• Epic promises native Linux UE4 editor, community beats them to it
    31 replies, posted
[URL="http://www.gamingonlinux.com/articles/the-community-has-beaten-epic-at-porting-the-unreal-editor-to-linux.3671"]gamingonlinux.com[/URL] [quote] The community of coders has beaten Epic Games at the porting game and has ported the Unreal Editor to Linux already. This is one step closer towards building Unreal Engine 4 games on Linux. [IMG]http://i.imgur.com/qxGZqgD.png[/IMG][/quote] [IMG]http://i.imgur.com/HQ2Xi0H.png[/IMG] Basically to explain, Epic has promised full Linux support in Unreal Engine 4, including the development environment. They have a roadmap and it was meant to be worked on through the next two months. Thing is, since everyone who subscribes has the full source code available, you can do whatever you want to modify it, and some enthusiast fan(s) beat them to implementing it, making their own port, and coming to their own IRC to offer the modifications necessary to have it work. I think it's a nice example of how a pretty massive company can gain quite heavily from open sourcing their product, because thanks to restless curiosity of somebody, they just had a chunk of work done for them for free (I presume it will still probably take some ironing out and it's not [I]done[/I] up to part of full product, but still.
And that's why open source wins in the end. This is a beautiful example on a large scale. How often am I annoyed by little bugs in programs which I could probably fix myself, but the developers obviously aren't bothered to fix, because their linux release isn't a priority. I'm looking at you Spotify and Steam.
[QUOTE=DrDevil;44779097]And that's why open source wins in the end. This is a beautiful example on a large scale. How often am I annoyed by little bugs in programs which I could probably fix myself, but the developers obviously aren't bothered to fix, because their linux release isn't a priority. I'm looking at you Spotify and Steam.[/QUOTE] While Eric S. Raymond has gone off the deep end, the point he tries to make in The Cathedral and the Bazaar seems to hold true almost all of the time. There's no way to beat open collaboration. I'm glad Epic went with even a "shared code" license for UE, at least the engine will improve much faster than it could otherwise.
[QUOTE=DrDevil;44779097]And that's why open source wins in the end. This is a beautiful example on a large scale. How often am I annoyed by little bugs in programs which I could probably fix myself, but the developers obviously aren't bothered to fix, because their linux release isn't a priority. I'm looking at you Spotify and Steam.[/QUOTE] I have no problems with Spotify? And the only reason why they wouldn't open their source code up is for people to compile their own programs without the ad service It's annoying but its a way for Spotify to generate a bit of cash even if you're not up for premium, besides $12 for high quality song downloads and no ads is great value
[QUOTE=Awesomecaek;44779000][URL="http://www.gamingonlinux.com/articles/the-community-has-beaten-epic-at-porting-the-unreal-editor-to-linux.3671"]gamingonlinux.com[/URL] [IMG]http://i.imgur.com/HQ2Xi0H.png[/IMG] Basically to explain, Epic has promised full Linux support in Unreal Engine 4, including the development environment. They have a roadmap and it was meant to be worked on through the next two months. Thing is, since everyone who subscribes has the full source code available, you can do whatever you want to modify it, and some enthusiast fan(s) beat them to implementing it, making their own port, and coming to their own IRC to offer the modifications necessary to have it work. I think it's a nice example of how a pretty massive company can gain quite heavily from open sourcing their product, because thanks to restless curiosity of somebody, they just had a chunk of work done for them for free (I presume it will still probably take some ironing out and it's not [I]done[/I] up to part of full product, but still.[/QUOTE] [I]I have a dream that one day, both developers and community fans will work hand at hand on further development of the program in question to bring in a better product for everyone both ignorant, intelligent and genius people.[/I]
The patches are mostly about cleaning up case-insensitivity bullshit, which is fucking hilarious. You'd think software engineers working on a massive and complex game engine would have their head enough outside their ass to realize that A is not the same as a.
The devil is ALWAYS in little things.
[QUOTE=fruxodaily;44779191]I have no problems with Spotify? And the only reason why they wouldn't open their source code up is for people to compile their own programs without the ad service It's annoying but its a way for Spotify to generate a bit of cash even if you're not up for premium, besides $12 for high quality song downloads and no ads is great value[/QUOTE] Their semi-official linux client is terrible and is missing features.
[QUOTE=DrDevil;44779097]And that's why open source wins in the end. This is a beautiful example on a large scale. How often am I annoyed by little bugs in programs which I could probably fix myself, but the developers obviously aren't bothered to fix, because their linux release isn't a priority. I'm looking at you Spotify and Steam.[/QUOTE] To be fair, Steam is a form of DRM, and opensourcing DRM doesn't seem like the best idea.
[QUOTE=IrishBandit;44781083]To be fair, Steam is a form of DRM, and opensourcing DRM doesn't seem like the best idea.[/QUOTE] Yet it is constantly 0 day cracked with every release that comes out. This isn't a reasonable excuse. DRM is worthless the moment the first crack is available for it.
[QUOTE=darkedone02;44779247][I]I have a dream that one day, both developers and community fans will work hand at hand on further development of the program in question to bring in a better product for everyone both ignorant, intelligent and genius people.[/I][/QUOTE] But that already exists, it's called linux.
[QUOTE=IrishBandit;44781083]To be fair, Steam is a form of DRM, and opensourcing DRM doesn't seem like the best idea.[/QUOTE] I agree with you there, but the interface part of steam could be open sourced without any problems.
[QUOTE=IrishBandit;44781083]To be fair, Steam is a form of DRM, and opensourcing DRM doesn't seem like the best idea.[/QUOTE] They could just open source their API, like they did with the mobile API.Then we could create our own interfaces around the Steam protocol. If they want to embrace Linux, they have to realize that potential in open source. Like Unreal has.
[QUOTE=rilez;44781491]They could just open source their API, like they did with the mobile API.Then we could create our own interfaces around the Steam protocol. If they want to embrace Linux, they have to realize that potential in open source. Like Unreal has.[/QUOTE] man, if i could use an alternative steam client i definitely would
[QUOTE=DrDevil;44779097]And that's why open source wins in the end.[/QUOTE] [QUOTE=Awesomecaek;44779000]I think it's a nice example of how a pretty massive company can gain quite heavily from open sourcing their product[/QUOTE] I may be bickering about semantics, but UE4 is not open source, right? I'm not talking about the fact that the code must be purchased through the UE4 subscription, I've also read that code is copyrighted.
[QUOTE=Ninja Gnome;44781595]man, if i could use an alternative steam client i definitely would[/QUOTE] Remember the old client? I absolutely love the current one, though it definitely has its issues here and there, and as others mentioned, it seems like the devs never have priorities we may agree with. I'm all for small fixes and nifty additions (such as enhanced steam for web browsers) but would you really go for an entirely different client? What is there that the current client doesn't do in a streamlined fashion?
[QUOTE=Sonic4Ever;44781755]I may be bickering about semantics, but UE4 is not open source, right? I'm not talking about the fact that the code must be purchased through the UE4 subscription, I've also read that code is copyrighted.[/QUOTE] I was probably indeed inaccurate, I honestly don't know the license to the detail. Shared source or whatever, fair enough.
[QUOTE=ArcticRevrus;44781114]Yet it is constantly 0 day cracked with every release that comes out. This isn't a reasonable excuse. DRM is worthless the moment the first crack is available for it.[/QUOTE]Technically speaking it DOES work [sp]most of the time[/sp], it's only purpose as DRM is to prevent online play.
[QUOTE=danharibo;44779112]While Eric S. Raymond has gone off the deep end, the point he tries to make in The Cathedral and the Bazaar seems to hold true almost all of the time. There's no way to beat open collaboration. I'm glad Epic went with even a "shared code" license for UE, at least the engine will improve much faster than it could otherwise.[/QUOTE] Yep. There are already people releasing their own blueprint node packs. Expanding upon Epic's own library of BP functions. It's really awesome. It's great knowing there are a few developers still left out there that believe that the community is capable of doing things. Unlike DICE who give people the finger and say that we are too dumb to understand their engine.
[QUOTE=CommanderPT;44782295]Yep. There are already people releasing their own blueprint node packs. Expanding upon Epic's own library of BP functions. It's really awesome. It's great knowing there are a few developers still left out there that believe that the community is capable of doing things. Unlike DICE who give people the finger and [B]say that we are too dumb to understand their engine.[/B][/QUOTE] They never actually called their community dumb, they know modders are really damn flexible. What they did do is say the content pipeline for Frostbite was pretty shit, requiring a number of nodes running to handle content such as models, textures, sounds and events so they can be built in to levels. They literally said the process was too complex, not that the tools were hard, they are apparently, but only because you have to jump around programs thanks to the middleware in use. Not because making content is hard, it's probably similar to every other engine in that aspect. But because it's not feasible for a modder to run a small server farm just to run the content pipeline. By the time they realised their mistake it was a bit too late to fix it. They have to actually help other EA devs using Frostbite regularly because the content system is so fucking terrible.
[QUOTE=hexpunK;44782339]They never actually called their community dumb, they know modders are really damn flexible. What they did do is say the content pipeline for Frostbite was pretty shit, requiring a number of nodes running to handle content such as models, textures, sounds and events so they can be built in to levels. They literally said the process was too complex, not that the tools were hard, they are apparently, but only because you have to jump around programs thanks to the middleware in use. Not because making content is hard, it's probably similar to every other engine in that aspect. But because it's not feasible for a modder to run a small server farm just to run the content pipeline. By the time they realised their mistake it was a bit too late to fix it. They have to actually help other EA devs using Frostbite regularly because the content system is so fucking terrible.[/QUOTE] Yeah I know they sugar coated it. But they still believe that games are past the point where modding is feasable. But you are right, it's their own engine that is fucked.
[QUOTE=CommanderPT;44782364]Yeah I know they sugar coated it. But they still believe that games are past the point where modding is feasable. But you are right, it's their own engine that is fucked.[/QUOTE] Seeing how long BF2 survived off modding, I expect they quite like it really (hell, most of them are ex-modders anyway if I remember). They really do need to not make shit decisions when writing new engines though.
[QUOTE=hexpunK;44782401]Seeing how long BF2 survived off modding, I expect they quite like it really (hell, most of them are ex-modders anyway if I remember). They really do need to not make shit decisions when writing new engines though.[/QUOTE] Yeah they are. But it feels like they aren't allowed to publicly care about modding for BF2. All they talk about on their hip social media pages are #Battlefieldmoments and #BATTLEFEEL. Anyways, to stay on topic. Hurrah for Epic.
[QUOTE=IrishBandit;44781083]To be fair, Steam is a form of DRM, and opensourcing DRM doesn't seem like the best idea.[/QUOTE] Steam itself is not DRM. Steamworks isn't DRM either, though it does have the [I]option[/I] to implement DRM techniques such as CEG. Most developers do use CEG, but there are a few who don't.
[QUOTE=LobsterPastry;44782198]Technically speaking it DOES work [sp]most of the time[/sp], it's only purpose as DRM is to prevent online play.[/QUOTE] did you know that open sourcing it would not make the servers magically stop validating before letting people in online servers?
[QUOTE=fruxodaily;44779191]I have no problems with Spotify? And the only reason why they wouldn't open their source code up is for people to compile their own programs without the ad service It's annoying but its a way for Spotify to generate a bit of cash even if you're not up for premium, besides $12 for high quality song downloads and no ads is great value[/QUOTE] It's probably got more to do with how they license the music. They don't want people building clients that can download the songs, because their licensing agreement probably says they can't let people download stuff to be used outside of spotify.
[QUOTE=KmartSqrl;44783305]It's probably got more to do with how they license the music. They don't want people building clients that can download the songs, because their licensing agreement probably says they can't let people download stuff to be used outside of spotify.[/QUOTE] Wasn't there already something like this back when they first released their online player?
There are plenty of other ways to play Spotify without using the official client; Clementine has a Spotify plugin, for example.
the power of open source guys, it's the future
[QUOTE=LobsterPastry;44782198]Technically speaking it DOES work [sp]most of the time[/sp], it's only purpose as DRM is to prevent online play.[/QUOTE] Yet the new Wolfenstein is coming out on Steam. With no multiplayer.
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