• Super Bunnyhop - Review: Call of Duty: Advanced Warfare
    9 replies, posted
[video=youtube;XV-hn0j8i7I]http://www.youtube.com/watch?v=XV-hn0j8i7I[/video]
this is so full of shit, the mobility in both MP and campaign add tons of new ways to push through enemy fire. one minute he says the AI never shoots at you and the next he says they are laser accurate so movement is pointless. Of course you can be slow as shit and have literally no challenge, or you can play the intended way and fly around the air, ground slamming a bunch of people, then grapple onto a rooftop to pop some heads. Its like saying any RPG is boring because you can sit in one area and grind for hours so other parts are not challenging at all. It shows hes just hating on cod when he picks on a what essentially a fucking cut scene with a button prompt to continue not being interactive enough. Then in the second part he says the mobility is amazing and is much more interactive in the MP, you can do the same exact shit in the fucking campaign.
[QUOTE=codemaster85;46433285]this is so full of shit, the mobility in both MP and campaign add tons of new ways to push through enemy fire. one minute he says the AI never shoots at you and the next he says they are laser accurate so movement is pointless. Of course you can be slow as shit and have literally no challenge, or you can play the intended way and fly around the air, ground slamming a bunch of people, then grapple onto a rooftop to pop some heads. Its like saying any RPG is boring because you can sit in one area and grind for hours so other parts are not challenging at all. It shows hes just hating on cod when he picks on a what essentially a fucking cut scene with a button prompt to continue not being interactive enough. Then in the second part he says the mobility is amazing and is much more interactive in the MP, you can do the same exact shit in the fucking campaign.[/QUOTE] He was saying that the AI is so flip floppy in it's aggressiveness that there is no reason to do anything but hide behind cover. The AI will completely ignore you in some parts, and in others they will actually focus on you and overwhelm you with their pinpoint computer accuracy. Mobility shines a lot more in the multiplayer where movement can actually affect someone's aim on you and makes traversing the map a lot more interesting.
I agree that the campaign isn't worth buying the game over in the least, the new exo stuff only comes into play a few times and on PC it has some weird issues with cutscenes and whatnot. The multiplayer is amazingly fun however, definitely made it worth the price for me and I can see myself playing this for quite a long while. The added mobility alone makes it so much more fun to play.
[QUOTE=codemaster85;46433285]this is so full of shit, the mobility in both MP and campaign add tons of new ways to push through enemy fire. one minute he says the AI never shoots at you and the next he says they are laser accurate so movement is pointless. Of course you can be slow as shit and have literally no challenge, or you can play the intended way and fly around the air, ground slamming a bunch of people, then grapple onto a rooftop to pop some heads. Its like saying any RPG is boring because you can sit in one area and grind for hours so other parts are not challenging at all. It shows hes just hating on cod when he picks on a what essentially a fucking cut scene with a button prompt to continue not being interactive enough. Then in the second part he says the mobility is amazing and is much more interactive in the MP, you can do the same exact shit in the fucking campaign.[/QUOTE] Because the AI and campaign are traditional Call of Duty fair with the exosuit features added ontop, meaning the AI will effectively vary between either being dumb as bricks cannon fodder, and laser aiming on you making it pointless to dodge when they'll shoot you no matter what you do. The way the campaign is designed, in his opinion at least, doesn't really accentuate the additions and alterations, so in the end they feel more like the series-standard one-off gimmicks except they stick with you all game long.
Isn't the texture stuff simply a bug? Many people said they just had to hit defaults and reset it and it was fine.
I liked the campaign simply because of how much sci-fi tech they throw around.
[QUOTE=Brt5470;46434188]Isn't the texture stuff simply a bug? Many people said they just had to hit defaults and reset it and it was fine.[/QUOTE] that'd be cool if the entire game didn't have to restart to change settings.
The difficulty of COD has always been about padding. Like if you played on Veteran, it didn't mean the enemies were smarter or there were more of them, it just meant they did a ton of damage and threw an ungodly amount of grenades at you. Like you're with this team of crackshot special forces and for some reason every enemy on the battlefield completely singles you out among all your allies. You sneak around and take cover somewhere, and through terrorist ESP, the enemy forces know exactly where you are, hurl 12 grenades at you, and pop you in the head with perfect accuracy as soon as you get up to run for different cover. I beat all the MWs on Veteran and after I beat the first BO on Veteran, I realized that Activision wasn't interested in implementing a different system of difficulty any time soon. Ever since BO2, I just play on Hard. It's just challenging enough and doesn't feel so inflated that it limits you to using any playstyle other than sniping from as far as possible to avoid the grenade spam.
[QUOTE=Brt5470;46434188]Isn't the texture stuff simply a bug? Many people said they just had to hit defaults and reset it and it was fine.[/QUOTE] he's in the pre-game segment and so it is most likely textures that haven't streamed in the highest resolution yet
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