• The Joykilling Culture Of 'AAA' Games (The Jimquisition)
    20 replies, posted
[media]https://www.youtube.com/watch?v=9m0OOurtOj8[/media]
christ why the fuck would you partner with [I]goddamned GEARBOX?[/I] they've had nothing but a string of failures other than borderlands, are ethically questionable, and randy pitchford is a fucking joke what a mistake
I can't believe Randy Pitchford did another magic trick. He got people to put up $30 and made $60 disappear. How does he continue to do it?
[QUOTE=Janus Vesta;52597187]I can't believe Randy Pitchford did another magic trick. He got people to put up $30 and made $60 disappear. How does he continue to do it?[/QUOTE] just you wait, he might have an encore in him yet some We Happy Few funds might vanish and suddenly a new borderlands game come out
This game is going to flop now that Randy has his hands on it
I really like the point that Jim brings up, about how We Happy Few is about resisting conformity and undermining an oppressive regime that enforces the status quo for no other reason than "that's the way it is", regardless of how much damage that status quo does. And then the developers of We Happy Few just happily conform to the AAA regime that enforces the status quo for no other reason than "that's the way it is", regardless of how much damage that status quo does. That's rather poetic. It's tragic, but poetic nevertheless.
[QUOTE=J!NX;52597258]This game is going to flop now that Randy has his hands on it[/QUOTE] The game was going to flop anyway. People stop caring about it the moment they find out that it's a randomly generated permadeath survival crafting game.
[QUOTE=Reds;52599141]The game was going to flop anyway. People stop caring about it the moment they find out that it's a randomly generated permadeath survival crafting game.[/QUOTE] That's the biggest shame about this game. They have an interesting story they could go off of. But nope fuck the story let's just make it a generic crafting survival game and just act like there is a story.
[QUOTE=Cloak Raider;52597165]christ why the fuck would you partner with [I]goddamned GEARBOX?[/I] they've had nothing but a string of failures other than borderlands, are ethically questionable, and randy pitchford is a fucking joke what a mistake[/QUOTE] AAA publishers' reputations are deceptively resilient.
this kills the sales
[QUOTE=MissingGlitch;52599152]That's the biggest shame about this game. They have an interesting story they could go off of. But nope fuck the story let's just make it a generic crafting survival game and just act like there is a story.[/QUOTE] To this day I'll never understand what the developers were thinking when they decided to make a Bioshock-esque game (both in style and in tone) a [i]survival crafting game[/i]. It honestly feels like the writers and artists were on a completely separate team than the programmers and designers. And then when they finally came together, with the writers and artists showing off their Bioshock-esque story and assets, beaming with pride, the designers and programmers just kinda shuffled their feet and looked at each other awkwardly. What we have now as We Happy Few feels like the hastily duct-taped-together compromise that came out of such an embarrassing meeting.
[QUOTE=Gmod4ever;52599551]To this day I'll never understand what the developers were thinking when they decided to make a Bioshock-esque game (both in style and in tone) a [i]survival crafting game[/i]. It honestly feels like the writers and artists were on a completely separate team than the programmers and designers. And then when they finally came together, with the writers and artists showing off their Bioshock-esque story and assets, beaming with pride, the designers and programmers just kinda shuffled their feet and looked at each other awkwardly. What we have now as We Happy Few feels like the hastily duct-taped-together compromise that came out of such an embarrassing meeting.[/QUOTE] Uh... It's just a setting? I mean haha who would make a game about young boys and girls fighting against supernatural unknowns am I right that's such a mismatch. They belong in school!
[QUOTE=Noob4life;52599591]Uh... It's just a setting? I mean haha who would make a game about young boys and girls fighting against supernatural unknowns am I right that's such a mismatch. They belong in school![/QUOTE] It's a waste of a setting is his point.
[QUOTE=Noob4life;52599591]Uh... It's just a setting? I mean haha who would make a game about young boys and girls fighting against supernatural unknowns am I right that's such a mismatch. They belong in school![/QUOTE] You have to [I]try[/I] to miss the point this hard.
[QUOTE=Ganerumo;52599657]It's a waste of a setting is his point.[/QUOTE] A waste of a setting and so, [b]so[/b] much more. [media]https://www.youtube.com/watch?v=iNwK16kC4Fk[/media] It's a waste of a whole bloody [b]world[/b], full of lore, and story, and personality, and narrative. Again, it feels like the game designers and programmers were in a totally different reality than the writers and artists. If you can watch that trailer, and tell me that it gives you a hint, in [b]any[/b] capacity, of the game being a generic survival-crafting game, and not a single-player social-commentary narrative like Bioshock, then frankly, I will call you, to your face, a dirty liar. I simply will not believe you.
[QUOTE=Reds;52599141]The game was going to flop anyway. People stop caring about it the moment they find out that it's a randomly generated permadeath survival crafting game.[/QUOTE] Just for story this would be a pretty good $10 (But only if the gameplay is alright) game, it explores some pretty cool ideas. I'd totally buy it for cheat engine hacking just to kinda see for myself what the plot is. like if anything is done right I'll put my money on plot being good... I massively hate permadeath and even well made survival games so I can't really judge it on that. But everything I hear about this tells me that if they manage to somehow fuck the plot up though this game is totally devoid of all meaning. [editline]22nd August 2017[/editline] I take the decent marketing the games had as a sign that this isn't a good game at all. It hasn't exactly been hyped up through game play trailers like you'll see with amazing games.
Well, at least you can completely disable the survival elements, but that won't get rid of the roguelike level structure.
I actually don't mind the concept, I think it makes sense that there are survival mechanics in it. It kinda fits the theme of being an outcast trying to oppose this society and therefore having to provide for themselves. I also get why people don't like it too but personally I like it, and the way the story and lore is told through the environment. Jim is absolutely right in the video though.
[QUOTE=MrJazzy;52600024] I think it makes sense that there are survival mechanics in it. It kinda fits the theme.[/QUOTE] I think that's besides the point, though. As Gmod4ever said, people are going to buy this thinking it was inspired by Bioshock. Imagine if you followed the hype up to Bioshock and it turns out the combat and story took a backseat to those hacking puzzles. It fits the theme of bioshock to have plumbing puzzles, but that doesn't mean people are interested in that piece of media for a completely different reason than the mechanics imply. [editline]22nd August 2017[/editline] [QUOTE=J!NX;52599689] I take the decent marketing the games had as a sign that this isn't a good game at all. It hasn't exactly been hyped up through game play trailers like you'll see with amazing games.[/QUOTE] This to me stinks of one being one of those games where an idea was brought to the table "60's themed dystopian Brave New World thing" and then a bunch of exec's starting throwing around ideas of 'what they could do with it' something like [url=https://www.youtube.com/watch?v=aXQ2lO3ieBA]this[/url]
You're right, the games marketing didn't really reflect the meat of the game and a lot of people were mislead and still are. They messed up.
[QUOTE=MrJazzy;52601141]You're right, the games marketing didn't really reflect the meat of the game and a lot of people were mislead and still are. They messed up.[/QUOTE] Wouldn't surprise me if it was intentional to be honest. They knew what they were making was going to enter an already over saturated market of survival games. So they wanted people to think it wasn't a survival game but more of a single player Bioshock experience so they could sell more copies.
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