HL3 CONFIRMED? Valve accidently releases hl3.txt with DOTA 2 patch
232 replies, posted
[IMG]http://i.imgur.com/Cx4LTZi.png[/IMG]
Courtesy of [URL="https://twitter.com/SteamDB/"]SteamDB Twitter[/URL]
Link to the actual file:
[URL]https://github.com/SteamDatabase/GameTracking/blob/0dd82bbf7db9c0bde3f045e337544eeeb7038595/373301/game/core/tools/help/fgd/hl3.txt[/URL]
I want to believe.
Hasn't this happened before?
half life 3 was confirmed ages ago.
there was a leak of valve's internal file system thing and it listed Half-life 3 with L4d3, Source 2 and source 2 dota 2.
Doubt it
Devin Watson's post in the Half-Life thread is the most pertinent thing to come out of this really.
[QUOTE=DevinWatson;48867503][QUOTE]CHelpEntry
{
string m_Id = "Element.npc_quest_citizen"
string m_FriendlyName = "npc_quest_citizen"
string m_TooltipOverride = ""
string m_HelpText = "Quest Citizen"
},
CHelpEntry
{
string m_Id = "Element.info_quest_dialog"
string m_FriendlyName = "info_quest_dialog"
string m_TooltipOverride = ""
string m_HelpText = "info_quest_dialog"
},[/QUOTE]
So could HL3 actually be a open world quest based game? Like the supposed [URL="https://www.vg247.com/2012/09/20/half-life-3-is-open-source-launching-after-2013-report/"]leak[/URL]?[/QUOTE]
probably just coincidence or the staff trolling
again
[QUOTE=Gwoodman;48867561]probably just coincidence or the staff trolling
again[/QUOTE]
Yeah, what a fun joke. I mean, who would actually take their time to write [B]3556 lines of code, non of which are repeats.
[/B]Also, did you actually open the file? It's filled with references to the combine, NPC companions, quests/missions and invisible hunters.
prop.zipline
ooh
[QUOTE=Doctor Zedacon;48867558]Devin Watson's post in the Half-Life thread is the most pertinent thing to come out of this really.[/QUOTE]
This just looks like HL2 stuff, but "quest NPC" could refer to scripted sequences, not just generic enemies.
Though it really seems like it is a half life 3 related
Found these things amongst the txt.
[quote]
CHelpEntry
{
string m_Id = "Attribute.shared_procedural_spawn_template_info.targets_not_in_los_time"
string m_FriendlyName = "Only If Target Not In LOS For Time (-1 no los time)"
string m_TooltipOverride = ""
string m_HelpText = ""
},
CHelpEntry
{
string m_Id = "Attribute.shared_procedural_spawn_template_info.spawn_inside_player_radius"
string m_FriendlyName = "Only Inside Player Radius (-1 no limit)"
string m_TooltipOverride = ""
string m_HelpText = ""
}
[/quote]
Something akin to sneaking/aggro of NPC's although that could be dota 2 related.
[quote] CHelpEntry
{
string m_Id = "Attribute.item_generic.pickup_prevents_respawning"
string m_FriendlyName = "Pickup prevents respawning (HL3 only)"
string m_TooltipOverride = ""
string m_HelpText = ""
},
CHelpEntry
{
string m_Id = "Attribute.item_generic.allow_pickup_script_func"
string m_FriendlyName = "ShouldAllowPickup Script Function"
string m_TooltipOverride = ""
string m_HelpText = ""
},
CHelpEntry
{
string m_Id = "Attribute.item_generic.associated_player_counter"
string m_FriendlyName = "Associated PlayerCounter Name (HL3 only)"
string m_TooltipOverride = ""
string m_HelpText = ""
},
CHelpEntry[/quote]
[QUOTE=Sokrates;48867577]Yeah, what a fun joke. I mean, who would actually take their time to write [B]3556 lines of code, non of which are repeats.
[/B]Also, did you actually open the file? It's filled with references to the combine, NPC companions, quests/missions and invisible hunters.[/QUOTE]
doesn't mean it can't be the staff trolling, purposely releasing a HL3 fgd.
[QUOTE=Doctor Zedacon;48867558]Devin Watson's post in the Half-Life thread is the most pertinent thing to come out of this really.[/QUOTE]
They did this before in a TF2 update, don't put too much weight on it.
[quote]CHelpEntry
{
string m_Id = "Attribute.worldspawn.vrchaperone"
string m_FriendlyName = "VR Chaperone"
string m_TooltipOverride = ""
string m_HelpText = ""
},
CHelpEntry
{
string m_Id = "Attribute.worldspawn.vrmovement"
string m_FriendlyName = "VR Movement"
string m_TooltipOverride = ""
string m_HelpText = ""
},[/quote]
Seems to be VR related under HL3 codename. Doubt it's the actual HL3. Probably a new engine iteration which uses hl3.exe as base. Kinda like they used to do with hl2.exe and standalone mods.
2 more interesting files from the same update:
rpg.txt [url]https://github.com/SteamDatabase/GameTracking/blob/0dd82bbf7db9c0bde3f045e337544eeeb7038595/373301/game/core/tools/help/fgd/rpg.txt[/url]
ai_basenpc.txt
[url]https://github.com/SteamDatabase/GameTracking/blob/0dd82bbf7db9c0bde3f045e337544eeeb7038595/373301/game/core/tools/help/fgd/ai_basenpc.txt[/url]
[QUOTE=Map in a box;48867610]doesn't mean it can't be the staff trolling, purposely releasing a HL3 fgd.[/QUOTE]That would be teasing, not trolling.
From what I understand, Source 2 was supposed to be designed to handle Open World environments a lot better since that was one of the difficulties about Source 1.
I wouldn't be surprised if Half Life 3 ended up being, not necessarily Open World, but a lot less linear than its predecessors.
[QUOTE=WitheredGryphon;48867622]From what I understand, Source 2 was supposed to be designed handle Open World environments a lot better since that was one of the difficulties about Source 1.
I wouldn't be surprised if Half Life 3 ended up being, not necessarily Open World, but a lot less linear than its predecessors.[/QUOTE]Well, given that Valve likes to have each new title do something different and showcase a new feature, it would stand to reason really.
I feel like all the secrecy around HL3 is gonna lead to it being properly announced and then it'll come out like the next week or something.
[QUOTE=simkas;48867639]I feel like all the secrecy around HL3 is gonna lead to it being properly announced and then it'll come out like the next week or something.[/QUOTE]
Awfully optimistic.
[QUOTE=simkas;48867639]I feel like all the secrecy around HL3 is gonna lead to it being properly announced and then it'll come out like the next week or something.[/QUOTE]
Whilst I would very much love to see this happen, there is no way a company would do this. There is just too much to be gained from releasing small bits of info to generate hype amongst the consumers and game media.
[quote] CHelpEntry
{
string m_Id = "Attribute.npc_quest_citizen.is_quest_member"
string m_FriendlyName = "Quest Member\? (Neutral to Combine and doesn\'t take damage)"
string m_TooltipOverride = ""
string m_HelpText = ""
},[/quote]
But this seems pretty legit because Valve pushed this. If this was just a random txt file, anyone could have made it but it was pushed via Steam onto Dota 2
more news of HL3's existence no matter how big/small is good enough for me.
What is really interesting is the procedural animations, or what looks like it.
[QUOTE=Valiantttt;48867648]Whilst I would very much love to see this happen, there is no way a company would do this. There is just too much to be gained from releasing small bits of info to generate hype amongst the consumers and game media.[/QUOTE]This is Valve, they already have near infinite hype and money out their ass.
[QUOTE=Doctor Zedacon;48867558]Devin Watson's post in the Half-Life thread is the most pertinent thing to come out of this really.[/QUOTE]
do people actually think that confirms hl3 as an open world quest based game
what
[QUOTE=Doctor Zedacon;48867620]That would be teasing, not trolling.[/QUOTE]
ehhh its HL3
[QUOTE=J!NX;48867669]do people actually think that confirms hl3 as an open world quest based game
what[/QUOTE]No, they just lend to each other. What is your post even trying to do?
[QUOTE=Valiantttt;48867648]Whilst I would very much love to see this happen, there is no way a company would do this. There is just too much to be gained from releasing small bits of info to generate hype amongst the consumers and game media.[/QUOTE]
I feel like at this point, doing the regular video game announce release thing for HL3 might actually even generate less hype than there is for HL3 now.
[QUOTE=simkas;48867639]I feel like all the secrecy around HL3 is gonna lead to it being properly announced and then it'll come out like the next week or something.[/QUOTE]Yeah, and Dwarf Fortress will have multithreading by next year.
[QUOTE=Doom64hunter;48867612]They did this before in a TF2 update, don't put too much weight on it.[/QUOTE]
they release snippets of code every few months and we'll have to compile it ourselves 50 years later
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