hey guys, i've been wanting to start up a disscusion thread of making elctronic music. a chance to exchange our own techniques and songs so others can see how to make anything from a fat sounding wobble dubstep bass, to a sweet sounding trance snare.
i have been using midi mapping and sound manipulating software for about 3 years now, and even though i have experience, theres always something new out there to learn.
i have produced 1 song which i am actually proud enough to present to everyone, but its lacking alot!
[url]http://www.youtube.com/watch?v=orMUHheAu0g[/url]
i've done this peice following boyinabands 7 day dubstep tutorial on youtube, gives you the basics to making a sweet sounding tune, he also has many other tutorials. visit [url]www.boyinaband.com[/url] or visit his youtube [url]http://www.youtube.com/user/wwwboyinabandcom[/url] if your just starting out.
if your looking for some midi programming software. propellaheads reason 4 is one of the best for writting tunes. this program is normaly sold for around £300. you can also download it through torrents, but i advise against it... for legal reasons... ;)
[editline]04:50PM[/editline]
EQ tricks
just thought i would put my EQ tips up. these arnt laws of EQ more guidlines. showing what diffrent boosts in certain frequencies can do to you're peice
FREQUENCY:
USES:
50Hz
1. Increase to add more fullness to lowest frequency instruments like kick, toms, and the bass. Peak equalization with a 1.4 Q.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock. Shelf equalization.
100Hz
1. Increase to add a harder bass sound to lowest frequency instruments. Peak Equalization with a Q of 1.0 to 1.4..
2. Increase to add fullness to guitars, snare. Peak Equalization with a Q of 1.0..
3. Increase to add warmth to piano and horns. Peak Equalization. For piano use a Q of 1.0. With horn use a Q of 1.4..
4. Reduce to remove boom on guitars & increase clarity. Peak Equalization with a Q of 1.0 to 1.4..
200Hz
1. Increase to add fullness to vocals. Peak Equalization with a Q of 0.7 to 1.0..
2. Increase to add fullness to snare and guitar ( harder sound ). Peak Equalization with a Q of 1.4.
3. Reduce to decrease muddiness of vocals or mid-range instruments. Peak Equalization with a Q of 1.0.
4. Reduce to decrease gong sound of cymbals. Peak Equalization with a Q of 1.0.
400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume. Peak Equalization with a Q of 1.0.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms). Peak Equalization with a Q of 1.4.
3. Reduce to decrease ambiance on cymbals. Peak Equalization with a Q of 0.7 to 1.0. Alternately try a shelf EQ with a 320 Hz frequency setting.
800Hz
1. Increase for clarity and "punch" of bass. Peak Equalization with a Q of 1.4.
2. Reduce to remove "cheap" sound of guitars. Peak Equalization with a Q of 1.0.
1.5KHz
1. Increase for "clarity" and "pluck" of bass. Peak Equalization with a Q of 1.4..
2. Reduce to remove dullness of guitars. Peak Equalization with a Q of 1.0.
3KHz
1. Increase for more "pluck" of bass. Peak Equalization with a Q of 1.4.
2. Increase for more attack of electric / acoustic guitar. Peak Equalization with a Q of 1.4.
3. Increase for more attack on low piano parts. Peak Equalization with a Q of 1.0.
4. Increase for more clarity / hardness on voice. Peak Equalization with a Q of 1.0.
5. Reduce to increase breathy, soft sound on background vocals. Peak Equalization with a Q of 1.0.
6. Reduce to disguise out-of-tune vocals / guitars. Peak Equalization with a Q of 1.0.
7. Increase for more attack on the snare or other drums. Peak Equalization with a Q of 1.4 to 2.8.
5KHz
1. Increase for vocal presence. Peak Equalization with a Q of 1.0.
2. Increase low frequency drum attack ( foot / toms). Peak Equalization with a Q of 1.4 to 2.8.
3. Increase for more "finger sound" on bass. Peak Equalization with a Q of 1.4.
4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars). Peak Equalization with a Q of 1.4.
5. Reduce to make background parts more distant. Peak Equalization with a Q of 1.0.
6. Reduce to soften "thin" guitar. Peak Equalization with a Q of 1.0.
7KHz
1. Increase to add attack on low frequency drums ( more metallic sound ). Peak Equalization with a Q of 1.4 to 2.8.
2. Increase to add attack to percussion instruments. Peak Equalization with a Q of 1.4 to 2.8.
3. Increase on dull singer. Peak Equalization with a Q of 1.0.
4. Increase for more "finger sound" on acoustic bass. Peak Equalization with a Q of 1.4.
5. Reduce to decrease "s" sound on singers. Peak Equalization with a Q of 2.8. Sweep frequency slightly (between 7 kHz and 8 kHz) to find the "exact" frequency of the S
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano. Peak Equalization with a Q of 1.0 to 1.4.
10KHz
1. Increase to brighten vocals. Peak Equalization with a Q of 1.0.
2. Increase for "light brightness" in acoustic guitar and piano. Peak Equalization with a Q of 1.0.
3. Increase for hardness on cymbals. Peak Equalization with a Q of 1.4.
4. Reduce to decrease "s" sound on singers. Peak Equalization with a Q of 1.4.
15KHz
1. Increase to brighten vocals (breath sound). Peak Equalization with a Q of 1.0.
2. Increase to brighten cymbals, string instruments and flutes. Peak Equalization with a Q of 1.0.
3. Increase to make sampled synthesizer sound more real. Peak Equalization with a Q of 1.4 to 2.8
this is set around basic audio recording. but it works just as well on synths and samples, and remember that these are just guide lines, just because these setting give you a good sound, doesnt mean you have to stick to them, be inventive... make something new
this sounds really good for your first track
snare needs to be bigger though
[editline]06:18PM[/editline]
oh
I actually read the thread this time
so it's not your first track
still sounds pretty good :ghost:
The snare needs a boost if you get what I mean, and I think adding some more hi hats would be optimal.
yeah its lacking a lot, but i find instead of improving it now that i've finished it, i'm gunna use a blank canvas, also a spent about 48 hours listening to the same thing over and over again, if i hear that song one more time i think i might go Satanist
holy shit you're good
I want this
[editline]09:59PM[/editline]
[img]http://gyazo.com/f7bb614c7bde3d6d76a57375a7a92320.png[/img]
you look like a cool dude that should stay on facepunch
Dub isn't dubstep. Maybe you should learn that before making dub or dubstep.
Second, your tune lacks bass. Bass is one of the fundaments on which the whole dubstep & 2step scene is built.
If you went to FWD>> 9 years ago you would've heard as much as bass as you'll hear now when you go to dmz.
Try adding a simple sine wave as bass, following your melody, but 2 or 3 octaves lower so it's very DEEP.
Third, your tune sounds very generic and cheesy, sorry. Work harder and make your own style that doesn't sound like it was made by a 12 year old.
No offence, it's your first tune, but if you're going to continue like that you'll become part of the cancer that's killing dubstep.
Not trying to diss you just trying to help you.
EDIT: and use Soundcloud instead of Youtube for music. Better quality.
yeah i had a bit of a problem trying to make it sound fat, but at the end of the day its all about trying to make it sound a little bit more full... thats what this discusion board is about, i know it sounds like cheeese, im in to the dirtiest dubstep i can find.
but its all about learning the techniques for making your dubstep that much dirtier
anyway people listen to youtube, soundcloud is good... but no one goes on it
guh
all this "dirty" dubstep is the most generic of the genre
[QUOTE=absinthe;24942052]guh
all this "dirty" dubstep is the most generic of the genre[/QUOTE]
because who wants boring beats with little bass
[editline]06:00PM[/editline]
good music OP
[QUOTE=Death Giver;24948752]because who wants boring beats with little bass
[editline]06:00PM[/editline]
good music OP[/QUOTE]
I think you are confusing midrange and bass. Dirty/filthy dubstep is the dubstep that actually, in general, has the least bass of all, whilst it's loaded with crap in the midrange.
The chainsaw noises AREN'T bass.
Please go and listen to some old loefah material, or mala, coki, cyrus, distance, martyn, 2562, RSD, benga, Von D, Tunnidge, Gemmy, Guido, Icicle, Synkro, Ramadanman, Pangaea, SP:MC, Silkie, Quest, V.I.V.E.K., .... anything dmz, deep medi, tectonic,... (instead of all that "filth" crap) and tell me they're boring and have no bass.
[QUOTE=absinthe;24942052]guh
all this "dirty" dubstep is the most generic of the genre[/QUOTE]
This x1000
dubstep is just becoming shit in general. just wait 3 years. ( especially because its pretty popular in america nowadays ) Im happy drum and bass isn't that mainstream.
Drum & bass has always been better.
you're*
you're*
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