• GDC Massive Destruction Demo from Nvidia
    22 replies, posted
[media]http://www.youtube.com/watch?v=ATU6IGCMpUA[/media]
Pretty impressive but I wish the falling rubble could interact with the intact geometry. I guess that's the next step though.
It needs some kind of stress system so a single pillar can't hold up an entire building and a falling chuck of rubble could knock through a roof.
Something like this in ArmA or even Battlefield would be amazing. [editline]27th March 2013[/editline] [QUOTE=squids_eye;40057878]It needs some kind of [B]stress system so a single pillar can't hold up an entire building[/B] and a falling chuck of rubble could knock through a roof.[/QUOTE] "Structures do not collapse under their own weight at the moment but we will soon have this so stay tuned..."
The only improvements I'd like to see implemented at some point are being able to have the dust actually settle on the ground so the aftermath looks less clean, even just as some sort of semiprocedurally generated texture overlay, and having lighter, thinner dust clouds that hang in the air for a longer period of time. Overall though I think this is awesome progress and it'll be awesome to see it implemented down the road. Also I had the audio muted so if there's any details there I've missed out on them.
The dust is a nice touch.
I say, not good enough.
[QUOTE=Gekkosan;40058098]I say, not good enough.[/QUOTE] Stuff like this goes in steps, not in leaps.
[QUOTE=Dirty_Ape;40057819]Pretty impressive but I wish the falling rubble could interact with the intact geometry. I guess that's the next step though.[/QUOTE] [QUOTE=Str4fe;40057923]Something like this in ArmA or even Battlefield would be amazing. [editline]27th March 2013[/editline] "Structures do not collapse under their own weight at the moment but we will soon have this so stay tuned..."[/QUOTE] They've gone as far as adding particles to it, I don't think they'd hold back on adding weight and stress to it eventually.
With stress this will be so awesome
So, they're doing what Red Faction does but better? I'm ok with this.
speaking of the 'collapsing under its own weight' thing, when I saw the ball drop after bits being blown out from under it [img]http://i.imgur.com/nXTILNY.png[/img] I immediately wanted to see them blow out the bottom of one of the other spires to make the whole thing topple but from that point on they just popped the stupid ball first on EVERY other tower, following the same top-down routine across the rest of the environment. made me feel that same kind of frustration you get from having OCD triggered
[QUOTE=OHNOES;40058141]Stuff like this goes in steps, not in leaps.[/QUOTE] Then let there be a leap.
[QUOTE=Dirty_Ape;40057819]Pretty impressive but I wish the falling rubble could interact with the intact geometry. I guess that's the next step though.[/QUOTE] Am I missing something? The rubble interacts with the seating, roofs, towers, etc. Maybe I misunderstand.
[QUOTE=Socram;40058491]Am I missing something? The rubble interacts with the seating, roofs, towers, etc. Maybe I misunderstand.[/QUOTE] I think hes implying that the rubble should have weight and force, so that a falling tower would collapse walls, floors, etc when it collides with it since as far as I can see this did not happen.
[QUOTE=Dysgalt;40061390]I think hes implying that the rubble should have weight and force, so that a falling tower would collapse walls, floors, etc when it collides with it since as far as I can see this did not happen.[/QUOTE] Ah, so that it interacts with but doesn't actually affect them. That makes sense.
Anyone else catch the title screen saying "Rigi[b]b[/b] body simulation"? Other than that, damned impressive.
Seeing this makes me look back to the original Red Faction game. Miss that freedom in games nowadays.
[QUOTE=Water-Marine;40068350]Seeing this makes me look back to the original Red Faction game. Miss that freedom in games nowadays.[/QUOTE] Yeah I hope to see this in some kind of sandbox game soon, I had so much fun in Red Faction Guerrilla tearing through buildings in a giant robot.
That scale looks fuckin small and I want to see that at different angles, man what the fuck Nvidia
Does this video remind anyone else of phys_temple?
[QUOTE=Pilotguy97;40069829]Does this video remind anyone else of phys_temple?[/QUOTE] oh that fucking lagaroo
Looks like the physics is just spheres though, it'll look pretty cheap upclose
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