• Game Informer: Miyamoto on Pikmin, Wii U, New IPs, and 3D Marios
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EDIT: D'oh! I used the wrong source originally. Here's the actual source. [url]http://www.gameinformer.com/b/features/archive/2013/07/05/miyamoto-talks-zelda-pikmin-and-wii-u-development.aspx?PostPageIndex=1[/url] Future of 3D Mario [QUOTE]What we tried to do with Super Mario 3D Land, was try to create a Mario game that was set in a 3D world that fell somewhere between the openness of the Galaxy games and the sidescrolling of the new Super Mario Bros. games to create a 3D Mario game that a wider array of people could play. And we felt that, with Super Mario 3D Land, we managed to achieve that. So, what we wanted to do was extend that broader appealing 3D Mario game to Wii U in a way that allow more people to experience it. That's what we chose for Super Mario 3D World this time. [B]But we still have, obviously, the Galaxy series, and there's a possibility that in the future we may look to explore what else we can do with the Galaxy series. For us, it was really about trying to find the right 3D Mario space in which we're going to allow the widest audience to play.[/B][/QUOTE] Metroid [QUOTE]We don't have anything that we're working on that we can discuss probably. But we've always - just as we do with all of our franchises - have people who are looking at what they can do next, even with the Metroid franchise as well. So hopefully, at some point, we'll be able to announce it.[/QUOTE] New IPs [QUOTE]So I guess the only real change is that I'm probably working fewer hours. But that's just because I used to work a lot of hours before. I still oversee a number of different projects. The two projects that I'm most equally involved in right now are Pikmin 3 and The Legend of Zelda: A Link Between Worlds on Nintendo 3DS. [B]But in addition to working directly and deeply on those two games, I'm also overseeing several of the other projects we're working on.[/B] [...] Certainly within Nintendo, we have people internally who are saying, "Well, we have our old characters from our old games, and that's old IP, and we should think about creating new IP." But the question that we always ask is: [B]"Does a new character really make it a new game?" And to me, the answer to that is, "No." What makes it a new game is new gameplay and new interactions.[/B] So when we're creating a game, we're always looking at it from, "What is the gameplay, and how are making that gameplay new?" And then, [B]"Who is the character that is best suited to that gameplay?"[/B][/QUOTE] Wii U development [QUOTE]I don't think it's a difficult system to develop for. Certainly, because it's Nintendo's first HD system and we're using a lot of shaders and things like that there's certainly things to learn from that perspective. Overall, [B]in comparison to previous hardware I think it's actually pretty easy to develop for.[/B] [...] So the hardware development and software development early on go pretty hand in hand. But certainly, as you spend more time with the hardware itself, and you get better at leveraging the hardware, you learn ways to draw out more of its power. So [B]certainly I think that there's still more possibilities in terms of what we'll be able to do with the Wii U.[/B][/QUOTE] Gamepad [QUOTE]Well certainly I think that when it comes to touchscreens - and obviously not just gaming but a lot of other devices, are taking advantage of touch screen technology - and from an intuitive use standpoint, I think it's very integral to video gaming just because of the ease with which you're able to design the games in a way that anybody can play with just the touch of a finger in terms of menu selections and things like that. But, really [B]for Wii U where we look at the benefit of the gamepad screen, is we really look at it as sort of a requirement in terms of how we're handling menus and sub-screens within the games. Just to make the games more convenient and easier to play.[/B][...] The one thing that we don't do is take a posture of requiring people to develop their games in particular ways. For example, with regard to touchscreen gaming, we think it's great if people want to design their games for our systems in ways that take advantage of the touch screen, but [B]we're not going to require it. We don't think necessarily that developers should be required to have something unique[/B] that leverages the 3D visuals in their gameplay.[/QUOTE] Wind Waker [QUOTE]Well we've actually made a number of different improvements. I think the previous game, the length and the player pacing of it was something we thought we could improve on. For example, this time we've added an additional sail, that allows the boat to travel faster this time than it did in the original GameCube game. And when you're dropping your crane down in the ocean to hunt for sunken treasure, the length of the chain on the crane is shorter so you spend less time on that. So it basically helps to speed up the gameplay a little bit. So the pacing has really been improved upon.[/QUOTE] Pikmin 3's lack of Online [QUOTE][B]The multiplayer is local only. We wanted to make it online, but partly, one of the reasons we didn't is we really wanted to use the full CPU power to really create this natural world.[/B] But also, the other thing that is important about the cooperative play in this game is that it's important for the players to really be able to communicate. So that's why local play is much better, because of the speed and the patience in which you're communicating about going after the apple or the other different items, and trying to approach the level in that sense. Obviously the game is compatible with widescreen televisions. Breaking down having split screen multiplayer in full HD on larger widescreen televisions is much better than the old split-screen that we used to have.[/QUOTE] What's new in Pikmin 3 [QUOTE]One of the things that's probably most important from that standpoint is the fact that [B]because you're using the pointer now to aim, it gives you the ability to be more precise and aim at specific parts of the enemies' bodies.[/B] So, for example, when you're fighting a Bulborb, if you throw Pikmin specifically on its eyes, what happens is it will close its eyes and it will stop moving for a moment. That gives you an advantage. So you're able to aim at specific body parts so you have some enemies who maybe its the eyes that are beneficial to attack and others, maybe it's better to attack softer portions or towards the rear. And then the other thing along those same lines, with the rock Pikmin in particular, with them they do a larger amount of damage with specific points they hit. Which you weren't able to do in previous Pikmin games. And so, by carefully aiming with the rock Pikmin at specific points on the enemy's body, you can damage the enemy in that way. Because you've got much more precision in terms of your aiming in the battles it essentially just opens up a lot more strategic possibilities in the game. The original Pikmin was designed in a way to make it very easy to navigate in a 3D space. If you recall, in that game when you had the control stick control, you were controlling essentially both the cursor for aiming as well as the character. [B]With the addition now of the analog stick on the nunchuk plus the ability to aim with the pointer, what that does is it basically makes it so that you can be running away from something but still aiming and pointing and throwing Pikmin at it, which is going to be very handy for boss battles and things like that.[/B] So, certainly, the Wii Remote and nunchuk style is something that's probably going to be a little bit better for people who are more novice players, but maybe more advanced players might go for just the button controls. And then, of course, [there is] the addition of the wing Pikmin, [B]the wing Pikmin are very adept creatures that fly in the air, but also they're able to pick up objects and carry them through the air over obstacles. The addition of these new abilities opens up a great deal of strategy[/B], so a lot of the gameplay then becomes you really thinking deeply about, "Ok, how many different Pikmin do I want to bring with me of each type?" when you're breaking up your teams. [...] But also, because the map is so important in this game, while you're playing with the pointer you'll want to have access to the map and be able to use the touchscreen. We designed it with those two interactions initially in mind. But then, also, because of the touchscreen interaction with the map, we also thought there may be cases where people would prefer just to play on the GamePad and have button control with the map interaction. So you can do that, where you're playing on the TV, you have the GamePad in your hands, you're playing with button control. But there's also people who maybe just want to sit back, so we've also got Wii Remote controller support for people who want to play that way. And when you're playing with the button control, it's fairly close to the Nintendo GameCube control style. So as people perhaps get better, they may graduate from the Wii Remote and Nunchuck to just the GamePad. And, of course, you can also play only on the GamePad off TV, where you have the TV turned off or turned on something else, and you're just switching back and forth between the gameplay and the map.[/QUOTE]
a possible new galaxy game is better than nothing i guess but i was really hoping they had plans to take a new direction with mario. at least 3D world probably isn't all we're gonna get. other than that i'm really excited for upcoming nintendo titles. pikmin 3 is looking fantastic
Looks like I'll be skipping out on this issue. Never hopped onto the Nintendo thing. Started with Quake and Dark Forces and never looked back.
I personally view 3D World as a filler to keep people busy until the next 3D Mario game is released, just like how the Winder Waker HD is meant to keep people busy until the next Legend of Zelda game.
[QUOTE=redBadger;41366891]Looks like I'll be skipping out on this issue. Never hopped onto the Nintendo thing. Started with Quake and Dark Forces and never looked back.[/QUOTE] And this has any relevance to the thread how???
super excited for pikmin 3 hoping a metroid game is being worked on, i can only imagine how cool the world would look
[QUOTE=darkzero226;41366935]And this has any relevance to the thread how???[/QUOTE] because everyone likes this Nintendo shit and I think it's dumb and boring. [highlight](User was banned for this post ("Why reply in the first place" - Craptasket))[/highlight]
[QUOTE=redBadger;41366971]because everyone likes this Nintendo shit and I think it's dumb and boring.[/QUOTE] oh gee you have an opinion that differs from other people's have a medal
[QUOTE=redBadger;41366971]because everyone likes this Nintendo shit and I think it's dumb and boring.[/QUOTE] That's cool and all and I don't have any problems with that, but it's like...dude, get over yourself.
[QUOTE=Makol;41366894]I view 3D as a filler to keep people busy until the next 3D Mario game is released, just like how the Winder Waker HD is meant to keep people busy until the next Legend of Zelda game.[/QUOTE] When I played through 3D Land and demo'd 3D World it really didn't feel much like a Mario game to me. Yeah it had mechanics native to Mario such as the powerups and enemies, but in general it felt like a Naughtydog-era Crash Bandicoot game with a Mario coat of paint. I think that's kinda funny in its own right, since the early Crash games were called out for being "2d Mario but in 3d." Things coming full-circle. The 2d games are natural for a linearly-progressing platformer and the 3d games just feel at home with the exploration they encourage the player to do. Having a 3d game be linear just feels un-Mario to me. Not to say it wasn't entertaining, it just felt a bit off.
They really don't know what a new IP means, it's funny.
[QUOTE=redBadger;41366891]Looks like I'll be skipping out on this issue. Never hopped onto the Nintendo thing. Started with Quake and Dark Forces and never looked back.[/QUOTE] so manly~
Super Mario 3D Land was terrible for me since I have bad depth perception I died so much fucking times
[QUOTE=redBadger;41366971]because everyone likes this Nintendo shit and I think it's dumb and boring.[/QUOTE] [img_thumb]http://25.media.tumblr.com/04f87cdfa82d31a71a04901f7920ea55/tumblr_mn328qAefH1qbkrrfo1_500.png[/img_thumb] Let me come into a nintendo centered thread and stir shit, that'll show em. Also Would anyone else like a Sunshine sequel, That game was probably my favorite 3d mario, just because it was so different.
I thought redBadger was a nintendo fanboy on FP?
[QUOTE=Cl0cK;41367366]They really don't know what a new IP means, it's funny.[/QUOTE] They are talking about radical changes kinda like how Donkey Kong Country took a retro Mario villain and made a new IP out of that. If that means we could see obscure side characters have a new environment with a new set of characters to go with him that is drastically different from the original game he was created for, I could see the argument. Kinda of how most people don't consider the Donkey Kong Country games as just Mario spinoffs.
[QUOTE=The Baconator;41367591]I thought redBadger was a nintendo fanboy on FP?[/QUOTE] I thought redBadger hated everything
[QUOTE=The Baconator;41367591]I thought redBadger was a nintendo fanboy on FP?[/QUOTE] No, us Xboners converted him.
[QUOTE=The Baconator;41367591]I thought redBadger was a nintendo fanboy on FP?[/QUOTE] I always remember him to be anti-Nintendo to an irrational point.
I really want a new 2.5D Metroid in the Super Metroid stlye. I love the 3D games from the Prime series and all, but the 2D games will always the best ones. And make more Wario Land games while you're at it, Wario Ware is not a Wario game, stop calling it that.
I honestly don't want another Galaxy game.
[QUOTE=A B.A. Survivor;41367683]I honestly don't want another Galaxy game.[/QUOTE] Super Luigi Sunshine Galaxy 64 3D U This is the year of Luigi after all.
I still want 3D World on the 3DS :( Also keep in mind that it's normal for companies like Nintendo to scrap like 70% of the stuff they work on because they deem it either too ambitious or horrible. So don't skyrocket your hopes for a new IP anytime soon (although don't lose faith either)
[QUOTE=Cl0cK;41367366]They really don't know what a new IP means, it's funny.[/QUOTE] Well you have to look at a lot of their other games they've made... A lot of their games could've been their own IPs. Mario and Kirby universes have some very versatile characters and you can put those characters in many different situations. Kirby Canvas Curse, Air Ride, and Epic Yarn could've been their own IPs. In fact, Epic Yarn even started out as a new IP. But since the proposed main character had looked like Kirby anyway, they made it a Kirby game and relegated the new character into the 2nd Player in the Co-op mode. Mario has been put in many different situations and a lot of the games he's in could've also been their own IP. Mario Kart, Paper Marios, Mario Parties, etc. A lot of the reasons there's so many Mario games is that the character just sort of fits these situations or they can add a whole new spin to a certain kind of genre (like the Mario Sports titles) Even Kid Icarus Uprising could've been a new IP but they decided to bring back the Kid Icarus character as an attempt to bring new life into the character and it's universe since there was never all that much known about him. Just that he was an Angel that had to fight Medusa. Even Smash Bros. started off as a new IP where the characters were action figures and they fought in similar fashion. The introduction of Nintendo characters was an afterthought that the series' creator didn't think would be approved. Nintendo's also killed off IPs just because they're too similar to something that's already been around. Nazo no Murasame could've been it's own series, but it was so similar to Zelda and it didn't sell well in general that they decided to never expand on Takamaru. They didn't really acknowledge his existence until Smash Bros. Brawl where he was added as a Sticker powerup and one of the game's song was featured on the Ice Climber's stage. Could they revive Nazo no Murasame as a Hack n' Slash game? Sure. But the general consensus is that Zelda is much better when compared to Nazo no Murasame But then there's IP like Nintendo Wars and Fire Emblem that both play the same, but have completely different emphasis on certain things. Nintendo Wars focuses on how strong you are at commanding units, while Fire Emblem has an emphasis on story and characters and severely punishes you if you make a mistake. Nintendo Wars is more light hearted and comical with the treatment of War and units are replacable, but Fire Emblem has a more serious tone and the choices you make have an impact because units can't be replaced at all. If your mage dies, then you're screwed out of a mage and you better hope it's not central to the plot. (although the newer games don't have super central characters in this manner) And then you've got the smaller IPs they're releasing on the eShop. Dillon's Rolling Western and the Pushmo series feature their own gameplay mechanics that we've never really seen in anything Nintendo's done. They're just not as known since...well, the games aren't sold anywhere other than in digital format, and for w/e reason people don't consider the games new IP even though they've both received sequels and aren't anything like Nintendo's previous releases. They're totally brand new. Then you've got the casual game IPs. Nintendogs, Wii X, Art Academy, Style Savvy, etc. There's a ton of IPs they have and a lot of ways they can use them. It's just that most people don't want to consider certain ones because they don't fit their personal taste, and that's fine. But you shouldn't ignore the fact that Nintendo's got something for everyone. Each and every IP barring the Mario and Kirby games have all of their certain gameplay quirks and things you generally expect from these games. And I think that's sort of the strength they have against Sony. They have a lot of franchises but certain ones probably have no business existing since certain ones play very similarly. Right now we're seeing two driving simulators being released for two Sony consoles this year...It's not that bad since they're not on the same console, but is there any reason for having more than one driving sim? Does Nintendo need new IP? It's debatable. Do they have to make a new IP for the sake of having new IP? No. And it's pointless to do so since the people who want new IP won't buy the games in the first place.
I'm super psyched for world and find it strangely insulting that people treat it as filler (sorry Makol) "We want something new, not just Peach getting kidnapped!" It's happening "We hate the two toads why not make it different??" You're getting your wish (somewhat!) "Four players and they're all the same what the fuck???" Guess what they all have their own unique abilities! There's even 5 characters! "Super Mario 3DS Land was fucking awesome I love that game!" And now people are bitching that they are what Seriously people were getting on them for making Galaxy 2 and "not doing anything different" and now that they are "Fuck you where's Galaxy 3 this filler shit can fuck right off."
still no pikmin for 3ds :(
I feel like I said this before hmmmm Edit: Goddammit my automerge
[QUOTE=deerinheat;41367880]still no pikmin for 3ds :([/QUOTE] They tried doing it with the DS but they apparently weren't pleased with the results. Pikmin's too big for handhelds imo. There's a lot of emphasis on the large amounts of little buggers that a small screen just wouldn't be able to do justice for.
[QUOTE=Sift;41367873]I'm super psyched for world and find it strangely insulting that people treat it as filler (sorry Makol) "We want something new, not just Peach getting kidnapped!" It's happening "We hate the two toads why not make it different??" You're getting your wish (somewhat!) "Four players and they're all the same what the fuck???" Guess what they all have their own unique abilities! There's even 5 characters! "Super Mario 3DS Land was fucking awesome I love that game!" And now people are bitching that they are what Seriously people were getting on them for making Galaxy 2 and "not doing anything different" and now that they are "Fuck you where's Galaxy 3 this filler shit can fuck right off."[/QUOTE] One of the things I've joked about when I demoed it at Best Buy with one of the Nintendo representatives was "Does this mean we'll see Wart again?" and "Maybe Princess Daisy gets kidnapped by Tatanga once more and then Wario hijacks Peach's Castle while they're away in order to create a post-game adventure." Breaking away from the "Peach gets kidnapped" standard alone is enough to color me intrigued as to how it will be handled. Either way, can't make everyone happy. There are people who want change and there are people who want no change; by nature it's impossible to please them all.
[QUOTE=Sift;41367873]I'm super psyched for world and find it strangely insulting that people treat it as filler (sorry Makol)[/QUOTE] From what I've played it feels like a filler game. It's not bad. I actually really liked it, but it isn't the kind of 3D Mario game I would have expected Nintendo put on the Wii U first. They could have done something better, but I'll gladly purchase and play the crap out of 3D World. I enjoyed 3D Land and I know I'll enjoy 3D World.
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