[B]SPOILERS!!!
[/B]
[video=youtube;Yc15KgfNJsw]http://www.youtube.com/watch?v=Yc15KgfNJsw[/video]
After watching this video, I kinda see what Matt's getting at. Especially regarding the items that Elizabeth could bring through tears. Ah well, most of that stuff could be added in DLC and the game itself is brilliant (near flawless if you compare it to most modern FPS')
And I still don't understand all the hate on Bioshock 2.
It was the sequel that wasn't needed, not saying its a bad game, but people were just not ready for a sequel
[editline]8th April 2013[/editline]
And as Elizabeth said, it's part of wish fulfilment, maybe that's the only thing she could think of when opening/spotting them.
I really liked bioshock 2 touched more on the little sisters background
I disagree with, like, everything this dude said. Everything he said that they got wrong I think they did exceptionally well. I think the game is so good that some people, used to incomplete products, are just searching desperately for things to dislike.
I thought the combat was insanely refreshing and insanely fun. I was never bored of getting into a brawl and was constantly looking forward to them. While plenty of enemies presented a challenge, none were too hard and frustrating like he said, at least for me. I've heard plenty of people complaining that lady comstock was too hard and too high a difficulty curve. Which I don't agree with. She was a great challenge but all you need to do is think beforehand how you're going to tackle the situation, and you'll do fine. My brother spent over an hour and 100 deaths on even the first part of her battle, to which he declared 'it's just not possible. it isn't possible'. he challenged me to do it, on his computer, which I did in about 45 seconds on my first try. all it requires is forethought, which I feel like most people are devoid of. they just walk into a battle and expect to win without thinking about it (I tend to scope out the battle arena, figure out where stuff is, before i trigger a fight). Just looking at the battle arena will give you a good idea of how to tackle it.
Anyway, I just think this guy's taking stuff that the game did well, and warping it to sound like it did them poorly. The people vanishing when you started a gunfight was awesome. That's what would happen. People would get the fuck out. and you DO see more civilians throughought the game. you see them desperately trying to flee the city a bunch of times.
Majority of what he said were knit picks.
[QUOTE=Zeb Brown;40205180]Majority of what he said were knit picks.[/QUOTE]
I just feel like they're flat out not faults at all. I mean the game's not perfect, but I think it did everything it could to the best of it's ability. It's not perfect because by definition people aren't capable of perfection. But they did everything incredibly well. I played the game two times in a row because I just loved every part of it. I like bioshock 1 a lot, but this is an improved game in every way.
I hate Bioshock infinite because it's so large.
I started downloading it a couple days ago and i'm still not done because of my 300kb/s download speed.
[QUOTE=Zeb Brown;40204847]It was the sequel that wasn't needed, not saying its a bad game, but people were just not ready for a sequel
[/QUOTE]
Lol, but Bioshock 2 came out like 3 years after Bioshock 1.
It was a very good game, but i don't think it was as good as what they had shown at E3 or said how it would be. I would of preferred it if they hadn't cut or changed everything.
[QUOTE=nightlord;40205267]It was a very good game, but i don't think it was as good as what they had shown at E3 or said how it would be. I would of preferred it if they hadn't cut or changed everything.[/QUOTE]
they say they cut stuff because it wasn't up to standard. i am positive that is the right decision, just because you think it 'looks cooler' in the trailers, doesn't mean it worked.
[QUOTE=Rusty100;40205059]I disagree with, like, everything this dude said. Everything he said that they got wrong I think they did exceptionally well. I think the game is so good that some people, used to incomplete products, are just searching desperately for things to dislike.
I thought the combat was insanely refreshing and insanely fun. I was never bored of getting into a brawl and was constantly looking forward to them. While plenty of enemies presented a challenge, none were too hard and frustrating like he said, at least for me. I've heard plenty of people complaining that lady comstock was too hard and too high a difficulty curve. Which I don't agree with. She was a great challenge but all you need to do is think beforehand how you're going to tackle the situation, and you'll do fine. My brother spent over an hour and 100 deaths on even the first part of her battle, to which he declared 'it's just not possible. it isn't possible'. he challenged me to do it, on his computer, which I did in about 45 seconds on my first try. all it requires is forethought, which I feel like most people are devoid of. they just walk into a battle and expect to win without thinking about it (I tend to scope out the battle arena, figure out where stuff is, before i trigger a fight). Just looking at the battle arena will give you a good idea of how to tackle it.
Anyway, I just think this guy's taking stuff that the game did well, and warping it to sound like it did them poorly. The people vanishing when you started a gunfight was awesome. That's what would happen. People would get the fuck out. and you DO see more civilians throughought the game. you see them desperately trying to flee the city a bunch of times.[/QUOTE]
Finally someone who's not butthurt about all the attention this game gets.
[editline]edited:[/editline]
I mean I agree and I love this game.
[QUOTE=Rusty100;40205488]they say they cut stuff because it wasn't up to standard. i am positive that is the right decision, just because you think it 'looks cooler' in the trailers, doesn't mean it worked.[/QUOTE]
A few things in this video look more interesting than what we got in the final game:
[media]http://www.youtube.com/watch?v=snDNJdmSSHc[/media]
Quite a lot of it wouldn't of worked well at all, but i would of liked it if the final game had more things like the Cannon fight or the bridge collapse, just to give it a bit more variety instead of just waves of enemies you have to shoot. Some more 'characters' like Charles or that Politician would of been nice as well, even though they aren't there for long.
When comparing it to Bioshock 1 and the hype surrounding this game it's easy to find shortcomings and it's certainly not saying it's an awful game. Even then I think it's a bit of a stretch to say it's not as good.
Plasmids fit in Bioshock and it looked more like the city had been ruined by them but the Vigors were still a part of the setting. Columbia is obviously a highly puritanical society and people are far too interested in gallantry and purity to look at them as anything more than a curiosity. They don't play as big of part in the world, but they're not randomly tacked on.
As for the world falling apart I thought that it was handled reasonably well. At the start it's clean and peaceful, you become a disturbance and the cops show up, Booker starts wrecking shit and the soldiers or flying squads show up, things get really out of hand when the Handymen and Vox join the fray, and the overall decline of the city shows even in how people act with the little cracks and cruelties in their perfect little society becoming more obvious. Again it's not perfect, but far better than the static world of Bioshock 1.
a lot of the faults seem to just be things that are inherent in video games.
[QUOTE=Devodiere;40205592]When comparing it to Bioshock 1 and the hype surrounding this game it's easy to find shortcomings and it's certainly not saying it's an awful game. Even then I think it's a bit of a stretch to say it's not as good.
Plasmids fit in Bioshock and it looked more like the city had been ruined by them but the Vigors were still a part of the setting. Columbia is obviously a highly puritanical society and people are far too interested in gallantry and purity to look at them as anything more than a curiosity. They don't play as big of part in the world, but they're not randomly tacked on.
As for the world falling apart I thought that it was handled reasonably well. At the start it's clean and peaceful, you become a disturbance and the cops show up, Booker starts wrecking shit and the soldiers or flying squads show up, things get really out of hand when the Handymen and Vox join the fray, and the overall decline of the city shows even in how people act with the little cracks and cruelties in their perfect little society becoming more obvious. Again it's not perfect, but far better than the static world of Bioshock 1.[/QUOTE]
I think Ken said that one of the things he regrets about the first Bioshock is not showing the actual downfall, going through concept art, you can fully see this, there were originally going to be everyday people in hiding and scavenging around, that would assist Jack throughout the game.
although i'm boring and would have preferred no (or less) combat with more emphasis on exploration/puzzles/the city itself, or at least a different play style than straight up shooting.
[QUOTE=benzi2k7;40205683]although i'm boring and would have preferred no (or less) combat with more emphasis on exploration/puzzles/the city itself, or at least a different play style than straight up shooting.[/QUOTE]
Yeah, I agree. By the time I got halfway through the game, I began to really tire of the combat, and I would start to rush through it just so I could get to the next part of the story. I agree that there should have been less of it.
[QUOTE=Rusty100;40205059]I disagree with, like, everything this dude said. Everything he said that they got wrong I think they did exceptionally well. I think the game is so good that some people, used to incomplete products, are just searching desperately for things to dislike.
I thought the combat was insanely refreshing and insanely fun. I was never bored of getting into a brawl and was constantly looking forward to them. While plenty of enemies presented a challenge, none were too hard and frustrating like he said, at least for me. I've heard plenty of people complaining that lady comstock was too hard and too high a difficulty curve. Which I don't agree with. She was a great challenge but all you need to do is think beforehand how you're going to tackle the situation, and you'll do fine. My brother spent over an hour and 100 deaths on even the first part of her battle, to which he declared 'it's just not possible. it isn't possible'. he challenged me to do it, on his computer, which I did in about 45 seconds on my first try. all it requires is forethought, which I feel like most people are devoid of. they just walk into a battle and expect to win without thinking about it (I tend to scope out the battle arena, figure out where stuff is, before i trigger a fight). Just looking at the battle arena will give you a good idea of how to tackle it.
Anyway, I just think this guy's taking stuff that the game did well, and warping it to sound like it did them poorly. The people vanishing when you started a gunfight was awesome. That's what would happen. People would get the fuck out. and you DO see more civilians throughought the game. you see them desperately trying to flee the city a bunch of times.[/QUOTE]
i agree to pretty much everything he says
except i think the ending was pretty meh
Riiiight, I'm convinced to buy this game now. Because spoilers in the vid, I don't care about, I've heard it all before. There must be something about a game of which you can say something like "It's not the greatest game ever, at times it's bad" and "BUY IT NAO" in the same sentence, with a straight face.
[QUOTE=Akuma_lektro;40205824]except i think the ending was pretty meh[/QUOTE]
are you serious
The ending is what made the game even better, it was perfect
when you get it
[QUOTE=Bora;40206165]are you serious
The ending is what made the game even better, it was perfect[/QUOTE]
That ending, at first I felt like woah woah game slow the fuck down but after it was all said and done I was like meh but 2 mins later I was like oh shit this ending this fucking ending just dam. It was so well written.
[QUOTE=Jacob_sword;40206281]That ending, at first I felt like woah woah game slow the fuck down but after it was all said and done I was like meh but 2 mins later I was like oh shit this ending this fucking ending just dam. It was so well written.[/QUOTE]
It seemed simple to me at start, but when I started thinking about it for a bit, there was so much I haven't thought about. The ending is just so extraordinary.
You have to at least agree with what he said about Vigors not fitting into the game. I mean none of them had any function except to kill people(except maybe possess), and they were being sold to the public like it was just another product, in Bioshock 1 they at least tried to make them fit into the world by making reasons for them to be used by civilians, but here they're just being showed off, and no one seems to realize this has no value to them unless they want to violently murder someone. That in addition to the society they lived in being highly based on christian values, it doesn't really make sense that people would buy, or even allow, a product with no meaning other than to kill people, especially since the people living in Colombia would quickly draw the parallel between shooting murdering crows out of your hands and witchcraft imo.
[QUOTE=elowin;40205241]I hate Bioshock infinite because it's so large.
I started downloading it a couple days ago and i'm still not done because of my 300kb/s download speed.[/QUOTE]
0/10 worst game ever game wont even download!!!
[QUOTE=FPSMango;40206353]You have to at least agree with what he said about Vigors not fitting into the game. I mean none of them had any function except to kill people(except maybe possess), and they were being sold to the public like it was just another product, in Bioshock 1 they at least tried to make them fit into the world by making reasons for them to be used by civilians, but here they're just being showed off, and no one seems to realize this has no value to them unless they want to violently murder someone. That in addition to the society they lived in being highly based on christian values, it doesn't really make sense that people would buy, or even allow, a product with no meaning other than to kill people be sold to the general public, especially since the people living in Colombia would quickly draw the parallel between shooting murdering crows out of your hands and witchcraft imo.[/QUOTE]
What are you talking about? The best example for that kind of thing is the Shock Jockey: "Who needs the power company?!". I mean, seriously, it's completely obvious how it can fit into a power consuming developing society.
Another one is the possesion, which is given to you by a girl who actually posseses you and releases you. You can look at that one as kind of a love potion (it's description also says it gives you irresistible charm).
I can't list every single one, but you might aswell say the guns don't fit into Columbia since they're only meant to kill people. I didn't see public access to the other dangerous Vigors, and it's okay to assume they were planned to be weapons (for instance - the Fireman, he uses the Devil's Kiss). The only Vigors you can say for sure were sold to the public were Possesion and Shock Jockey.
[editline]edited:[/editline]
Also if you didn't know, after receiving the Shock Jockey there are many hidden doors you can open using it. I actually didn't notice I could do so in my first playthrough, and it underlines the presence of the Shock Jockey in Columbia pretty well.
[QUOTE=FPSMango;40206353]You have to at least agree with what he said about Vigors not fitting into the game. I mean none of them had any function except to kill people(except maybe possess), and they were being sold to the public like it was just another product, in Bioshock 1 they at least tried to make them fit into the world by making reasons for them to be used by civilians, but here they're just being showed off, and no one seems to realize this has no value to them unless they want to violently murder someone. That in addition to the society they lived in being highly based on christian values, it doesn't really make sense that people would buy, or even allow, a product with no meaning other than to kill people, especially since the people living in Colombia would quickly draw the parallel between shooting murdering crows out of your hands and witchcraft imo.[/QUOTE]
Thats a really good explanation on why the just don't fit in. In Bioshock 1 the city was becoming chaos so they little intro videos make since but in Infinite it's just kind of has no reason except for the vox.
Look
[media]http://www.youtube.com/watch?v=HVoTAznN5-c[/media]
compared to
[media]http://www.youtube.com/watch?v=FjNxbGqgHXg[/media]
[QUOTE=OZPruduction;40206478]What are you talking about? The best example for that kind of thing is the Shock Jockey: "Who needs the power company?!". I mean, seriously, it's completely obvious how it can fit into a power consuming developing society.
Another one is the possesion, which is given to you by a girl who actually posseses you and releases you. You can look at that one as kind of a love potion.
I can't list every single one, but you might aswell say the guns don't fit into Columbia since they're only meant to kill people. I didn't see public access to the other dangerous Vigors, and it's okay to assume they were planned to be weapons (for instance - the Fireman, he uses the Devil's Kiss). The only Vigors you can say for sure were sold to the public were possesion and Shock Jockey.
[editline]edited:[/editline]
Also if you didn't know, after receiving the Shock Jockey there are many hidden doors you can open using it. I actually didn't notice I could do so in my first playthrough, and it underlines the presence of the Shock Jockey in Columbia pretty well.[/QUOTE]
Still doesn't make sense that they would allow it in an insanely christian society, in Bioshock the whole point was the the population was so liberal they would allow anything, in Infinite they were all conservative Christians and I doubt love potions would come across very well to that kind of people.
Also there were other vigors being shown off to the public, the bucking bronco was also available to try, and those guys in devil costumes were showing off devil's kiss.
Also the comparison to guns doesn't really make sense, first of all, the civilians didn't run around with gun, and I can't remember actually seeing a normal citizen with a gun ever. Secondly my whole point is that the use of vigors is almost exactly the same as witchcraft(making someone love you without their consent, shooting electricity out of your fingers, making objects levitate). I mean come on, do you think telling a person who's greatest rolemodel is a christian prophet that buying a drink that allows you to possess a human being is a great thing would come across well?
[QUOTE=FPSMango;40206607]Still doesn't make sense that they would allow it in an insanely christian society, in Bioshock the whole point was the the population was so liberal they would allow anything, in Infinite they were all conservative Christians and I doubt love potions would come across very well to that kind of people.
Also there were other vigors being shown off to the public, the bucking bronco was also available to try, and those guys in devil costumes were showing off devil's kiss.
Also the comparison to guns doesn't really make sense, first of all, the civilians didn't run around with gun, and I can't remember actually seeing a normal citizen with a gun ever. Secondly my whole point is that the use of vigors is almost exactly the same as witchcraft(making someone love you without their consent, shooting electricity out of your fingers, making objects levitate). I mean come on, do you think telling a person who's greatest rolemodel is a christian prophet that buying a drink that allows you to possess a human being is a great thing would come across well?[/QUOTE]
I don't think fink gave a shit about christian values, and he called a lot of the shots in the city.
Plus, you'll notice throughout the game, the vigors that are aggressive (Like that charging one, the fire one) are given to police officers and such, things like shock jockey have a real purpose, same with possession (It's intended use is just for machines)
[QUOTE=FPSMango;40206607]Still doesn't make sense that they would allow it in an insanely christian society, in Bioshock the whole point was the the population was so liberal they would allow anything, in Infinite they were all conservative Christians and I doubt love potions would come across very well to that kind of people.
Also there were other vigors being shown off to the public, the bucking bronco was also available to try, and those guys in devil costumes were showing off devil's kiss.[/QUOTE]
The fuck are you talking about, they weren't christians, Comstock was pretty much their god and they treated other historical figures almost like gods too, that directly contradicts christianity.
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