• (Jimquisition) Shadow of Warner Bros.
    17 replies, posted
[video=youtube;K8bSs3eOZv0]https://www.youtube.com/watch?v=K8bSs3eOZv0[/video]
There's many ways this could've been done better, hell even donating a portion of the game's profits would've been more charitable than what has been done here!
[QUOTE=Zang-Pog;52646544]I have no doubt WB did it out of greed, otherwise they'd just release the character for free. What a disgusting company, it's like they didn't already cram enough price gouging into a sixty dollar game and now they're trying to bleed even more money out of people because a loved person passed away :rolleyes:[/QUOTE] Sure, there's probably a (large) degree of greed to this, but I think there's a lot of merit to the idea that publishers have simply grown accustomed to never give out anything "extra" for free. That it's just the default option to put a price tag on stuff.
[QUOTE=GoDong-DK;52646644]Sure, there's probably a (large) degree of greed to this, but I think there's a lot of merit to the idea that publishers have simply grown accustomed to never give out anything "extra" for free. That it's just the default option to put a price tag on stuff.[/QUOTE] That's exactly what it is, I doubt anyone in the company is going "Mhmm how do we make a profit on account of our employees death?", it's more just this is how it ended up being because of the way things work in the company. That's kind of not cool though and plays as a perfect example of how shitty business practices become normalized in the industry.
I was really excited for Shadow of War but it seems like the game has literally become the embodiment of everything wrong with the game industry. All it needs to have the complete set of scummy business practices is a bad launch requiring a massive day one patch, and a story that cuts off in the middle- with the ending included as a DLC later.
I really feel bad for the devs that keep getting pushed to put up stuff like these into their games :<
Man this game is such a tragedy. I was really interested in it at the start, but with all the shit that keeps piling on, I feel like I'd be doing something gross if I spent even a single cent on it.
[QUOTE=fulgrim;52646675]I was really excited for Shadow of War but it seems like the game has literally become the embodiment of everything wrong with the game industry. All it needs to have the complete set of scummy business practices is a bad launch requiring a massive day one patch, and a story that cuts off in the middle- with the ending included as a DLC later.[/QUOTE] Lol, reminds me of how Shadow of Mordor ended. That was annoying as fuck.
if you buy this game full price you're a tool lol
I [b]really[/b] want to support Monolith Games. They have made such fantastic games, and I really enjoyed Shadow of Mordor. [i]Maaaaaaaaaaaaaaaan[/i], why does WB Interactive have to be such pieces of shit. I doubt anybody at WB Interactive is rubbing their hands with an evil grin as they wait for the money to pour in but I this is just killer, I feel like all these practices they're doing will hurt things in the long run.
[QUOTE=Mistermist;52649229]I [b]really[/b] want to support Monolith Games. They have made such fantastic games, and I really enjoyed Shadow of Mordor. [i]Maaaaaaaaaaaaaaaan[/i], why does WB Interactive have to be such pieces of shit. I doubt anybody at WB Interactive is rubbing their hands with an evil grin as they wait for the money to pour in but I this is just killer, I feel like all these practices they're doing will hurt things in the long run.[/QUOTE] And here, I just want NOLF 3 :(
[QUOTE=Luni;52649449]And here, I just want NOLF 3 :([/QUOTE] Let's not forget Blood as well. We need something to make fun of modern horror movies, but then again Atari holds the franchise as a hostage.
i really disagree with all of your points to be honest, guys. Besides the fact that the 30% cut is for steam and publishers, and that the skipped US states and the rest of the world is for legal reasons, they probably just balanced a way to not leave an unprecedented and magnifying cut for the donations (which would happen if they just said "we will donate x for every dlc sold") and published an incentive to make fans help the guys family. From a marketing point of view, this is much more attractive form of investing and incentive the donations rather than "here, a link to a third party website which donates to the family". People are more likely to invest if theres an incentive, which skips the legal mumbo jumbo and works through a normal game payment access that, in reality, probably will concern the general US people in the first place (not saying JUST the US). If they really wanted money, why not just cut a bigger state market to profit like NY? Also, they arent in any way lying to the market. They published the restrictions in the end, which i read instantly, and in their twitter and website feed they straight up said the market outside US is cut. The info is there and in charity, if you arent informed, there are weird rules from different countries that prevent the donations to a particular individual. They have to have an actual product to make this work, which is why i think this is going this way. I really think its naive to think a company would try to squish a 0,005% more profit from a dead employee from a very obvious profitable incoming production, donation movement which, very likely, is motivated by the own studio which worked with WB to pull this off, not in the other way around. I get companies= evil in general in every thread/media outlet but i listened to the TotalBiscuit rant and then this, and, without saying they dont have some points in their talk, the entire premise is that the studio has a monetary motivation to pull this off, and that the cuts are to make a profit in the first place and that the dead guy is their strategy to pull a couple bucks from an already expensive game. That, honestly, i dont believe. I think if anything, there are some rough edges to this deal that could make someone believe, if predisposed to, that this is profiting of a guys death, which i myself would struggle if i had to pull this campaign myself, which is likely because the studio pushed the distributor. Its hard to make your distributor spend money out of nowhere when theres an assigned budget. The devs death is a unexpected event and if the movement is motivated from his coworkers, this is the way to attract attention, make bucks to the family and not make anyone straight up pull money from their pockets. If the point behind is hate is that rich executives should pull money from their pockets to pay for the less rich people, thats really not how this should or will work.
[QUOTE=autodesknoob;52649604]i really disagree with all of your points to be honest, guys. Besides the fact that the 30% cut is for steam and publishers, and that the skipped US states and the rest of the world is for legal reasons, they probably just balanced a way to not leave an unprecedented and magnifying cut for the donations (which would happen if they just said "we will donate x for every dlc sold") and published an incentive to make fans help the guys family. From a marketing point of view, this is much more attractive form of investing and incentive the donations rather than "here, a link to a third party website which donates to the family". People are more likely to invest if theres an incentive, which skips the legal mumbo jumbo and works through a normal game payment access that, in reality, probably will concern the general US people in the first place (not saying JUST the US). If they really wanted money, why not just cut a bigger state market to profit like NY? Also, they arent in any way lying to the market. They published the restrictions in the end, which i read instantly, and in their twitter and website feed they straight up said the market outside US is cut. The info is there and in charity, if you arent informed, there are weird rules from different countries that prevent the donations to a particular individual. They have to have an actual product to make this work, which is why i think this is going this way. I really think its naive to think a company would try to squish a 0,005% more profit from a dead employee from a very obvious profitable incoming production, donation movement which, very likely, is motivated by the own studio which worked with WB to pull this off, not in the other way around. I get companies= evil in general in every thread/media outlet but i listened to the TotalBiscuit rant and then this, and, without saying they dont have some points in their talk, the entire premise is that the studio has a monetary motivation to pull this off, and that the cuts are to make a profit in the first place and that the dead guy is their strategy to pull a couple bucks from an already expensive game. That, honestly, i dont believe. I think if anything, there are some rough edges to this deal that could make someone believe, if predisposed to, that this is profiting of a guys death, which i myself would struggle if i had to pull this campaign myself, which is likely because the studio pushed the distributor. Its hard to make your distributor spend money out of nowhere when theres an assigned budget. The devs death is a unexpected event and if the movement is motivated from his coworkers, this is the way to attract attention, make bucks to the family and not make anyone straight up pull money from their pockets. If the point behind is hate is that rich executives should pull money from their pockets to pay for the less rich people, thats really not how this should or will work.[/QUOTE] Or, instead of dealing with all that legal bullshit they just flat out say "All proceeds of this DLC go to X. Despite valve taking a cut of the payment, we will match the missing money and send it". [editline]rant[/editline] The little text at the bottom infuriates me. It's very important information that pretty much says "If you're not from the US or you are in these states, [B]NONE[/B] of your money gets donated and we at WB keep it all". Advertisers use fine print either because: A) Ad time costs money, can't pay up to tell all the information. B) [url=https://en.wikipedia.org/wiki/Fine_print#Legal_prohibitions_in_the_United_States]They're trying to hide something from the viewer.[/url] WB should have made it very clear because YouTube is free, a few extra seconds explaining something rather important isn't going to cost them any more. This means that if the text was left like that, then it was clearly trying to be hidden. [editline]rant[/editline] I don't really know much about business or marketing, but this just smells scummy. This is not how you honor an employee.
[QUOTE=autodesknoob;52649604]I get companies= evil in general in every thread/media outlet but i listened to the TotalBiscuit rant and then this, and, without saying they dont have some points in their talk, the entire premise is that the studio has a monetary motivation to pull this off, and that the cuts are to make a profit in the first place and that the dead guy is their strategy to pull a couple bucks from an already expensive game. That, honestly, i dont believe. I think if anything, there are some rough edges to this deal that could make someone believe, if predisposed to, that this is profiting of a guys death, which i myself would struggle if i had to pull this campaign myself, which is likely because the studio pushed the distributor.[/QUOTE] you didn't watch the jimquisition video go and watch it again, and then you'll realise that while jim thinks that WB are total fuckmonkeys, he thinks that the decision to charge 5 bucks for the DLC was less WB being greedy or evil, and more to do with AAA gaming's crippling inability to do anything other than maintain the status quo where DLCs are charged for there's definitely points which people can chalk up to what jim calls "corporate averice", but this is just an instance of sheer, stunning incompetence
Even if this was somehow the best WB could possibly do it's still scummy as shit to advertise it as if profits will go to the family when that definitely won't be true of most purchases of the DLC. That small print shouldn't be small print.
[QUOTE={TFS} Rock Su;52646693]I really feel bad for the devs that keep getting pushed to put up stuff like these into their games :<[/QUOTE] Nobody forced them to jump into bed with the devil, they chose to. (The people in charge of Monolith that is, not the individual developer)
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