• (cr1tikal) Five Nights at Freddy's Gameplay and Commentary
    161 replies, posted
[media]http://www.youtube.com/watch?v=jKq4IQVos58[/media] Cr1tikal proving once more he never gives a shit.
It's about damn time he played it.
It's not a bear, it's a rabbit!
Can someone explain what you actually do in this game? In all the gameplay I've seen, you're just watching cameras. What do you actually do though?
[QUOTE=Dirty_Ape;45805534]Can someone explain what you actually do in this game? In all the gameplay I've seen, you're just watching cameras. What do you actually do though?[/QUOTE] jump scares
[QUOTE=Dirty_Ape;45805534]Can someone explain what you actually do in this game? In all the gameplay I've seen, you're just watching cameras. What do you actually do though?[/QUOTE] The premise is you're a security guard that needs to keep an eye on the animatronics that go wiley during the night. Your shitty ass employer only gives you a limited amount of power per night and you basically have to protect yourself from getting thrown into an animatronic suit.
I cant stop laughing when he keeps toying with bonnie
[QUOTE=sa2fan;45805416]It's not a bear, it's a rabbit![/QUOTE] Are you real [editline]26th August 2014[/editline] [QUOTE=Dirty_Ape;45805534]Can someone explain what you actually do in this game? In all the gameplay I've seen, you're just watching cameras. What do you actually do though?[/QUOTE] You prevent the robots from getting into your room by closing the doors when they come too close. Two robots always creep up towards the room until they can come in, another one waits in the same room and barges in instantly if you don't pay attention to his room, the last one is inactive for the first three days then exploits your weaknesses and habits on days four, five and six to fuck you over. The latter robot will also kill you if you run out of power, but you can save time by standing completely still and not touching the mouse. Ultimately, your goal is to survive for 6 ingame hours, so roughly 8 real minutes.
That story though.
It's the only game where jumpscares are acceptable.
this is what all the fuss is about? wow cr1tikal quality as always though
[QUOTE=Ganerumo;45805675]Are you real[/QUOTE]Yes, I know it's shocking but it is definitely a rabbit.
finally
This game really got a lot more attention than it deserved.
[QUOTE=Sharker;45806067]This game really got a lot more attention than it deserved.[/QUOTE] it's because of furries making fanart no joke
[QUOTE=Dirty_Ape;45805534]Can someone explain what you actually do in this game? In all the gameplay I've seen, you're just watching cameras. What do you actually do though?[/QUOTE] it's a tense game of red-light, green-light
[QUOTE=Arc Nova;45805566]jump scares[/QUOTE] Goddammit I'm sick of hearing this shit you only get the jump scares when you die, it's not the game's main method of scaring you
the jump scares are what've stopped me from taking any interest in this game at all even if they're not the main point, they're unpleasantly startling, cheap and don't really add to the cool-creepy effect, if you can't generate fear without having to rely on the player fearing the arrival of a jump scare you're probably doing horror wrong
[QUOTE=geogzm;45806814]the jump scares are what've stopped me from taking any interest in this game at all even if they're not the main point, they're unpleasantly startling, cheap and don't really add to the cool-creepy effect, if you can't generate fear without having to rely on the player fearing the arrival of a jump scare you're probably doing horror wrong[/QUOTE] There's a free demo, how about you give it a shot instead of basing your entire opinion of the game on "oh no there's jumpscares". They're not even really jumpscares. They're all predictable AND they're all the result of you fucking up, so it's not cheap. Besides, the entire game is oppressing and scary as fuck, it has an amazing tense atmosphere even though you can't move at all.
[QUOTE=Batmoutarde;45806111]it's because of furries making fanart no joke[/QUOTE]
[QUOTE=Mr. Jelly;45806764]Goddammit I'm sick of hearing this shit you only get the jump scares when you die, it's not the game's main method of scaring you[/QUOTE] It's not scary, sorry.
Everyone called me dumb in the thread when I said it wasn't very scary. Everyone was hyping it up saying shit like "scariest game since amnesia" and "scariest game evar" which naturally had me pretty excited to play it. It's pretty creepy, but as scary as Amnesia? Please. Not to mention I don't think I'm internet cool enough to understand why everyone thinks that animations are so scary.
[QUOTE=salty peanut v2;45806673]it's a tense game of red-light, green-light[/QUOTE] Also there's a resource management aspect. You have a limited amount of power each night, and every action you take (looking at cameras, turning on the lights in your camera blind spots, shutting the doors) eats away at the power; if you just lock the doors you'll run out of power quick and be screwed. [editline]26th August 2014[/editline] [QUOTE=Ganerumo;45807061]There's a free demo, how about you give it a shot instead of basing your entire opinion of the game on "oh no there's jumpscares".[/QUOTE] Where's the demo download? I can't find it on Desura or Steam.
[QUOTE=Corndog Ninja;45807411]Where's the demo download? I can't find it on Desura or Steam.[/QUOTE] [url]http://www.indiedb.com/games/five-nights-at-freddys/downloads/five-nights-at-freddys-demo-113[/url]
[QUOTE=Dirty_Ape;45805534]Can someone explain what you actually do in this game?[/QUOTE] you press buttons to avoid jump"scares" for about an hour, as seen in the video most hyped best game 2014 [i]unique[/i] graphics only reason it's still alive for more than a day of its release is [QUOTE=Batmoutarde;45806111]it's because of furries making fanart no joke[/QUOTE] and hundreds of streamers and youtubers pretending to be so scared [url]http://www.steamcharts.com/app/319510[/url] nobody even plays this game
this game is as scary as critical is funny
[QUOTE=callumshell;45807566]this game is as scary as critical is funny[/QUOTE] I can't tell if that's a compliment or an insult
[QUOTE=Sharker;45806067]This game really got a lot more attention than it deserved.[/QUOTE] Got attention because it appeals to people. Even weird people.
I wish horror games would be free from this "it's not scary, it's shit" stigma caused by everybody's need to feel superior to the likes of pewdiepie. Whereas youtubers fake their emotions, different people fear different things and none of you are in position to declare what others can and can not find scary. Jumpscares in Freddy's don't scare me in the slightest, it's the tension and subtle changes to the environment that make me nervous when playing it. It's a short, cheap game that is very effective in what it does, it might not deserve such enormous popularity but it's not bad at all.
Like the concept is kinda cool and the animatronics could be creepy but you don't move. Like same setting but you need to check a fuse box or you need to clear rats and it's just tense and they follow you around without you ever seeing them move
Sorry, you need to Log In to post a reply to this thread.