[IMG]http://fc02.deviantart.net/fs71/i/2010/103/d/6/Pico_by_OcclusionDesign.png[/IMG]
Me and a friend are currently trying to show this demo to a potential sponsor, however he is saying that in this demo he is falling through the ground at random intervals.
[URL]http://www.newgrounds.com/dump/item/aae90bd4ba444e5d6bb27cc7811f67e0[/URL]
[B]Give it a little while to load.
[/B]
I'd <3 if people could try it out and tell me if they are also having this glitch, because both me and the artist have found no way of replicating it so we can debug.
C&C on the art/gameplay etc is also handy if anyone feels generous.
p.s. try the grenade launcher.
I really liked it. Of course it's nothing but the bare bones, but moving around is pretty fun. I didn't encounter falling through the floor, though. I got to the end of the level and fell down a seemingly endless pit, but I wasn't sure if that was just where you guys had stopped building or something.
[editline]09:57AM[/editline]
The music is great, by the way.
God damn it's been loading and loading...
Good game, didn't fall through the ground at all, I feel this could turnout great.
Typing this up as I play...
Started and jumped in the air and then froze there as the parachute or whatever fell... That was weird and broke the nice controls you had until it unfroze.
Other then that the only place I fell off the edge was at the very end.
Runs slow on my machine for some reasons.
[QUOTE=johanz;22259757]Runs slow on my machine for some reasons.[/QUOTE]
Mac? And does this cause you to fall through the floor?
And the edge after the bar is what we have thats playable so far. Thanks for the C&C so far all.
His eyes look like the yellow alien's eyes. Mabye you should change em.
Maybe your sponsor or whatever doesn't realize it's the end and is falling through there?
Feels like gravity is too low
Somehow differentiate between the background flying animation stuff and the bullets that enemies shoot at you, I could barely tell them apart
the flamethrower is awkward and I can't tell if I was doing any damage with it
the camera follows you too slowly when you jump off that cliff
Art style is very close to Alien Hominid, not really a bad a thing but people will be ass holes
[B]IF PEOPLE ARE REALLY KIND, COULD SOMEONE TEST IT IN FLASH PLAYER, THIS MAY BE THE SOURCE OF THE GLITCH. thanks.[/B]
[QUOTE=Heroms;22260234]Feels like gravity is too low
Somehow differentiate between the background flying animation stuff and the bullets that enemies shoot at you, I could barely tell them apart
the flamethrower is awkward and I can't tell if I was doing any damage with it
the camera follows you too slowly when you jump off that cliff
Art style is very close to Alien Hominid, not really a bad a thing but people will be ass holes[/QUOTE]
Gravity is low temporarily, so player can climb steps near the end.
Good point, thanks.
You weren't, a snippet of text where you pick up the weps explains that. It's a WIP.
This is a quick fix, thanks.
It was supposed to be for a day dedicated to the site, so we decided to use a similar art style. And i'm aware that there are spastics out of newgrounds reviewers, but you'd be screwed even if you made the perfect game regarding them.
[QUOTE=Lord Ned;22260189]Maybe your sponsor or whatever doesn't realize it's the end and is falling through there?[/QUOTE]
Already asked that, apparently not, good suggestion though.
Oh yeah that's what I forgot to mention. Background things are usually darker and less sharp, and you had a couple of those that were actually objects to walk on.
Nabbed your SWF from the site, and threw it into FLash player.
Upon killing the second guy:
[code]ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at test_alpha_fla::tankman_206/frame69()[test_alpha_fla.tankman_206::frame69:1]
at flash.display::MovieClip/gotoAndStop()
at test_alpha_fla::MainTimeline/handle_animation()[test_alpha_fla.MainTimeline::frame3:978]
at test_alpha_fla::MainTimeline/move_player()[test_alpha_fla.MainTimeline::frame3:632]
at test_alpha_fla::MainTimeline/run()[test_alpha_fla.MainTimeline::frame3:219]
[/code]
But no, not falling through the ground.
[editline]10:59AM[/editline]
Check what flash player he's on, because I'm on 10 and it works fine there.
I checked the flash version too, that's not the issue.
I'm aware of all the errors flash spews out atm, they aren't affecting gameplay in the browser so i've not gotten around to fixing them yet. I really appreciate the effort though, this bug is pissing me off like nothing else.
seems great so far. I didn't notice any issues besides if you jump at the beginning your character sticks for a second then falls down.
I'd recommend lowering the enemies' health. Killing them took just a bit too long, and it's always fun to be able to wipe out hordes of enemies with minimal effort than one enemy with a lot of effort.
[editline]07:45PM[/editline]
[QUOTE=Murdoco;22261699]seems great so far. I didn't notice any issues besides if you jump at the beginning your character sticks for a second then falls down.[/QUOTE]
I had this issue too.
Oh god you even got the kitty krew in here.
how do you reload? I may have missed one of the notes on the walls or something...just can't figure it out.
It seems that the graphics aren't aligned correctly with the collision meshes, i can sometimes walk through the air or fall under the map, but it always happens at the same places. I also get stuck at the beginning a lot, unable to move left or right (probably fell into a hole or something?)
[QUOTE=pebkac;22262629]It seems that the graphics aren't aligned correctly with the collision meshes, i can sometimes walk through the air or fall under the map, but it always happens at the same places. I also get stuck at the beginning a lot, unable to move left or right (probably fell into a hole or something?)[/QUOTE]
Okay i need you're help, seeing as you also appear to be having the glitch. Could you try the following version and tell me, what sort of fps you get, what browser you use, and if you are still falling through the map.
[url]http://www.newgrounds.com/dump/item/ad38e1291f858047a70cf9ac3cfb0c1b[/url]
[QUOTE=Occlusion;22263595]Okay i need you're help, seeing as you also appear to be having the glitch. Could you try the following version and tell me, what sort of fps you get, what browser you use, and if you are still falling through the map.
[url]http://www.newgrounds.com/dump/item/ad38e1291f858047a70cf9ac3cfb0c1b[/url][/QUOTE]
It's still the same. I'm using Firefox, the framerate is about 30 most of the time.
This should hopefully fix it.
[url]http://www.newgrounds.com/dump/item/dda438f6cc3b5424b28d90b4d5e75533[/url]
[code]
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/getChildIndex()
at test_alpha_fla::MainTimeline/shoot()[test_alpha_fla.MainTimeline::frame3:838]
at test_alpha_fla::MainTimeline/move_enemy_tankmen()[test_alpha_fla.MainTimeline::frame3:561]
at test_alpha_fla::MainTimeline/run()[test_alpha_fla.MainTimeline::frame3:229]
[/code]
Keep getting these errors while jumping and shooting things.
[QUOTE=Occlusion;22265382]This should hopefully fix it.
[URL]http://www.newgrounds.com/dump/item/dda438f6cc3b5424b28d90b4d5e75533[/URL][/QUOTE]
Did it work?
And i know about the errors, im working on it, but the other bug is causing the game to completely fail, so that's the priority.
Using firefox on windows, got no problems, exept slight slowdown on my PC that can run STALKER on med with graphics enhancing mod, and that the time difference between when you fire and when the gun makes a sound pisses me off.
[B]1st version[/B]
[I]Google Chrome[/I]
Couldn't walk on some of the brown platforms.
Fell through the ground.
[I]Firefox[/I]
Ran really slow.
[B]2nd version[/B]
[I]Google Chrome[/I]
Couldn't walk on some of the brown platforms.
Fell through the ground.
[I]Firefox[/I]
Couldn't walk on some of the brown platforms.
Fell through the ground.
[media]http://www.youtube.com/watch?v=Q1iVnwbiAkU[/media]
Sorry for low quality, black box near crosshair is a recording issue, nothing to do with the game.
I REALLY appreciate that video wholeheartedly, thank you kind sir <3.
I'll work on the glitch, it's fucking bizzare though.
everything in harrys video happened to me too.
But i love the art
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