I was watching this youtube video today and i was totally in RAGE! because source engine was 1st place and UE3 on 2nd place!
[url]http://www.youtube.com/watch?v=KYJ0zl6jbLM&lc[/url]
Tell us what engine do you like more and why do you think that. And please don't be a 12 yo kid, behave like a normal person.
I personally like UE3 because it's MUCH better than source engine, not only because of graphics but because of physics, map size and it's friendly community and because it's FREE.
[highlight](User was banned for this post ("No debate presented" - Megafan))[/highlight]
Source is better in the sense that it can be modded to hell and back and is generally very stable. but there's other engines that are better in other areas.
Unreal Engine 3 is way more powerful and a lot easier to work with and it's the best choice for indie developers because licensing UDK is cheap as fuck.
[QUOTE=zombini;37109962]Source is better in the sense that it can be modded to hell and back and is generally very stable. but there's other engines that are better in other areas.[/QUOTE]
Stable... you are kidding? Right?
And you didn't hear of UDK, did you?
I personally think it's a bit dumb and trivial to compare engines most of the time. I mean a lot of them are good at different things, if you want to do a small singleplayer experience and have used hammer just use source. If you want to do something a bit different and are willing to put down time to learn the parts of the UDK then create what you want. Making a big exploreable terrain kind of game? Cryengine.
Really it all just depends on what it's used for and what you as a developer need to achieve.
[QUOTE=icemaz;37110008]I personally think it's a bit dumb and trivial to compare engines most of the time. I mean a lot of them are good at different things, if you want to do a small singleplayer experience and have used hammer just use source. If you want to do something a bit different and are willing to put down time to learn the parts of the UDK then create what you want. Making a big exploreable terrain kind of game? Cryengine.
Really it all just depends on what it's used for and what you as a developer need to achieve.[/QUOTE]
Yes, indeed. But we are talking about what engine is stronger in everything. Not just one single aspect.
[QUOTE=cartman300;37110017]Yes, indeed. But we are talking about what engine is stronger in everything. Not just one single aspect.[/QUOTE]
which is an odd question because no single engine is better at every aspect
[QUOTE=cartman300;37110017]Yes, indeed. But we are talking about what engine is stronger in everything. Not just one single aspect.[/QUOTE]
I don't really understand why though. I mean what does it achieve to say that one engine is better than another at everything when they both have faults and positives? And as long as we get good game experiences why does it matter what engines people use?
[QUOTE=cartman300;37109929]I personally like UE3 because it's MUCH better than source engine[/QUOTE]
What kind of arguing is this? And the Source engine is also free to an extent, meaning that you can't modify the source code, but since Team Fortress 2 provides free access to the Source SDK Base, giving you free assets and code. This also means that a great deal of mods are also completely free, such as Black Mesa.
Compared to the Unreal engine I think Source handles indoors environments better (it's practically the only thing it really excels at), but that might be about it. Of course in terms of looks most everything depends on the artist. I don't think anyone who has posted in this thread presently are qualified to compare the technical aspects of the engines. And I don't really think it matters because a game is usually tailored to its engine, meaning that you won't get a game on the Source engine that it can't handle well.
[QUOTE=cartman300;37110003]Stable... you are kidding? Right?
And you didn't hear of UDK, did you?[/QUOTE]
Try arguing your opinion instead of just saying the equivalent of "you think it's stable? lol it's not"
Don't compare engine, compare games. I know brilliant games based on horrid engines, and horrid games based on brilliant engines.
From what I've seen, Source Engine can do a very good job at Post Processinglike UDK with a lot
[media]http://www.youtube.com/watch?v=8oWclYuKTk8[/media]
[media]http://www.youtube.com/watch?v=JYiVkHEzThk[/media]
[QUOTE=zombini;37109962]Source is better in the sense that it can be modded to hell and back and is generally very stable. but there's other engines that are better in other areas.[/QUOTE]
how exactly is source more moddable than unreal
did you give this comment any thought before you submitted it or did you just think "hm i read this somewhere" and think it was worth submitting
[QUOTE=Chrille;37110305]What kind of arguing is this? And the Source engine is also free to an extent, meaning that you can't modify the source code, but since Team Fortress 2 provides free access to the Source SDK Base, giving you free assets and code. This also means that a great deal of mods are also completely free, such as Black Mesa.
Compared to the Unreal engine I think Source handles indoors environments better (it's practically the only thing it really excels at), but that might be about it. Of course in terms of looks most everything depends on the artist. I don't think anyone who has posted in this thread presently are qualified to compare the technical aspects of the engines. And I don't really think it matters because a game is usually tailored to its engine, meaning that you won't get a game on the Source engine that it can't handle well.
Try arguing your opinion instead of just saying the equivalent of "you think it's stable? lol it's not"[/QUOTE]
I've seen better indoors environments in UE3 games, but a large part of that is down to the dev team.
In all honesty though, it's how you use your tools. Just because you have the UDK, or even the CrySDK doesn't mean your game or level will be awesome.
[QUOTE=Chrille;37110305]What kind of arguing is this? And the Source engine is also free to an extent, meaning that you can't modify the source code, but since Team Fortress 2 provides free access to the Source SDK Base, giving you free assets and code. This also means that a great deal of mods are also completely free, such as Black Mesa.
Compared to the Unreal engine I think Source handles indoors environments better (it's practically the only thing it really excels at), but that might be about it. Of course in terms of looks most everything depends on the artist. I don't think anyone who has posted in this thread presently are qualified to compare the technical aspects of the engines. And I don't really think it matters because a game is usually tailored to its engine, meaning that you won't get a game on the Source engine that it can't handle well.
Try arguing your opinion instead of just saying the equivalent of "you think it's stable? lol it's not"[/QUOTE]
how does source handle indoor environments better? also you don't need any qualification to look at the two engines and compare toolkits and features and say which one comes out on top
it all depends HOW the team handles it from my point of view source engine handles better closed maps
while UDK handles much better open maps and indoors as well the multiple animset system and well pretty much the pipeline
It's pretty much a matter of opinion and what you're looking to accomplish
I've been using source for 3 years so of course I'd choose it over UDK
[QUOTE=Kopimi;37110520]how does source handle indoor environments better? also you don't need any qualification to look at the two engines and compare toolkits and features and say which one comes out on top[/QUOTE]
1. I meant in terms of looks, and as I said it comes down to the artists, but I've seen prettier indoor environments in source than ue3 in terms of detail
yes, it might have been an overstatement to say that it handles indoor environments better, but the indoor environments I've seen on source looked better
2. i'd say knowing what goes into the two engines qualifies you to make a statement about them, not just playing a game on either one of them and say one is better because it supports larger maps
UE3 is used in the vast majority of games, so saying that Source is "more moddable" is a laughable claim
[QUOTE=Chrille;37110725]1. I meant in terms of looks, and as I said it comes down to the artists, but I've seen prettier indoor environments in source than ue3 in terms of detail
yes, it might have been an overstatement to say that it handles indoor environments better, but the indoor environments I've seen on source looked better
2. i'd say knowing what goes into the two engines qualifies you to make a statement about them, not just playing a game on either one of them and say one is better because it supports larger maps[/QUOTE]
ye but indoor environments looking nice in source is entirely up to the artist and has nothing to do with the engine itself
i dont think there's really any legitimate reason to say source is somehow better than unreal, considering unreal is more technically advanced and easy to work with in p much every way possible
Unreal engine is for sure more powerful but I cannot figure out how to even make a fucking brush.
[QUOTE=SSBMX;37110777]Unreal engine is for sure more powerful but I cannot figure out how to even make a fucking brush.[/QUOTE]
CSG Add button
:v:
One small point why I like Cryengine and Unreal a bit more is that you can jump right into the map from the editors.
Here's why source is better than UE3: texture pop in.
I personally like source because environments are static and movement is precise, but unreal engine looks better imo.
[QUOTE=Scot;37111430]Here's why source is better than UE3: texture pop in.[/QUOTE]
a. this can be disabled
b. small price to pay for infinitely more texture detail
[QUOTE=cartman300;37109929]I was watching this youtube video today and i was totally in RAGE! because source engine was 1st place and UE3 on 2nd place!
[url]http://www.youtube.com/watch?v=KYJ0zl6jbLM&lc[/url]
Tell us what engine do you like more and why do you think that. And please don't be a 12 yo kid, behave like a normal person.
I personally like UE3 because it's MUCH better than source engine, not only because of graphics but because of physics, map size and it's friendly community and because it's FREE.[/QUOTE]
That video is awful, I usually find their other videos entertaining but most of those engine were either in the wrong order or didn't even need to be listed.
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