisoft must love delaying games for the Wii U.
To be honest, they were pretty much the only non nintendo company to make an exclusive. Which bombed even if the game itself was good.
[img]http://puu.sh/6R83V.png[/img]
Hnngg
I wonder if Nintendo will say anything publicly because of this
The only platform I was considering getting it on :suicide:
welp
It's a bit odd, though. Ubisoft's Wii U ports are the "it runs" sort. They'd normally just shit it out and be done with it. Delaying it to improve it seems really odd of them to do.
With Ninty recently stating that they plan on emphasizing the effects of the Wii U's gamepad, I wouldn't be surprised it this was direct interference from Nintendo themselves in order to launch this version as an "ULTIMATE EDITION."
It won't work, naturally, but that seems likely.
[QUOTE=Sam Za Nemesis;43860056]At least it wasn't cancelled like previously reported, look at the good side[/QUOTE]
I suppose you're right; at least we're still [i]getting[/i] it. I'm just worried that after dragging this out even longer thanks to the delay, they'll have found an excuse [i]to[/i] cancel it.
You know, I can see this being better than GTA V with how long they're taking. On [B]some[/B] aspects.
Maybe the multiplayer won't be complete rubbish in GTA V, from what I hear of people playing it, there are a lot of restrictions.
I hope with the time they're taking on Watch Dogs, is time going toward polishing, optimizing, actual plot development, character involvement, different 'side' missions that don't play out the same. Randomized side missions. That the multiplayer is what they said it was going to be. That the world is open, lively, and not just static.
I can see a lot of good in the game, but they have to do it fairly well, if they don't, it could become like Assassin's Creed, or GTA V, and becoming bland after a duration of gameplay.
The 10 people that own WiiUs must be devastated
Jesus christ will any good thing happen to this console?
-Ubisoft keeps delaying games and made Rayman multiplat with a huge as fuck delay
-Warner Bros ditched the Batman DLC
-EA just keeps talking shit, backpedaling, and then talking shit again
-SquareEnix made Director's Cut multiplat (which made some sense at least) but then made the Wii U version the most expensive
-Sniper Elite v2 was at a new-game price, but they removed almost everything
-Nobody is putting games on it because there's no audience, and there's no audience because nobody is putting games
Those are all off the top of my head. I'm 100% sure there's other things to mention.
[QUOTE=AkujiTheSniper;43860118]Jesus christ will any good thing happen to this console?
-Ubisoft keeps delaying games and made Rayman multiplat with a huge as fuck delay
-Warner Bros ditched the Batman DLC
-EA just keeps talking shit, backpedaling, and then talking shit again
-SquareEnix made Director's Cut multiplat (which made some sense at least) but then made the Wii U version the most expensive
-Sniper Elite v2 was at a new-game price, but they removed almost everything
-Nobody is putting games on it because there's no audience, and there's no audience because nobody is putting games
Those are all off the top of my head. I'm 100% sure there's other things to mention.[/QUOTE]
It seems to me like third-parties are actively trying to put it at as much a disadvantage as possible, because the more they purposely prop up the other systems over it, the more gamers flock to those systems and the more reason they have to not put games on it. Like there's a concentrated effort to force Wii U out of the console race. Why people want things down to just a PS4 versus a less-good PS4 is beyond me.
Nitendo dug their own grave, at least with the Wii U.
So many things they did wrong from third-party to just the name of the console.
Not saying that it isn't dick move from other companies but apparently it is the right choice since I doubt they would just do this to fuck Nitendo over.
Nintendo and the WiiU have been stabbed by third parties more than Julius Caesar by Brutus and his Senate buddies. [I]''Et tu, Ubisoft.''[/I]
You are getting way too worked up over this, if anything a delay might mean they are actually putting an effort into porting it.
[QUOTE=ThaBoss;43860155]You are getting way too worked up over this, if anything a delay might mean they are actually putting an effort into porting it.[/QUOTE]
If I see Vita second-screen and Xbone Smartglass support on day one of release then I'd be suspicious, but at the very least I hope it gets a good port
[QUOTE=VinLAURiA;43859916]
*sigh* They're purposefully sending it out to die. Ubisoft is gonna do this, people are gonna snatch up the other versions when they come out, and when the Wii U one comes out it'll be the same old "Why re-buy a game I played months ago?" from gamers we've heard for countless other Wii U ports. It won't sell, and Ubisoft will take that as an excuse to claim "the audience isn't there" and dial back support even further.
[/QUOTE]
That makes absolutely no sense. You don't intentionally release a port of an IP that needs around 6 million units sold to be successful onto a system that isn't selling and "leave it to die".
If publishers can't make a profit they usually won't release the game. The only reason Ubi is releasing Watch_Dogs on the Wii U is because of the partnership they formed with Nintendo.
Saying that the claim "the audience isn't there" is a devious ploy to get people to buy other versions of the game is dumb. The audience actually isn't large enough to earn a profit back.
Sure, they would love if people bought the game on other systems. They would just as happy if the Wii U was selling enough copies to be profitable along with the other systems.
Publishers aren't out just to ruin your fun and screw over the Wii U. It's a system that's not making money with hardware struggling to run the game.
ZombiU was the #1 selling game by a third-party on the Wii U and it still hasn't made a profit. Guillemot said It wasn't even close to being profitable. That should tell you all you need to know.
[QUOTE=Super Muffin;43860216]That makes absolutely no sense. You don't intentionally release a port of an IP that needs around 6 million units sold to be successful onto a system that isn't selling and "leave it to die".[/QUOTE]
You do when you can use it as an excuse to not even bother with a Wii U version of the next IP. Come on, think it through: if they can delay WATCH_DOGS on Wii U and deliberately position it to be as disadvantageous to the other versions as possible and have it bomb as hard as they can sales-wise, they can use those abysmal Wii U sales as reasonable justification for just going PS4/Xbone from their next game onward. EA did that exact same thing with Mass Effect 3's full-priced, DLC-less Wii U version, compared to the cheaper, extras-intact compilation of the entire [i]trilogy[/i] released at the same time for PS3/360.
And don't tell me the hardware is struggling to run the game. That debate's been settled since over a year ago: power-wise, anything PS3 or 360 can do, Wii U can do better. They seem to have no problem with production for [i]those[/i] systems, though.
[QUOTE=Super Muffin;43860216]ZombiU was the #1 selling game by a third-party on the Wii U and it still hasn't made a profit. Guillemot said It wasn't even close to being profitable. That should tell you all you need to know.[/QUOTE]
Yeah but there's a lot of things that people miss out on in that story that make it completely understandable as to why it didn't make a profit. The game underwent a platform change (from 360 to Wii U) and the game got reworked like two or three times before it actually came out. It probably wouldn't have been profitable regardless of how it did. The same thing happened with Red Steel 2, albeit it only got reworked once.
[QUOTE=VinLAURiA;43860143]It seems to me like third-parties are actively trying to put it at as much a disadvantage as possible, because the more they purposely prop up the other systems over it, the more gamers flock to those systems and the more reason they have to not put games on it. Like there's a concentrated effort to force Wii U out of the console race. Why people want things down to just a PS4 versus a less-good PS4 is beyond me.[/QUOTE]
Exactly what I was thinking. And while it may not be true (because it does sound kind of ridiculous), at least one company has openly shit on the console. (EA)
This particular situation might have just been a tough decision they had to make, though. We've never seen the Wii U version in action, not even a little, so it could be at any stage of completion right now. Maybe they realized their GamePad implementation was shit. Maybe they're having some kind of issue porting it.
The thing is, the game's already been delayed once. Perhaps they have companies on their ass getting mad over all these delays (like at least Sony, I'm sure, because of all the sponsored PS4 previews they did treating it like it was an exclusive) and they have to get it out soon. They realized that the Wii U version is still not up to par so they made the tough choice to push just that one back.
I don't personally care too much about it since I'm gonna get it on PC (if I get it at all; I'm done with pre-ordering video games), but as a Wii U owner it's sad to see the state of its third-party lineup constantly crumble.
[QUOTE=Valiantttt;43860144]Nitendo dug their own grave, at least with the Wii U.
So many things they did wrong from third-party to just the name of the console.
Not saying that it isn't dick move from other companies but apparently it is the right choice since I doubt they would just do this to fuck Nitendo over.[/QUOTE]
Considering that there's already 360 and PS3 versions of the game coming, there's no reason why it shouldn't be on Wii U, technical-wise. It's gotta be either related to the Wii U's sales performance or something wrong with the Wii U version's development.
[QUOTE=VinLAURiA;43860279]You do when you can use it as an excuse to not even bother with a Wii U version of the next IP. Come on, think it through. If they can delay WATCH_DOGS on Wii U and deliberately position it to be as disadvantageous to the other versions as possible and have it bomb as hard as they can sales-wise, they can use those abysmal Wii U sales as reasonable justification for just going PS4/Xbone only with their next game.
And don't tell me the hardware is struggling to run the game. That debate's been settled since over a year ago: power-wise, anything PS3 or 360 can do, Wii U can do better. They seem to have no problem with production for [I]those[/I] systems, though.[/QUOTE]
They don't need to use Watch_Dogs as justification to abandon the Wii U in some grand conspiracy. The system has already proven multiple times that its ports are at a disadvantage.
Nintendo has never played well with third parties and it's coming back to bite them.
Ubi is delaying an already delayed game on one platform so they can cancel it later and not get sued for violating the agreement.
[QUOTE=Super Muffin;43860315]Ubi is delaying an already delayed game on one platform so they can cancel it later and not get sued for violating the agreement.[/QUOTE]
'Cuz that's not even [i]worse,[/i] right?
[QUOTE=VinLAURiA;43860442]'Cuz that's not even [I]worse,[/I] right?[/QUOTE]
Dunno.
Their choice is to waste more money developing a version of a game that needs to sell more copies than there are active sold Wii U's to break even on a dead platform, or to delay the Wii U version and then cancel it.
I'd do the same in their position.
[QUOTE=Super Muffin;43860216]That makes absolutely no sense. You don't intentionally release a port of an IP that needs around 6 million units sold to be successful onto a system that isn't selling and "leave it to die". [/QUOTE]
Most companies have totally unrealistic expectations how well their games will sell.
I can remember Square-Enix stating that they were disappointed that they were making firm losses over Sleeping Dogs, Hitman Absolution and Tomb Raider, even if all of those games sold rather well, each of them sold at least 3 million if I remember it correctly. It was just that they expected to sell double of that, which was just unfeasible to think. I think that WATCH_DOGS may reach that 6 million over all its sales, but if Ubisoft thinks they can sell that amount on each console, then they are just flat-out delusional.
[QUOTE]
If publishers can't make a profit they usually won't release the game. The only reason Ubi is releasing Watch_Dogs on the Wii U is because of the partnership they formed with Nintendo.
Saying that the claim "the audience isn't there" is a devious ploy to get people to buy other versions of the game is dumb. The audience actually isn't large enough to earn a profit back.
Sure, they would love if people bought the game on other systems. They would just as happy if the Wii U was selling enough copies to be profitable along with the other systems. [/QUOTE]
Ubi fucked up massively on getting their audience on the WiiU by delaying Rayman Legends by half a year and pitting it against pretty much every hyped game of last year, like GTA V, The Last Of Us, Annual Shooting Season 2013, and even Nintendo's own grand slam, Pokemon X and Y. Ubisoft had a [B]golden chance [/B]to get Rayman back in the spotlight and get a good crowd on the WiiU, [B]and they fucked it up horridly.[/B]
This is the reason why Rayman Legends sold like crap and is largely forgotten now, sadly enough.
[QUOTE]
Publishers aren't out just to ruin your fun and screw over the Wii U. It's a system that's not making money with hardware struggling to run the game.
ZombiU was the #1 selling game by a third-party on the Wii U and it still hasn't made a profit. Guillemot said It wasn't even close to being profitable. That should tell you all you need to know.[/QUOTE]
Because ZombiU was a good idea whose execution (no pun intended) could have been a bit better. But that is with most of the launch titles this generation of consoles with their games at launch. (Only possible exception is Killzone Shadow Fall on the PS4. Which was from a pretty much Sony first-party developer.). Yet, if third-party publishers would also half-arse their efforts on let's say the Xbone, it would also be in the same situation as the WiiU now, only possibly worse. Only Killer Instinct was the only launch title which was a positive surprise, and the Xbone is not something good exclusives are popping up for, nevermind that it is somehow weaker but more expensive than its direct competitor, the PS4.
Yet, it has sold somehow well, because the buyers think so far that they will get the third party support needed. Which makes it all the more disgusting that the WiiU is getting an incredebly short stick from third-party developers, because they think that they can still half-arse everything like on the Wii because its graphics aren't supposedly the best. Guess what, Crytek said they got CryEngine 3 running remarkably well on the WiiU hardware, only for EA to can the entire effort when it was almost done due to them throwing a bitchfit after Nintendo turned down Origin, which EA would have liked to be the WiiU's main marketplace.
The WiiU may not have the best specs, but it is more than acceptable by today's standards. Plus, the GamePad is criminally underrated by most developers, just think of the possibilities with it.
Christ, this is bit of a long rant, but I really felt that this just had to be thrown out there.
Won't be long till the cancel it for the Wii U :suicide:
So how long until they cancel it on the Wii U and blame it on poor Wii U sales while taking none of the blame?
[QUOTE=Datsun;43860806]So how long until they cancel it on the Wii U and blame it on poor Wii U sales while taking none of the blame?[/QUOTE]
This comes up every time Ubisoft make a decision and they've not done something like that since some piracy shit about 2 years ago iirc.
I feel Raz0rFist calls out Ubisoft's bullshit best:
[media]http://www.youtube.com/watch?v=t4svdvzLQps[/media]
Nintendo is pretty much irrelevant
But wasn't Ubisoft saying that the Wii U would have more than the other versions with it's gamepad and stuff.
What.
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