• I'm just an employee of Bioware - Human - Honest Cover
    15 replies, posted
[video=youtube;JYDiw6QQIKU]https://www.youtube.com/watch?v=JYDiw6QQIKU[/video] Found this on one of the Russian gaming websites and decided to translate it and post here.
Wow that singer did a terrific job, im glad the russians are good at dunking on me:a too
did the original artists all die off or something
[QUOTE=Mobon1;51969066]did the original artists all die off or something[/QUOTE] yes but they never actually hired new artists, instead they used the power of [i][del]Ù̶̡Ø̛͟͝Ӡ̕͝Ҹ҉̸͠Ҡ̵̨͞͝ԫ̡͢҉ [/del][/i] to resurrect their souls and then forced them to work as undying slaves of EA You see the issue with dead people is that 1 second to them after death is a million in hell, so when they returned they could only really recreate the faces of true evil
[QUOTE=Mobon1;51969066]did the original artists all die off or something[/QUOTE] actually been going aware about questionable hiring practices involving diversity rather than skill
[QUOTE=Mobon1;51969066]did the original artists all die off or something[/QUOTE] Nah, apparently Bioware Edmonton which developed the original 3 Mass Effect games had no interaction with Andromeda, which is being done by Bioware Montreal, their support studio. What was Bioware's support team responsible for? [quote]We started by building about half the cinematics for ME2, then most of its N7 missions, and finally we played an important role in the development of much of its post-release content. Then on ME3, we took charge of the multiplayer portion as well as making significant contributions to the single-player campaign. [/quote] I don't know the size of the studio so this can only be a guess, but I think they were not fully prepared to tackle a game the size of Mass Effect alone. Another factor could be they hired a bunch of people fresh out of college so they don't have much if any experience. But hey, I don't want to shit on them completely. It's just confusing as to why EA would want them to develop it instead of getting Edmonton to be at the helm.
[QUOTE=nomad1;51982050]Nah, apparently Bioware Edmonton which developed the original 3 Mass Effect games had no interaction with Andromeda, which is being done by Bioware Montreal, their support studio. What was Bioware's support team responsible for? I don't know the size of the studio so this can only be a guess, but I think they were not fully prepared to tackle a game the size of Mass Effect alone. Another factor could be they hired a bunch of people fresh out of college so they don't have much if any experience. But hey, I don't want to shit on them completely. It's just confusing as to why EA would want them to develop it instead of getting Edmonton to be at the helm.[/QUOTE] Cheaper I'd imagine.
According to one of the comments of the original video there's actually some wordplay at the beginning because the Russian words for "worker" (Рабочий - Rabochiy) and "slave" (Раб - Rab) start with the same sound.
[QUOTE=Hidole555;51982312]According to one of the comments of the original video there's actually some wordplay at the beginning because the Russian words for "worker" (Рабочий - Rabochiy) and "slave" (Раб - Rab) start with the same sound.[/QUOTE] There's a lot of language specific stuff there that gets lost in translation. What's strange is that the translation sometimes uses synonyms of same word where as in original Russian same word was used twice. The translation is overall quite bad actually, it translates developer to employee despite sometimes in the song he says developer but other times employee. In translation it's employee both times.
[QUOTE=nomad1;51982050] But hey, I don't want to shit on them completely. It's just confusing as to why EA would want them to develop it instead of getting Edmonton to be at the helm.[/QUOTE] Edmonton has been in development on an all-new IP. If they can do it for cheaper and make the same sales, they will.
The original already has captions available. [video]https://youtu.be/PLJ48xtD1gs[/video]
Jesus the Witcher 3's animations look like butter compared to ME3. Wonder what happened with the dev team. Maybe frostbites animation systems just don't support good face anims yet?
[QUOTE=Occlusion;51982510]Jesus the Witcher 3's animations look like butter compared to ME3. Wonder what happened with the dev team. Maybe frostbites animation systems just don't support good face anims yet?[/QUOTE] I would say the jump from Unreal to Frostbite is where these problems are coming from, its a completely new toolset for these developers. It takes time to actually improve your use of the game engines, for example the Battlefield series, which has got better performance wise over time etc because the developers know how to use it properly and have adjusted it for their needs.
So when people see stuff like this in games now are we calling it the Mass Effect Effect?
[QUOTE=Kidd;51983279]So when people see stuff like this in games now are we calling it the Mass Effect Effect?[/QUOTE] Nah, that's already taken, it's when epic videogame trilogies have an ending that's adequately and exhaustively described as Red, Green and Blue.
What about the Andromeda Effect?
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