• Settings for Docked/Undocked Nintendo Switch Modes spotted in UE4 Engine
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[url]http://nintendoeverything.com/different-settings-for-docked-portable-switch-modes-spotted-in-unreal-engine-4/[/url] [QUOTE]Over the past few weeks, we’ve heard more and more about different modes for Switch when it’s docked and when the device is being played as a standalone unit. That culminated with a report from Digital Foundry just a couple of days ago. The publication claims that Switch, when in portable mode, runs at 40 percent of the clock-speed of the fully docked device. Unreal Engine 4 version 4.14 released about a month ago. One developer has now come across some interesting discoveries which lend credence to some of the recent speculation. A file in Unreal Engine 4’s master branch shows names for Switch, SwitchConsole and SwitchHandheld. As the developer points out, “the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and XB1.” It’s thought that the settings “serve as a good starting point to get a PS4/XB1 UE4 game to run acceptably on the Switch.”[/QUOTE] [QUOTE]Here’s a look at the settings in case you’re curious: [QUOTE] [Switch DeviceProfile] +CVars=sg.ViewDistanceQuality=2 +CVars=sg.AntiAliasingQuality=2 +CVars=sg.ShadowQuality=2 +CVars=sg.PostProcessQuality=2 +CVars=sg.TextureQuality=2 +CVars=sg.EffectsQuality=2 +CVars=r.ScreenPercentage=100 [SwitchConsole DeviceProfile] DeviceType=Switch BaseProfileName=Switch [SwitchHandheld DeviceProfile] DeviceType=Switch BaseProfileName=Switch +CVars=sg.ViewDistanceQuality=1 +CVars=sg.AntiAliasingQuality=1 +CVars=sg.ShadowQuality=1 +CVars=sg.PostProcessQuality=1 +CVars=sg.TextureQuality=1 +CVars=sg.EffectsQuality=1 +CVars=r.ScreenPercentage=66[/QUOTE][/QUOTE]
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