[url]http://forum.paradoxplaza.com/forum/showthread.php?843300-The-Newly-Crowned-King-of-City-Builders-Shatters-Paradox-Sales-Records[/url]
[quote]Paradox Interactive and Colossal Order, currently gaming’s proudest parents, have today revealed that Cities: Skylines, the critically and commercially acclaimed city simulation game for PC, Mac and Linux, has sold an incredible 250,000 copies, including pre-orders, in its first 24 hours on sale, shattering sales records for every previous game in the Paradox catalogue released within the same period of time.[/quote]
Finally Sim City 4 has a sequel.
I would also like to profess my deep admiration for the people at Paradox Interactive.
Good. Maybe this will reinforce the idea that actually listening to your customers is a good idea.
Hoping to get this for my Birthday near Easter, looks fun as hell and this is despite the fact I can barely make my Simcity 2000 city barely last 15 minutes before it goes down the route of Detroit.
Oh god, I've played 20 hours of it since it came out. Yeah, I can certainly see why it sold so well!
I've downloaded this and tbf, i liked SimCity but it was just so restricted with fuck all on it so this game should actually be perfect. Once i've got enough money, i will buy it on steam and play it properly.
I'm so going to enjoy this game
[highlight](User was banned for this post ("warez" - Orkel))[/highlight]
Well deserved, Skylines is a fantastic game with a fuck tonne of extra potential, nice to hear so many people bought it.
It beats SimShitty to a pulp on day one with a price half as high
This is awesome
They deserved it. Its also decently priced unlike other many "AAA" games.
God, im so excited to play this when i get home. Only an hour left at work to go.
I bought this on a whim yesterday at like 11pm. I didn't really have any expectations because city building games have generally been pretty shite lately. Went to bed at 5am. 10/10.
If it was SimCity no one would have played it yet because the servers would still be down.
I was holding off till it was shown off a bit more, are there really any day one super-bugs and is it stable?
[QUOTE=Sableye;47308998]I was holding off till it was shown off a bit more, are there really [B]any day one super-bugs[/B] and is it stable?[/QUOTE]
What?
Edit
OH never mind i got it now.
I like how a small Scandinavian indie team does a spinoff to a series of which the last installment contributed to the death of the home studio it originated from, and make a fucking fortune in a single day while selling it at half the usual today retail price.
With the triumvirate of game engines being all some kind of free and with Steam being more open to indie games than ever, we are truly at brink of the real golden age of gaming.
And yeah feel free to post random greenlight failures, it's not like they matter to anybody who doesn't have compulsive irrational need for perfection even in things they have no reason to care about. It's not like the half baked shitty games that come out will take anything relevant away from the good ones.
The hype train behind this game was monumental, I'm glad hype like that turned out to be warranted for once.
Good for the devs.
[QUOTE=Sableye;47308998]I was holding off till it was shown off a bit more, are there really any day one super-bugs and is it stable?[/QUOTE]
No "super-bugs" that I've heard about. It's stable.
[QUOTE=Sableye;47308998]I was holding off till it was shown off a bit more, are there really any day one super-bugs and is it stable?[/QUOTE]
Traffic's a bit iffy (turning traffic tends to bunch up in the outermost lane and never uses inside lanes for turns), but it's not a big problem. And it seems to be super stable, since the only CTD I've seen in the thread happened because Windows Update forced a restart :v:.
They did a few smart things to get its sucess:
1. Be aware of what their customers wanted in this genre.
2. Add great modding support.
3. Sell it for a hard to beat release price.
4. Put money into the games development, not marketing, and let YouTubers do all their marketing for them by allowing the gameplay speak for itself.
Now a life simulator, steal the whole market and fuck up EA.
I'm not even into citybuilding games and I had a ball with it on my roomy's PC. Great game.
The water physics on this game are so amazing.
[QUOTE=Megadave;47309670]The water physics on this game are so amazing.[/QUOTE]
PROTIP: Never delete a dam, even if its not doing anything. I had a minor flooding just now..
[QUOTE=Sableye;47308998]I was holding off till it was shown off a bit more, are there really any day one super-bugs and is it stable?[/QUOTE]
Only bug I've yet to come across is this:
[t]https://dl.dropboxusercontent.com/u/4249868/ShareX/2015/03/2015-03-12_00008.jpg[/t]
(Which doesn't actually impact anything anyway)
Just make sure to try and plan out your road network, it'll come back to bite you in the ass.
Well deserved, its a fantastic game.
And ladies and gentlemen....companies who actually give a fuck to understand what's going on around....get the upper hand....and them monies. Innovation pays.
Start google drive, star a new doc, and write this there:
Paradox, in 5-10 years starting from 2014, will be one of the biggest/leading companies in the games industry.
Like, really, their guys do care to get some feedback and directly engage in discussion with the community seeking new ideas. They've come a very long way from being the company they were back when Hearts of Iron I or Europa I was released.
There's not a single new game, that I felt like being rehashed/recycled. Each new game in their series, came up with something new, no matter if it was an extremely good mechanic or fine-ish.
Plus, they invest time into developing new simulations (Check out the Air Warfare dev diary for HOI IV)
Paradox are an awesome developer / publisher. They might focus on niches but they do them well. There is a reason everyone buys their DLC..
Does anyone know what SimCity 2015's first day sales were?
[QUOTE=RichyZ;47309789]wouldn't say this is exactly a smart thing, thats a really risky way of marketing a game, it only really works if your game is in a niche genre and looks pretty enough to appeal to a mass audience[/QUOTE]
I agree, it's obviously not something every game would want to do, or [I]could[/I] do. In this case however, it worked out extremely well for them. They had streamers with thousands of viewers drooling over the game for a week.
[QUOTE=afromana;47309739]Only bug I've yet to come across is this:
[t]https://dl.dropboxusercontent.com/u/4249868/ShareX/2015/03/2015-03-12_00008.jpg[/t]
(Which doesn't actually impact anything anyway)
Just make sure to try and plan out your road network, it'll come back to bite you in the ass.[/QUOTE]
Probably fans of
[img]http://ia.media-imdb.com/images/M/MV5BMTg5OTAzMDA4Ml5BMl5BanBnXkFtZTcwMTM1MzE1MQ@@._V1_SY317_CR4,0,214,317_AL_.jpg[/img]
[editline]12th March 2015[/editline]
[img]http://www.blogcdn.com/blog.moviefone.com/media/2009/05/speed2.jpg[/img]
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