[I]ohgod E.Y.E. is next[/I]
you gain brouzouf
you gain brouzouf
you gain brouzouf
Are there any private servers for the first game? The second was so bad I assumed the first was just as bad.
[QUOTE=Durrsly;52134192]Are there any private servers for the first game? The second was so bad I assumed the first was just as bad.[/QUOTE]The first was fucking amazing
[QUOTE=Durrsly;52134192]Are there any private servers for the first game? The second was so bad I assumed the first was just as bad.[/QUOTE]
I remember reading about PS1 in a PCGamer issue, and it'd have been right up my alley. I remember trying to play the 30-day trial, but it required an e-mail address. Being 8, I couldn't figure it out and never got to play it to this day. Real bummed I missed out on it.
PS2 gives me such mixed feelings. On one hand it has given me a lot of fun times and experiences no other game could match. On the other you get into the total grind that it has turned into.
The community really is the best thing about it though. Being in a coordinated platoon all working together brought the best out of the game and continues to do so. At least when you can actually find those kinds of groups these days.
Oh shit I've been waiting for this and its real good so far.
PS2 holds a very special place in my heart, even if it goes to total shit, I'll probably still play it.
Tbh I've always hated shooter games that have a huge number of players at once because it comes more of a clusterfuck where you become less and less important unless you're REALLY good at the game
that and it never feels like a personal battle. It's just a massive unending shit show.
Battlefield just feels like piss in large fights because completely at random you can be sniped even if you think you're in good cover, and the enemy team is practically every where so being swamped if you lose your other teammates pretty much is a thing.
And then you have a 6x6 or even 8x8 TF2/whatever match and it feels really tight and you can still have 'big' fights but they're not nearly as common. Team work isn't a huge cluster-cunt where if you don't have clear leader ship you're basically screwed and it feels paced.
[QUOTE=J!NX;52134543]Tbh I've always hated shooter games that have a huge number of players at once because it comes more of a clusterfuck where you become less and less important unless you're REALLY good at the game
that and it never feels like a personal battle. It's just a massive unending shit show.[/QUOTE]
For me it was terrible because :
a) I'm more of a racing sim person, so this was my first experience with a FPS. I'm terrible at it.
b) I died [I]a lot[/I]. Half the time I wouldn't even make it 5 seconds before being shot and most of the time I had no idea what I was doing. I once got a kill because I shot off in the distance and it somehow managed to kill someone. :v:
That having been said, a few of us over on the r/india subreddit made our own little squad for a while and it was a blast. We were dying a ton, but the fun was akin to SovietWomble's bullshittery videos.
Man, do I miss a regular crew to play with. :frown:
God I just remembered that the game is never getting the huge update with the Titan ships that they teased.
This video kinda feels like closure. It pretty much brings up every complaint I've had since beta. Higby robbed us of an amazing game to appeal to BF3 fans.
Does daybreak even care about planetside 2 outside of just making money?
I'm so glad my account from SOE was merged to the Daybreak database when I stopped playing. I heard there was quite abit of people that didn't get to merge their account over to Daybreak when they took over.
I always hoped for SOE to release the Fleet carrier they teased way back when.
[QUOTE=Aw3s0m3n3ss;52134808]Does daybreak even care about planetside 2 outside of just making money?[/QUOTE]
No, neither did SOE, the biggest example being the nanite systems shit, which made it super easy for them to only put out 1 weapon for all factions.
Some of which are genuinely the best in their class hands down and are also the most expensive
Planetside was one of those franchises that I discovered in the second iteration and wished I was around for the first. I felt the start of Planetside 2 when released held some of the most memorable FPS moment's I've ever had because of it's large scale combat.
[img]http://i.imgur.com/DEbWtQE.png[/img]
I remember one night all my friends decided to load into Indar on NC trying to defend the Bio Lab from TR's, and we luckily captured the two bases circled and wanted to do a split attack on Helios Solar, Inc.
TR decided to push all of their biggest guilds on to defending that point, and it felt like it was an actual war we were fighting. I remember going between being a sniper on the back lines trying to pick off units, to spawning as light infantry to fly over their heads and get them from above. It was a pointless fight that lasted an hour and a half, but damn was it [I]fun.[/I] Not like Battlefield or Call of Duty where it's relatively fast paced.
And to top it off, it was night time. A bunch of weapon projectiles lighting up the night sky in the dark desert was cool as shit.
It's a story that I've always told people who bring up Planetside 2, and it's a damn shame the game got completely F2P gutted. Planetside 2 and Tribes: Ascend are two games I had to watch go from enjoyable to absolutely trashed because of greed by the developer.
[QUOTE=BackSapper;52134883]Planetside was one of those franchises that I discovered in the second iteration and wished I was around for the first. I felt the start of Planetside 2 when released held some of the most memorable FPS moment's I've ever had because of it's large scale combat.
[img]http://i.imgur.com/DEbWtQE.png[/img]
I remember one night all my friends decided to load into Indar on NC trying to defend the Bio Lab from TR's, and we luckily captured the two bases circled and wanted to do a split attack on Helios Solar, Inc.
TR decided to push all of their biggest guilds on to defending that point, and it felt like it was an actual war we were fighting. I remember going between being a sniper on the back lines trying to pick off units, to spawning as light infantry to fly over their heads and get them from above. It was a pointless fight that lasted an hour and a half, but damn was it [I]fun.[/I] Not like Battlefield or Call of Duty where it's relatively fast paced.
And to top it off, it was night time. A bunch of weapon projectiles lighting up the night sky in the dark desert was cool as shit.
It's a story that I've always told people who bring up Planetside 2, and it's a damn shame the game got completely F2P gutted. Planetside 2 and Tribes: Ascend are two games I had to watch go from enjoyable to absolutely trashed because of greed by the developer.[/QUOTE]Good times. I always loved chilling at the warp gate.
[media]https://www.youtube.com/watch?v=GxxPvYNSe2E[/media]
[media]https://youtu.be/UsQ8G1d0u6M[/media]
[media]https://youtu.be/4ZY8Aj1aPaQ[/media]
The game certainly has its flaws, but damn if it isn't fun. I haven't played in a while, but I was excited when it came out, and once I got around to building my gaming PC, it was everything I wanted.
For me, personally, I love the idea of being a disposable soldier in a huge army that can simply respawn, and the visuals and atmosphere of this game definitely fit the bill.
I need to reinstall and see how it's going.
Also beta gave me some fond memories.
[media]https://www.youtube.com/watch?v=ZC3Ckvy1V4Q[/media]
[media]https://www.youtube.com/watch?v=xh4PIf5SXCI[/media]
[QUOTE=Durrsly;52134192]Are there any private servers for the first game? The second was so bad I assumed the first was just as bad.[/QUOTE]
Planetside 1... hasn't aged well. It was clunky and buggy in 2006. It's an excellent game to analyze and I have a lot of good memories from it but after coming back to the last few population surges it was [I]really[/I] bad. Even back when population was huge back in the Reserves in 2006, you'd spend a huge amount of time doing nothing or waiting for something to happen, the netcode is an absolute joke of client-server synchronization conflicts, balance is all over the place (hello splatmaxes), and the controls make ARMA feel precise. This is a 400 player combined arms FPS, running on the same engine that Everquest 1 used. Jank is guaranteed.
But it still has that [I]magic[/I] that no other game has.
There's a group of players working on emulating the Planetside server but ATM it just has very basic functionality for exploring and some small scale combat. Despite how barren the environments are, they have an austere beauty. I just hope they manage to get the Core Combat expansion content working.
I played quite a lot of it mostly because of the whole spectacle of it all. Knowing that everything that's happening around you is controlled by a real player just gives me goosebumps.
Defending TotalBiscuits honor in the Ultimate Empire Showdown was also fun despite running the game at ~5 fps.
Never forgetti...
[media]https://www.youtube.com/watch?v=vG1dd6zIpZ4[/media]
[video=youtube;ejXq_WTOEZw]https://www.youtube.com/watch?v=ejXq_WTOEZw[/video]
Planetside 2 still had lots of room for player creativity despite it being a flawed game.
My PS2 itch is basically being scratched by arma 3 though anyways.
I played planetside 1 and honestly I was kind of let down by PS2. Previously I used to play pretty much exclusively air, but in PS2 you cant chain pull vehicles like you could in PS1, so when you run out of resources you have to play on the ground.
I played PS2 for a [I]long[/I] time just for the experience of fighting odds. Nothing beats the feeling of winning a 12v1 firefight, even if it happened one out of 40 times, or so.
every time i see someone mention planetside 2 I become overwhelmed with disappointment because the game could have been so good, but ended up being a grindy, boring piece of shit with terrible gun mechanics
also some how the game looks so much worse in almost every single way from the early alpha footage
[media]https://www.youtube.com/watch?v=SIE42ZfdKbI[/media]
The most disappointing thing for me was general infantry gameplay. "Huge environments" is all well and good, but when the objectives necessitate cramming 50+ players into an area the size of a CoD map to die over and over until arbitrary timers expire, said huge environments become irrelevant. The few decisive victories in a given battle are determined by a given side's sheer weight of numbers way more than any level of tactics, strategy and teamwork, beyond ensuring a given side's ability to keep spawning players in
Holding The Crown was the most fun I had in PS2. I used to stand on the landing pad with my squad mates turning anything that flew within range to Swiss cheese with the AA guns on the MAX suit.
[IMG]http://i.imgur.com/H1wy2kh.jpg[/IMG]
seeing the occasional Galaxy rush was also entertaining.
[QUOTE=HAKKAR!!!;52135361]every time i see someone mention planetside 2 I become overwhelmed with disappointment because the game could have been so good, but ended up being a grindy, boring piece of shit with terrible gun mechanics
also some how the game looks so much worse in almost every single way from the early alpha footage
[media]https://www.youtube.com/watch?v=SIE42ZfdKbI[/media][/QUOTE]
The OP video explains why, the game is so fucking badly optimized and unstable that they just kept downgrading everything over and over and over, and their optimism for a warfare FPS with high graphical fidelity just wasn't plausible.
Ever since hack sites stopped providing paid cheats for PS2 it got exponentially better.
Don't think I did not notice that song from bully in there :V great video none the less :P
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