• Left 4 Dead 2 Update Released
    22 replies, posted
[url]http://store.steampowered.com/news/4884/[/url]
Seems like a good mutation for once
Fix the motherfucking elevator. It's been three months!
What's wrong with the elevator, and by that, also, what elevator?
The elevator in No Mercy, you can still fall through it in Versus.
"New Community Mutation: Riding My Survivor" :q:
[QUOTE=redback3;27413466]"New Community Mutation: Riding My Survivor" :q:[/QUOTE] Pimp My Ellis
Once they finish them, will all mutations be available?
what an original mutation ........
Should be fun.
"Added support for raw mouse input on PC. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions" That's fucking awesome and L4D1 better get it.
What's the gist of Riding My Survivor? I can't load up L4D2 for a bit so I can't quite check also socks
[QUOTE=Gill Bates;27416812]What's the gist of Riding My Survivor? I can't load up L4D2 for a bit so I can't quite check also socks[/QUOTE] You know they tell you about all this stuff more in depth on the site right [url]http://www.l4d.com/blog/[/url]
Oh my God I never knew they had a website for a video game!!1!
I'll just leave this here since last time. [QUOTE=Patcher;27099419]Where's your imagination, Valve? Hurr all is tanks Hurr all is hunters Hurr all is boomers Hurr only m60 Hurr only chainsaws Hurr no healthpacks[/QUOTE] [QUOTE=Everen;27099614]Herp more Specials Herp even MORE Specials Herp no Specials Alternatively, they could add things like 'Benjamin Button mode', where you play the campaign in reverse. Going the other way does make the same map sort of new. Or a mode in which getting hit gets you 'not-so-immune' and makes the hud lines around survivors or items fade/disappear, alongside your health slowly dropping until you heal with either pills or medkits.[/QUOTE]
Hurr all is jockeys?
Wow, VALVe. Contain yourselves! No need to go all out with the updates for L4D2! Sheesh!
A mutation that I'd like to see would be a single survivor against only common infected, but they are multiplied by 5 or so. I'd really like that instead of these stupid, "LOLOOL 200 TANKS/SPITTERS/BOOMERS/JOCKIES LOL SO ORIGINAL."
[QUOTE=johan_sm;27427273]Hurr all is jockeys?[/QUOTE] Valve should hire you! This is brilliant!
Hurr Durr: The infected must survive the hordes of CCS player's who shoot badly into the air
Left 4 dead 2 update are the equivalent of what Baz Luhrmann's 'Australia' did for our tourism, shit all.
[QUOTE=Everen;27427029]Alternatively, they could add things like 'Benjamin Button mode', where you play the campaign in reverse. Going the other way does make the same map sort of new. Or a mode in which getting hit gets you 'not-so-immune' and makes the hud lines around survivors or items fade/disappear, alongside your health slowly dropping until you heal with either pills or medkits.[/QUOTE] Do you not know what a drop off point is in a level? In order for you to go back through a level you would need to have a way to climb back up a drop off point, eg a ladder or what have you. For this to happen Valve would have to implement it in the level and recompile it too. I think their aim is to do simple ( although boring ) alterations that don't require having to rework the map itself. Along with this most events would have to be reworked, there would have to be buttons on the opposite side of gates ( Dark Carnival for instance ) or a way for the elevator in Dead Center's hotel level to go back up. Basically every level would have to be reworked. I see where you're going with this, it would be a nice change overall, but it's probably just too much of a hassle to have to rework every level and recompile them.
[QUOTE=J4censolo;27520181]Do you not know what a drop off point is in a level? In order for you to go back through a level you would need to have a way to climb back up a drop off point, eg a ladder or what have you. For this to happen Valve would have to implement it in the level and recompile it too. I think their aim is to do simple ( although boring ) alterations that don't require having to rework the map itself. Along with this most events would have to be reworked, there would have to be buttons on the opposite side of gates ( Dark Carnival for instance ) or a way for the elevator in Dead Center's hotel level to go back up. Basically every level would have to be reworked. I see where you're going with this, it would be a nice change overall, but it's probably just too much of a hassle to have to rework every level and recompile them.[/QUOTE] Using a bit of modding you could add ladders at the drop off points, and if its an elevator then I don't know
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