1st : [url]http://www9.zippyshare.com/v/34751867/file.html[/url]
2nd: [url]http://www1.zippyshare.com/v/16739118/file.html[/url]
And sorry for the bad quality , i wanted to upload it on dump but it´s still offline.
Nice :D
Hardstyle is a very, very bad genre
[QUOTE=Parrrky;19976385]Hardstyle is a very, very bad genre[/QUOTE]
That´s your opinion , not mine .
No as in it takes no effort and always sound the same, like dubstep, it is baaaaaaaaaad
[QUOTE=Parrrky;19976592]No as in it takes no effort and always sound the same, like dubstep, it is baaaaaaaaaad[/QUOTE]
Uhm okay but it needs alot of effort . But seriously , every song in the genres of electronic music somehow sound the same ...
you're telling me progressive house sounds like this, um no?
[QUOTE=Parrrky;19976724]you're telling me progressive house sounds like this, um no?[/QUOTE]
Ah no sorry i didnt mean that. In my opinion every genre has its on style but IN IT many songs sound familiar.
[editline]06:49PM[/editline]
[QUOTE=Fan-Fanatic;19975030]Nice :D[/QUOTE]
Thx.
no only hardstyle and dubstep and thats why theyre shit
[editline]05:50PM[/editline]
what am i even arguing with an 18 year old furry for
[QUOTE=Parrrky;19976782]no only hardstyle and dubstep and thats why theyre shit
[editline]05:50PM[/editline]
what am i even arguing with an 18 year old furry for[/QUOTE]
dont ask me xD just have to add: I LOVE HATERS . So come on.
[QUOTE=Parrrky;19976592]No as in it takes no effort and always sound the same, like dubstep, it is baaaaaaaaaad[/QUOTE]
I'll bet 50 bucks that you have never made electronic music.
[QUOTE=mynames2long;19980666]I'll bet 50 bucks that you have never made electronic music.[/QUOTE]
Wheres my 50 bucks
[QUOTE=Parrrky;19976592]No as in it takes no effort and always sound the same, like dubstep, it is baaaaaaaaaad[/QUOTE]
Dubstep only sounds the same if you're only listening to the overdone dancefloor wabby bass dubstep.
[editline]01:51PM[/editline]
[QUOTE=Parrrky;19980724]Wheres my 50 bucks[/QUOTE]
You have to post up links.
I like them, nice melodies there :)
Nice man, I like both.
awesome.
I like how it is hardstyle and you can shuffle to it... but the meloedy actually is important to its progression (and I know that sounds stupid) but yeh, make sure you don't change that, cause it sounds really good :)
This is really good. I like your hardstyle a lot more than I like Headhunterz, actually :P
It seems like you're more melody focused.
[QUOTE=mynames2long;19994287]
It seems like you're more melody focused.[/QUOTE]
EXACTLY what I am :D For me the melody is everything ( mostly , cause there are some good titles without melody like bass modulators nrgizer or headhunterz-saifam mashup )
and thanks to all for assistance against these haters !
Listened to them again on my monitor speakers, you need to work some more on your mastering :)
I know by myself that it's not an easy task to do in FL Studio
I played around with it a little but it's hard to remaster something that's already badly mastered :P
-> [url]http://filebox.me/view/xvnk7w62m[/url]
I hope you don't mind me doing that heh :O
[QUOTE=Borsty;19997956]Listened to them again on my monitor speakers, you need to work some more on your mastering :)
I hope you don't mind me doing that heh :O[/QUOTE]
Thanks for that . It sounds A lot better :D I know my mastering is bad though , I just dont get how to do it ! ... thats crap ... Uhm, do I have to add A Soundgoodizer on the masterchannel?
WAIT I think I got it now . Equalizer ! :)
Well.. I never liked to do that in FL (one of the reasons I switched to Propellerhead reason)
You'd want to boost your synth in the mids a little using an EQ (500 to 5k Hz a +3db boost) plus a compressor with a threshold of ~10 db, ratio 2.4:1 and a gain of 3db.
For the snare add a boost of about +5db @~1.5khz
For the kick also play around with the EQ a bit at around 150Hz, you might want to layer a "punch" sample ontop of the kick and boost that similar to the snare..
And don't put evertyhing onto one channel, you've got a LOT of mixer channls in FL so use them. Play around with the EQ on pretty much every channel, add some compressors on stuff like kicks and synths. Make sure to stay in the green-yellow range in the mixers so one channel doesn't "kill" other channels because it's way too loud.
The limiter and maximizer in FL are _shit_, don't use them.. Everything you really need on the Master channel is a small EQ to get the last bit of quality and a soft clipper.
Oh and btw, some gentle reverb on the percussion is also win :P
Final mastering is all about doing small changes (unlike FL's knobs that lets you do a -30db change etc)
OKAY i think I will copy your comment into a textdocument , otherwise im not going to remember it :P But thanks for the info
You also might want to see if you can get yourself a copy of "TriDirt", "Bitcrusher" and "E-Graphic EQ" vst plugins as they can do a some magic to your tracks, but you'll need to play around with them a bit.
[QUOTE=Borsty;19998775]You also might want to see if you can get yourself a copy of "TriDirt", "Bitcrusher" and "E-Graphic EQ" vst plugins as they can do a some magic to your tracks, but you'll need to play around with them a bit.[/QUOTE]
LOL just got tridirt and bitcrusher by a friend an hour ago :D
[QUOTE=Blade1992;19998875]LOL just got tridirt and bitcrusher by a friend an hour ago :D[/QUOTE]
That's a good friend ;)
TriDirt is a bit hard to use at first, You need to up the Gain and lower the Level knobs, then play around with x-overs and the other knobs, keep a saturation mode on the bass as the others will sound bad most of the time.
Oh and here's your "like a melody" remasterd, it was better than the other song as it's not as overdriven :P
-> [url]http://filebox.me/view/cwdn4g7n3[/url]
(FYI I'm using a little fuzz-distortion on your song to give the synth some more of this hardstyle-style, you can achieve this with TriDirt but remember, be GENTLE with the knobs..)
Trust me , I´ll try my best ;) But sorry for this "mistakes" I´m `producing` for about 4-5 months now and I´m still a noob at this stuff ...
and by the way it sounds nice :D
[QUOTE=Borsty;19998275]Well.. I never liked to do that in FL (one of the reasons I switched to Propellerhead reason)
You'd want to boost your synth in the mids a little using an EQ (500 to 5k Hz a +3db boost) plus a compressor with a threshold of ~10 db, ratio 2.4:1 and a gain of 3db.
For the snare add a boost of about +5db @~1.5khz
For the kick also play around with the EQ a bit at around 150Hz, you might want to layer a "punch" sample ontop of the kick and boost that similar to the snare..
And don't put evertyhing onto one channel, you've got a LOT of mixer channls in FL so use them. Play around with the EQ on pretty much every channel, add some compressors on stuff like kicks and synths. Make sure to stay in the green-yellow range in the mixers so one channel doesn't "kill" other channels because it's way too loud.
The limiter and maximizer in FL are _shit_, don't use them.. Everything you really need on the Master channel is a small EQ to get the last bit of quality and a soft clipper.
Oh and btw, some gentle reverb on the percussion is also win :P
Final mastering is all about doing small changes (unlike FL's knobs that lets you do a -30db change etc)[/QUOTE]
Okay no you're trying to help but you're doing it wrong. You NEVER tell a new producer numbers. [B][U]NEVER[/U][/B]. Especially without explaining EXACTLY why you chose those numbers and what direction those changes will push things in. This is what leads people to really fucking up their mix thinking that every kick needs a 3db boost at 1.5kHz.
OP:
Everything past that first paragraph is decent advice though, but you should be mixing all your channels way below the yellow line. I try to keep everything peaking at or under -10 db on individual channels, and will bring the volume back up on the master channel via the input level knob on a limiter (this ensures that you're not clipping at all when you disable everything on the master track and makes sure that your mix has proper headroom and all that). Just make sure you don't overdo the input gain on the limiter or you're going to squash the fuck out of your track. Bring the peaks 1-2dB past 0 at most until you've got a better grasp on what you're doing.
One good general approach is to mix your drums first and mix them so that when they are all playing, and all the plugs on your master are disabled, your drums are peaking around -10 db. Then after you're satisfied with the mix on your drums start mixing everything else, but DO NOT move the volumes sliders on the drums up. If you want your drums louder turn everything else down. This will pretty much ensure that you've got plenty of headroom.
Also just mentioning it because I saw you mention it but please never touch the soundgoodizer. Everrrr.
Good addition there KmartSqrl, I only told him some numbers so he's not completely lost.
Every song is different and needs to be mastered individually.
Oh and on a side note, to actually see numbers on how 'loud' your signal is, put a 'Fruity dB Meter' on the master channel.
Even though the dB Meter isn't that accurate actually, 0dB in digital audio processing is already the maximum level you can have and the Fruity dB Meter goes up to +6dB
(I don't know how it works internally but I HOPE that it's just to tell the guy in front of the screen to lower his volume to keep it from clipping)
[b]:edit:[/b]
Checked the FL wiki:
[quote=FL Wiki]The 0 dB reference level marks the loudest sound a digital audio file rendered from FL Studio can record or the audio interface D/A converter can make, before clipping occurs. All peak meters in FL Studio turn orange or red to attract your attention when the signal exceeds 0 dB (see above). However, not all red peak meters (signals over 0 dB) are bad.
Inside FL Studio, the audio is digital, and so, is a series of 32-bit floating point numbers. The Mixer is adding and subtracting numbers so that as the signal amplitude gets bigger, the numbers get bigger. The volume carried in tracks 1 to 99 (3) can be added to make any arbitrarily large number without clipping (there is nothing to clip). On the other hand, when the mix is sent to the outputs of your soundcard, or is rendered to a fixed bit-depth (e.g. 16 or 24-Bit), then clipping can happen.[/quote]
More: [url]http://flstudio.image-line.com/help/html/mixer_levelsandmixing.htm[/url]
Oh my god that sounds complicated ... But anyways thanks again.
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