• Dead Rising on Wii: a Strange Phenomenon
    25 replies, posted
[video=youtube;xGgkqqQ0SFA]https://www.youtube.com/watch?v=xGgkqqQ0SFA[/video] i have this game on the wii too i knew it was bad when i started playing it but i didn't know it was this bad
Shout out to Dan Bell's Dead Mall series at the beginning of the video.
Wow, I had no idea that this game literally uses RE4's weapon models. Using Leons animations is a little more forgivable, but literally the weapon models? Those weapons are mostly fictionalized version of real guns too, so it's very obvious when he's using stuff like the Red9 and the Striker. Just seems so weird. Like how lazy can you be? Why couldn't they have just used the original weapon models?
[QUOTE=WillerinV1.02;52541185]Just seems so weird. Like how lazy can you be? Why couldn't they have just used the original weapon models?[/QUOTE] Maybe they just didn't want to spend time downgrading weapon models for what they already have?
Since it was an outsourced port, odds are they didn't exactly have the finest of access to things probably. Didn't realize this version was literally the RE4 engine souped up, though.
The times where ports to different platforms were literally different games really was an interesting period in games, like how Spiderman 2 on PS2 is a fun sandbox and on the PC seemed like some shovelware game you'd find for free on a cereal box, or Ghost Recon Advanced Warfighter being a third-person shooter on consoles and first-person shooter on PC. I even remember how a lot of people liked the plot and gameplay better of Splinter Cell: Double Agent on the PS2 more than the 'next-gen' 360/PC versions since the previous gen version was a bit more like Chaos Theory. Glad we're straying away from those practices now nowadays though, it was especially annoying because the PC version is usually given either a last-gen version or just something cheaply rushed and outsourced.
[QUOTE=NachoPiggy;52541217] Glad we're straying away from those practices now nowadays though, it was especially annoying because the PC version is usually given either a last-gen version or just something cheaply rushed and outsourced.[/QUOTE] Then there is the tie-in weirdness with Jeff Wayne's War of the Worlds: PS1 Version was a strange, vehicle-based combat again, while PC version was an RTS based around a meta-map.
[QUOTE=gufu;52541222]Then there is the tie-in weirdness with Jeff Wayne's War of the Worlds: PS1 Version was a strange, vehicle-based combat again, while PC version was an RTS based around a meta-map.[/QUOTE] I really want to see a full coverage or compilation of games that all had vastly different versions like that. It's always pretty interesting to see technically a single game have multiple interpretations of the same premise.
[MEDIA]https://www.youtube.com/watch?v=MgqkDJzwB1s[/MEDIA] In addition, this guy's channel is amazing. He spends an insane amount of time digging up Dead Rising's history and content. Really good to browse through if you're a fan.
[QUOTE=WillerinV1.02;52541185]Wow, I had no idea that this game literally uses RE4's weapon models. Using Leons animations is a little more forgivable, but literally the weapon models? Those weapons are mostly fictionalized version of real guns too, so it's very obvious when he's using stuff like the Red9 and the Striker. Just seems so weird. Like how lazy can you be? Why couldn't they have just used the original weapon models?[/QUOTE] To be fair the RE4 gun models are at least memorable and cool looking whereas the guns in the original Dead Rising are just fucking boring.
This is an amazing total conversion mod for RE4.
@9:23 onward: [URL="https://www.youtube.com/watch?v=tLxDRePUwEY"]808 State, nice.[/URL]
[QUOTE=NachoPiggy;52541233]I really want to see a full coverage or compilation of games that all had vastly different versions like that. It's always pretty interesting to see technically a single game have multiple interpretations of the same premise.[/QUOTE] There's the [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/ReformulatedGame"]Reformulated Game[/URL] page on TvTropes [URL="https://www.youtube.com/channel/UC_SKOrBxI87BRFXAztbQT8g"]PortsCenter[/URL] occasionally covers games like this.
Not just dead rising, if you look at other games like Black Ops for Wii you notice just how many cuts and changes treyarch had to do just to get the game to run on the Wii. Like every cutscene being pre-rendered and having to make maps smaller with fewer enemies on screen. At least it seems in many wii ports that they tried their hardest to take full advantage of the nunchucks as a comprimise but even still
People always blame the dev but in the end it's 75% the Wii's fault for having such terrible hardware inside.
[QUOTE=redBadger;52542435]People always blame the dev but in the end it's 75% the Wii's fault for having such terrible hardware inside.[/QUOTE] Except games like Super Mario Galaxy and No More Heroes proves that wrong. Having lesser hardware isn't the thing that makes those ports terrible, it's companies trying to condense and compromise games for a system they weren't designed for.
[QUOTE=NachoPiggy;52541233]I really want to see a full coverage or compilation of games that all had vastly different versions like that. It's always pretty interesting to see technically a single game have multiple interpretations of the same premise.[/QUOTE] I remember when I got 007: Nightfire on PC. I was expecting an online version of its awesome multiplayer. Ohhhh was I in for a treat. The PC port is literally an entirely different game and the multiplayer SUCKED. I was so disappointed.
[QUOTE=haloguy234;52542858]I remember when I got 007: Nightfire on PC. I was expecting an online version of its awesome multiplayer. Ohhhh was I in for a treat. The PC port is literally an entirely different game and the multiplayer SUCKED. I was so disappointed.[/QUOTE] Same thing happened to me when i got Spider-Man Web of Shadows for PS2. I'm still mad.
I remember how the first three Harry Potter games would be different games across all the systems. They would release the game on every single system. Heck, the installation screen for Chamber of Secrets on PC would display screenshots from the other ports from the PS2 version to the Gameboy Color. It was weird having so many different versions of one game. It was weird for me having grown up on the PC versions and then playing the console versions. While this video isn't as good, it really shows the differences between the ports. [video=youtube;kDVshgDq2ww]http://www.youtube.com/watch?v=kDVshgDq2ww&[/video]
[QUOTE=Mistermist;52543838]I remember how the first three Harry Potter games would be different games across all the systems. They would release the game on every single system. Heck, the installation screen for Chamber of Secrets on PC would display screenshots from the other ports from the PS2 version to the Gameboy Color. It was weird having so many different versions of one game. It was weird for me having grown up on the PC versions and then playing the console versions. While this video isn't as good, it really shows the differences between the ports.[/QUOTE] the RPGs were the best [t]http://i.imgur.com/zN0gcXv.jpg[/t]
I don't get why people hated this game, it worked pretty well on the Wii despite it's limitations
[QUOTE=Ganerumo;52541456]To be fair the RE4 gun models are at least memorable and cool looking whereas the guns in the original Dead Rising are just fucking boring.[/QUOTE] That's my main issue with it - the guns from RE4 are memorably from RE4. They're cool and distinct looking which serves to remind the player that much more that they're from RE4. Generic gun models would've done better in this type of game tbh.
[QUOTE=Durrsly;52542198]There's the [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/ReformulatedGame"]Reformulated Game[/URL] page on TvTropes [URL="https://www.youtube.com/channel/UC_SKOrBxI87BRFXAztbQT8g"]PortsCenter[/URL] occasionally covers games like this.[/QUOTE] Thanks! Really neat stuff both on that TvTropes page and the PortsCenter channel. [media]https://www.youtube.com/watch?v=ZSU_jwq1s5M[/media] [quote]Daikatana on the Game Boy Color is a top-down action RPG that was better received than the critically-panned computer FPS it was based on.[/quote] [quote]Rainbow Six 3, despite using some design elements from the PC version, have a completely different story and vastly different gameplay on the Xbox and PS2, being mostly linear single-squad FPS's rather than plan-based with multiple teams.[/quote] This also reminded how The Sims on the console versions used direct control and had split-screen co-op. Played that a lot with my siblings, was pretty neat.
[QUOTE=fruxodaily;52542354]Not just dead rising, if you look at other games like Black Ops for Wii you notice just how many cuts and changes treyarch had to do just to get the game to run on the Wii. Like every cutscene being pre-rendered and having to make maps smaller with fewer enemies on screen. At least it seems in many wii ports that they tried their hardest to take full advantage of the nunchucks as a comprimise but even still[/QUOTE] TBH the work Treyarch did for porting CoD games to vastly underpowered hardware is pretty impressive. CoD3 launched on pretty much every console both 6th and 7th gen and they made the Wii version of every CoD game from 3 to MW3 (except MW2, that year was when CoD4Wii was released). IIRC the multiplayer was pretty much completely intact aside from voice chat. Ironically for World At War on PS2 Activision had a different dev make a completely different game instead of backporting the Wii version.
[QUOTE=Mio Akiyama;52543862]I don't get why people hated this game, it worked pretty well on the Wii despite it's limitations[/QUOTE] Because compared to what it was supposed to be its a butchering.
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