turns out it's just persona 3-2
that's the vibe i'm getting
whatever, i'm sure it'll be good
[editline]1st September 2014[/editline]
not even complaining, i prefer persona 3's vibe over 4's
Hey, maybe the gameplay wont be complete shit this time.
[QUOTE=elowin;45860079]Hey, maybe the gameplay wont be complete shit this time.[/QUOTE]
If by shit gameplay, you mean dungeon exploration RPG combined with Persona fusing alongside a VN game, then you're probably outta luck.
[QUOTE=Mr. Zombie;45860086]If by shit, you mean dungeon exploration RPG combined with Persona fusing alongside a VN game, then you're probably outta luck.[/QUOTE]
I wouldn't mind the dungeon exploration part so much if it was actually good.
[QUOTE=elowin;45860101]I wouldn't mind the dungeon exploration part so much if it was actually good.[/QUOTE]
I'm not exactly sure how they'd be able to improve on dungeon exploration personally, but I guess P5 doesn't really have any relevance to me anyways since I own neither a PS3 or PS4 nor do I plan on buying one.
[QUOTE=Mr. Zombie;45860128]I'm not exactly sure how they'd be able to improve on dungeon exploration personally, but I guess P5 doesn't really have any relevance to me anyways since I own neither a PS3 or PS4 nor do I plan on buying one.[/QUOTE]
it would really need a complete overhaul, as it is it's just a boring slogfest through two hours of random encounters every once in a while
[QUOTE=elowin;45860150]it would really need a complete overhaul, as it is it's just a boring slogfest through two hours of random encounters every once in a while[/QUOTE]
so a jrpg
[QUOTE=Hamsterjuice;45860154]so a jrpg[/QUOTE]
yup
why are you even in this thread then
i don't post in rts or moba threads
[QUOTE=Hamsterjuice;45860168]why are you even in this thread then
i don't post in rts or moba threads[/QUOTE]
because i like the not-jrpg parts
i loved persona 4 alot
and this is coming from a person who doesnt like JRPGS at all.
hopefully the same thing happens for P5 (and the 3DS persona Q and all that.)
(i am wondering if i should try out P3 and below while im at it)
[QUOTE=elowin;45860150]it would really need a complete overhaul, as it is it's just a boring slogfest through two hours of random encounters every once in a while[/QUOTE]
Um, being able to clearly see the enemies and choose when to engage them is not random encounters.
[QUOTE=Wii60;45860186]i loved persona 4 alot
and this is coming from a person who doesnt like JRPGS at all.
hopefully the same thing happens for P5 (and the 3DS persona Q and all that.)
(i am wondering if i should try out P3 and below while im at it)[/QUOTE]
yes play p3
p3:fes or p3p is fine. if you're fine with a literal visual novel and better gameplay (and a female mc route) go p3p. if you prefer mannequins gesturing at each other and archaic gameplay go with p3:fes.
GOD I AM SO PSYCHED
[QUOTE=Wii60;45860186]i loved persona 4 alot
and this is coming from a person who doesnt like JRPGS at all.
hopefully the same thing happens for P5 (and the 3DS persona Q and all that.)
(i am wondering if i should try out P3 and below while im at it)[/QUOTE]
P3 is very good as well. The main difference is with the dungeon. P3 only has one, but it's huge and it's what you explore throughout the whole game. It can get kinda repetitive though. The story is also a lot darker in comparison to P4, though I think it's better written. Gameplay is a little different but basically the same. If you need the combat to play more like 4, Persona 3 Portable's is pretty much just like it, although there are no animations for the cutscenes. It's done more in a visual novel format for Persona 3 Portable.
Sony won!
Wow, this was perfect timing for me to get into the persona series.
Can't wait!
Though I must admit, the new protagonist looks a bit...eeeehhhh....
[QUOTE=gbtygfvyg;45860215]Um, being able to clearly see the enemies and choose when to engage them is not random encounters.[/QUOTE]
They're random in the sense that they are absolutely unnecessary and throwaway. There's no real context behind them, thus they are random.
Throwaway encounters just doesn't sound as good though.
[QUOTE=elowin;45860306]They're random in the sense that they are absolutely unnecessary and throwaway. There's no real context behind them, thus they are random.
Throwaway encounters just doesn't sound as good though.[/QUOTE]
You're in an area infested with shadows and they block your path. There's your context.
Having enemies that don't have a paragraph of lore each doesn't justify revamping the entire system.
[img]http://i.imgur.com/oAfywjH.jpg[/img]
[QUOTE=elowin;45860306]They're random in the sense that they are absolutely unnecessary and throwaway. There's no real context behind them, thus they are random.
Throwaway encounters just doesn't sound as good though.[/QUOTE]
The system is fine as it is. If you don't like it you shouldn't be playing it in the first place, cuz it's a genre standard.
[editline]1st September 2014[/editline]
It's like wanting an RTS without the strategy bits
Can't wait to get the feels from this game like I did with P3 and 4.
[QUOTE=Mr. Zombie;45860334]You're in an area infested with shadows and they block your path. There's your context.
Having enemies that don't have a paragraph of lore each doesn't justify revamping the entire system.[/QUOTE]
Man, you should chill out a bit. I'm not saying there should never be any random encounters, i'm explaining why I consider them random.
[QUOTE=HWECQI;45860384]The system is fine as it is. If you don't like it you shouldn't be playing it in the first place, cuz it's a genre standard.
[editline]1st September 2014[/editline]
It's like wanting an RTS without the strategy bits[/QUOTE]
I consider it more like wanting a Visual Novel without a JRPG slapped on top. An RTS is built around the strategy bits, it's what defines it. What defines Persona is the characters and story, and then the gameplay is just kind of slapped on top.
Like I said earlier, it wouldn't really be a problem to me if the gameplay was actually fleshed out and interesting, and there is even a few interesting ideas behind it already, but in the end it just feels kind of slapped on. An afterthought to the primary meat of the game.
You're saying you want it to be more VN than JRPG, but you know that's not going to happen and you're not giving any ideas as to how to improve dungeon play.
Persona wouldn't be Persona without the dungeon mechanics it has.
[QUOTE=Mr. Zombie;45860542]You're saying you want it to be more VN than JRPG, but you know that's not going to happen and you're not giving any ideas as to how to improve dungeon play.
Persona wouldn't be Persona without the dungeon mechanics it has.[/QUOTE]
Actually, what i'm saying is that it should either go full VN, or full JRPG. At the moment, it's kind of stuck inbetween, with only very simplistic JRPG elements, which are clearly seperate from the VN elements.
How to improve the dungeon aspect is a fairly complex question. For starters they should try to pace it better. In Persona 4 they pretty much just throw an hour long dungeon at you every once in a while and tell you they won't continue the plot until you go beat it. The story and gameplay are basically completely seperate, and there is a clear distinction between the two.
If you look at one of the most classic of JRPGs, Final Fantasy 6, you'll see a completely different approach. Instead of having huge, hour long blocks of story before having huge, hour long blocks of dungeon, they intertwine them. There's rarely more than twenty minutes between each fight in the game, and there's rarely more than twenty minutes between each section of plot. They play into each other, rather than away from each other.
[QUOTE=elowin;45860507]Man, you should chill out a bit. I'm not saying there should never be any random encounters, i'm explaining why I consider them random.
I consider it more like wanting a Visual Novel without a JRPG slapped on top. An RTS is built around the strategy bits, it's what defines it. What defines Persona is the characters and story, and then the gameplay is just kind of slapped on top.
Like I said earlier, it wouldn't really be a problem to me if the gameplay was actually fleshed out and interesting, and there is even a few interesting ideas behind it already, but in the end it just feels kind of slapped on. An afterthought to the primary meat of the game.[/QUOTE]
Pffft what? The entire point of the series is the JRPG elements. There were Shin Megami RPG's out way before Persona, and Persona is meant to be a subseries of it. Social links weren't even a thing until Persona 3.
If you really can't find any depth in the RPG mechanics then you really aren't playing it, cuz there's quite a bit of depth in its design, especially with the persona fusion system and the strategies that go behind it.
[editline]1st September 2014[/editline]
[QUOTE=elowin;45860677]Actually, what i'm saying is that it should either go full VN, or full JRPG. At the moment, it's kind of stuck inbetween, with only very simplistic JRPG elements, which are clearly seperate from the VN elements.
How to improve the dungeon aspect is a fairly complex question. For starters they should try to pace it better. In Persona 4 they pretty much just throw an hour long dungeon at you every once in a while and tell you they won't continue the plot until you go beat it. The story and gameplay are basically completely seperate, and there is a clear distinction between the two.
If you look at one of the most classic of JRPGs, Final Fantasy 6, you'll see a completely different approach. Instead of having huge, hour long blocks of story before having huge, hour long blocks of dungeon, they intertwine them. There's rarely more than twenty minutes between each fight in the game, and there's rarely more than twenty minutes between each section of plot. They play into each other, rather than away from each other.[/QUOTE]
Persona does the same thing though. They don't just say "Oh the plot's not going any further until you beat it." The point is that you have to balance your character's social life alongside the dungeon exploration, and it's achieving that balance that's meant to be one of its strong suits.
And the VN elements aren't really separate. You have to do them to get more powerful in the dungeon crawling with the persona fusion. That's kind of the point, it's meant to be a literal example of the bonds of others giving you strength, which is one of the main themes of the games.
[img]http://puu.sh/bgE0i/85ad42fdcf.png[/img]
Havel the rock confirmed for Hero's persona
[QUOTE=HWECQI;45860695]Pffft what? The entire point of the series is the JRPG elements. There were Shin Megami RPG's out way before Persona, and Persona is meant to be a subseries of it. Social links weren't even a thing until Persona 3.
If you really can't find any depth in the RPG mechanics then you really aren't playing it, cuz there's quite a bit of depth in its design, especially with the persona fusion system and the strategies that go behind it.[/QUOTE]
There's not much point in even connecting Persona 3 and 4 with the earlier games, nor the Shin Megami Tensei series as a whole. It's still technically a sub-series, but they branched out almost entirely with 3 and have very little in common anymore.
There's some strategy to the persona fusion system, but it's all very much on the down low, and it doesn't change the actual combat, the meat of the gameplay, being extremely dull.
[QUOTE=HWECQI;45860695]Persona does the same thing though. They don't just say "Oh the plot's not going any further until you beat it." The point is that you have to balance your character's social life alongside the dungeon exploration, and it's achieving that balance that's meant to be one of its strong suits.
And the VN elements aren't really separate. You have to do them to get more powerful in the dungeon crawling with the persona fusion. That's kind of the point, it's meant to be a literal example of the bonds of others giving you strength, which is one of the main themes of the games.[/QUOTE]
That's quite simply just wrong.
How the game is structured is extremely simple. You go around, advancing the main plot and increasing your social links, until you reach a stage where a new dungeon is unlocked. Now you have a set amount of days to beat this dungeon, and during this time frame the plot is simply waiting for you to finish. And of course, the plot doesn't begin moving again until you reach the final day you could have done the dungeon.
And yes, the VN elements are really separate. The social links are integrated into the gameplay, yes, but they are not integrated into the plot. Thus they form no real connection from one to the other, they are an addition to the gameplay and nothing more.
They are completely inconsequential to the actual main plot, to the point that if you max out someones social link, or even become lovers with a character, they won't act even the slightest little bit different during the main story.
[QUOTE=elowin;45860875]There's not much point in even connecting Persona 3 and 4 with the earlier games, nor the Shin Megami Tensei series as a whole. It's still technically a sub-series, but they branched out almost entirely with 3 and have very little in common anymore.
There's some strategy to the persona fusion system, but it's all very much on the down low, and it doesn't change the actual combat, the meat of the gameplay, being extremely dull.
That's quite simply just wrong.
How the game is structured is extremely simple. You go around, advancing the main plot and increasing your social links, until you reach a stage where a new dungeon is unlocked. Now you have a set amount of days to beat this dungeon, and during this time frame the plot is simply waiting for you to finish. And of course, the plot doesn't begin moving again until you reach the final day you could have done the dungeon.
And yes, the VN elements are really separate. The social links are integrated into the gameplay, yes, but they are not integrated into the plot. Thus they form no real connection from one to the other, they are an addition to the gameplay and nothing more.
They are completely inconsequential to the actual main plot, to the point that if you max out someones social link, or even become lovers with a character, they won't act even the slightest little bit different during the main story.[/QUOTE]
I really don't see how the combat itself is dull. The persona fusion system isn't really on the down low and it has a major effect on combat, depending on what personas you bring with you. They can really make or break a battle. Playing other JRPG's as well, I don't really see how the combat is any more dull. It plays about as expected of a JRPG to me, along with having it's own quirks and design.
I'll concede on saying the plot doesn't wait for you, since I suppose it does really. However, with the game trying to go for a bit of a school simulation, I don't really see how else they could do this.
The Social Links don't affect the plot, but they're tied into the game which is the important part, since it's a game first and a book later. I think asking for it to be one or the other really would take away from what the series sets out to accomplish. I feel that since it is trying to prove its message of bonds making you stronger and really getting to know people, it's kind of imperative for it to tie in with the game and encourage it to get stronger. The message wouldn't be nearly as strong.
A point I also hadn't thought of till now as well, have you played The Answer epilogue for Persona 3? That one in particular features none of the social links and is pretty much just straight up JRPG. Despite requiring some grinding, it's a very solid part of the game on its own, and I think its existence proves just how important the JRPG elements are to the meat of the game, since it entirely relies on them. You definitely miss the VN bits a little, but if it had been the other way around, I can't see it being as interesting.
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