[video=youtube;v-xJQPLYOuQ]https://www.youtube.com/watch?v=v-xJQPLYOuQ[/video]
Huh, rather intrigued now.
meh.
Just looks like no john you are the zombies taken to the next step.
While all the technical hurdles have been handled very well, and everything looks polished, it also looks derivative as fuck and the more they show, the more it becomes clear that the "somebody has to die to fix this" is pretty much you as the cause and the solution.
Meh.
The problem with systemic iteration puzzle games is once you figure out the trick, the game loses a lot of depth and becomes a rote exercise in simply applying solutions with and ever increasing array of arbitrary difficulty modifiers tacked on.
"oh now you have to use the energy version of _____ to kill [I]this[/I] nanite monster because it's a different color"
"oh now the fix thingie for _____ puzzle is now in the room next to you so you have to figure out how to get it here and do the trick"
Basically renter material, and all the "interesting aliens" are probably metroid style tool/ability givers.
I still have no idea why it's called Prey, nothing except for the zero gravity part reminded me of the original game.
But it is the kind of game I like, I guess
You can turn into a cup.
A+ goty
Gave me some original Bioshock vibes. Only in space.
[QUOTE=usaokay;50915340]I hope their competitive multiplayer is basically fucking prop hunt.[/QUOTE]
Fucking-Prop Hunt, eh?
Hunting down dildos and vibrators would be something I'd expect from modern Saints Row.
[QUOTE=Ax3l;50915268]Gave me some original Bioshock vibes. Only in space.[/QUOTE]
I thought they said this game was a spiritual successor to System Shock 2.
[QUOTE=27X;50915187]meh.
Just looks like no john you are the zombies taken to the next step.
While all the technical hurdles have been handled very well, and everything looks polished, it also looks derivative as fuck and the more they show, the more it becomes clear that the "somebody has to die to fix this" is pretty much you as the cause and the solution.
Meh.
The problem with systemic iteration puzzle games is once you figure out the trick, the game loses a lot of depth and becomes a rote exercise in simply applying solutions with and ever increasing array of arbitrary difficulty modifiers tacked on.
"oh now you have to use the energy version of _____ to kill [I]this[/I] nanite monster because it's a different color"
"oh now the fix thingie for _____ puzzle is now in the room next to you so you have to figure out how to get it here and do the trick"
Basically renter material, and all the "interesting aliens" are probably metroid style tool/ability givers.[/QUOTE]
Where are you getting all this from?
[QUOTE=Ax3l;50915268]Gave me some original Bioshock vibes. Only in space.[/QUOTE]
Yeah, the UI, the style, and the powers especially make me think of a futuristic Bioshock in space.
how can he turn into a cup? How did he move as cup? What was that came out of nowhere.
[QUOTE=ThePanther;50915673]how can he turn into a cup? How did he move as cup? What was that came out of nowhere.[/QUOTE]
Seems the mimics can infect objects, and mimic their shape. And they can do it to humans too.
Our protagonist Morgan seems to have at least some sort of Mimic power and copied a cup nearby to roll in and get access to an area otherwise locked off.
[QUOTE=ThePanther;50915673]how can he turn into a cup? How did he move as cup? What was that came out of nowhere.[/QUOTE]
Throughout the game you'll be able to gain the abilities from the different aliens, and they were demonstrating that he can use the power of those mimic aliens he fought just before.
That actually looks really damn interesting. First trailer made it look rather uninspired but this changes a lot.
[QUOTE=RobL;50915594]Where are you getting all this from?[/QUOTE]
It's all right there in the marketing. We've already gotten the typical oooooh spooky trailer with your character lamenting how bad everything turned out and someone is to blame bla bla bla.
Two of the nanite things don't actually move at the player when he moves into the room, they try to move past him to where the body he could *carry* is, and we've already seen what happens they get ahold of a body in another trailer, they combine, conjoin with the body and form a stronger monster that can do more shit and probably takes more resources to kill and of course is deadlier.
You can form yourself into objects, so all the hoops there are pretty well defined, and they keep calling the game the spiritual successor to SS2, which is a systemic puzzle solving rpg with rather clearly defined sets of behaviors and rules for the player to exploit and use.
It's all right there.
[QUOTE=27X;50915767]It's all right there in the marketing. We've already gotten the typical oooooh spooky trailer with your character lamenting how bad everything turned out and someone is to blame bla bla bla.
Two of the nanite things don't actually move at the player when he moves into the room, they try to move past him to where the body he could *carry* is, and we've already seen what happens they get ahold of a body in another trailer, they combine, conjoin with the body and form a stronger monster that can do more shit and probably takes more resources to kill and of course is deadlier.
You can form yourself into objects, so all the hoops there are pretty well defined, and they keep calling the game the spiritual successor to SS2, which is a systemic puzzle solving rpg with rather clearly defined sets of behaviors and rules for the player to exploit and use.
It's all right there.[/QUOTE]
But it's just a teaser
The mimic matter thing is actually pretty cool.
[QUOTE=27X;50915767]It's all right there in the marketing. We've already gotten the typical oooooh spooky trailer with your character lamenting how bad everything turned out and someone is to blame bla bla bla.
Two of the nanite things don't actually move at the player when he moves into the room, they try to move past him to where the body he could *carry* is, and we've already seen what happens they get ahold of a body in another trailer, they combine, conjoin with the body and form a stronger monster that can do more shit and probably takes more resources to kill and of course is deadlier.
You can form yourself into objects, so all the hoops there are pretty well defined, and they keep calling the game the spiritual successor to SS2, which is a systemic puzzle solving rpg with rather clearly defined sets of behaviors and rules for the player to exploit and use.
It's all right there.[/QUOTE]
aight
thanks for that, good to know someone has a functioning time machine and is using it for the right purposes.
[QUOTE=RobL;50915594]Where are you getting all this from?[/QUOTE]
[QUOTE=27X;50915767]It's all right there in the marketing. We've already gotten the typical oooooh spooky trailer with your character lamenting how bad everything turned out and someone is to blame bla bla bla.
Two of the nanite things don't actually move at the player when he moves into the room, they try to move past him to where the body he could *carry* is, and we've already seen what happens they get ahold of a body in another trailer, they combine, conjoin with the body and form a stronger monster that can do more shit and probably takes more resources to kill and of course is deadlier.
You can form yourself into objects, so all the hoops there are pretty well defined, and they keep calling the game the spiritual successor to SS2, which is a systemic puzzle solving rpg with rather clearly defined sets of behaviors and rules for the player to exploit and use.
It's all right there.[/QUOTE]
Ego.
[QUOTE=27X;50915187]meh.
Just looks like no john you are the zombies taken to the next step.
While all the technical hurdles have been handled very well, and everything looks polished, it also looks derivative as fuck and the more they show, the more it becomes clear that the "somebody has to die to fix this" is pretty much you as the cause and the solution.
[/QUOTE]
I think Chris Avellone deserves a lot more credit than that.
Time will tell obviously but I doubt they'd bring someone like him in just to have him write a story you can see coming. Plus we don't know if there's any choices or morality involved leading to multiple endings.
Shit, a trailer is some generic action shots and scare chords with little bits of new features thrown in? Why didn't anybody tell me that it's probably not the best representation of a game? Why should I just wait for longer, less edited gameplay footage? I need to tell people how awful the game is [I]now[/I] for fuck's sake!
[QUOTE=spekter;50915927]I think Chris Avellone deserves a lot more credit than that.
Time will tell obviously but I doubt they'd bring someone like him in just to have him write a story you can see coming. Plus we don't know if there's any choices or morality involved leading to multiple endings.[/QUOTE]
Or hell it could be something you see coming but ends up being a much less significant part of the story than you thought.
Like how in SOMA people were all like [sp]"Let me guess, you're gonna end up being a robot..."[/sp] and in the first like hour or so the game's like [sp]"Well of course you are, no shit..."[/sp]
[QUOTE=27X;50915187]meh.
Just looks like no john you are the zombies taken to the next step.
While all the technical hurdles have been handled very well, and everything looks polished, it also looks derivative as fuck and the more they show, the more it becomes clear that the "somebody has to die to fix this" is pretty much you as the cause and the solution.
Meh.
The problem with systemic iteration puzzle games is once you figure out the trick, the game loses a lot of depth and becomes a rote exercise in simply applying solutions with and ever increasing array of arbitrary difficulty modifiers tacked on.
"oh now you have to use the energy version of _____ to kill [I]this[/I] nanite monster because it's a different color"
"oh now the fix thingie for _____ puzzle is now in the room next to you so you have to figure out how to get it here and do the trick"
Basically renter material, and all the "interesting aliens" are probably metroid style tool/ability givers.[/QUOTE]
Derivative as fuck? Systematic iteration puzzles? Nanite? I've seen you post like this before using "big words" and acting all salty louis c.k and always "knowing" the best without anything to back it up, what are you even basing this on?
I've never played the first Prey so I have nothing to compare this to, and it looks extremely interesting.
[QUOTE=spekter;50915927]I think Chris Avellone deserves a lot more credit than that.
Time will tell obviously but I doubt they'd bring someone like him in just to have him write a story you can see coming. Plus we don't know if there's any choices or morality involved leading to multiple endings.[/QUOTE]
Bioshock has a fine story, I've not bothered to play it more than once, and this doesn't look any different, and multiple endings aren't an incentive to replay a game where you know the method of getting through, particularly if those aren't sandboxed broadly with mechanics to keep you playing. That's what youtube is for.
I played Thief once, and I played SS2 once, and I have no urge to go back. This doesn't look any different.
[QUOTE=27X;50916182]Bioshock has a fine story, I've not bothered to play it more than once, and this doesn't look any different, and multiple endings aren't an incentive to replay a game where you know the method of getting through, particularly if those aren't sandboxed broadly with mechanics to keep you playing. That's what youtube is for.
I played Thief once, and I played SS2 once, and I have no urge to go back. This doesn't look any different.[/QUOTE]
Oh
Well good thing you're here to tell us how to enjoy games
You're the one that brought it up.
[QUOTE=27X;50916277]You're the one that brought it up.[/QUOTE]
No, it wasn't me, and that doesn't really make your points any stronger.
You're more than welcome to define how [I]you[/I] enjoy games just stop trying to define how I, or anyone else should.
Every new snippet of this game makes me more interested in the full product.
It would be nice if they showed us combat with something other than the Gloo Gun(tm) considering it looks kind of fuckin doofy and lacks much impact atm as a weapon
It's just BOOP oh they're covered in gurpis now, you can kill em
Admittedly, them blowing apart is cool, but I'm curious how/if they react to regular weaponry, like, do they stagger at all
man it really looks like we're going to have a game with a good roster of guns and powers
im pretty hyped tbh
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