• Metal Gear Survive Angry Review
    79 replies, posted
[video=youtube;WahFk1WzCMs]https://www.youtube.com/watch?v=WahFk1WzCMs[/video]
I'd rather hear Delrith's opinion tbh. He seemed pretty far along in the few co-op clips they showed, and had some high level gear. Every clip Joe showed was in the beginning tutorial area, with the gear you start out with. Did he even finish the game?
[QUOTE=MightyLOLZOR;53168428]I'd rather hear Delrith's opinion tbh. He seemed pretty far along in the few co-op clips they showed, and had some high level gear. Every clip Joe showed was in the beginning tutorial area, with the gear you start out with. Did he even finish the game?[/QUOTE] I'm not sure why you'd expect a "big" youtube reviewer to make a fair review of a game made by a hated company. He probably only played the first hour and then quit the game like every other "big" youtube reviewer, not to mention the same old "put fences up and poke" excuse regarding them being shit and uncreative at the combat.
"IS THIS GAME SERIOUS" [video=youtube;z4cngzqwy30]http://www.youtube.com/watch?v=z4cngzqwy30[/video]
[QUOTE=MightyLOLZOR;53168428]I'd rather hear Delrith's opinion tbh. He seemed pretty far along in the few co-op clips they showed, and had some high level gear. Every clip Joe showed was in the beginning tutorial area, with the gear you start out with. Did he even finish the game?[/QUOTE] I played over 3 hours and didn't see anything else than what Joe has encountered so far. If a game keeps you 3 hours in a tedious situation and locks away most of the good stuff until later, you are clearly doing something wrong.
[QUOTE=Linda,Octopus;53168945]I'm not sure why you'd expect a "big" youtube reviewer to make a fair review of a game made by a hated company. He probably only played the first hour and then quit the game like every other "big" youtube reviewer, not to mention the same old "put fences up and poke" excuse regarding them being shit and uncreative at the combat.[/QUOTE] In a game as grindy as MGS:S, people are always going to use the most effective and safe strategy which appears to be the fence poke. Why would you go out of your way to engage in combat that is more dangerous and risky to yourself when you can safely poke them from behind a fence? It's a game design flaw that trivializes the stellar combat from MGSV.
[QUOTE=Derpalicious;53169367]In a game as grindy as MGS:S, people are always going to use the most effective and safe strategy which appears to be the fence poke. Why would you go out of your way to engage in combat that is more dangerous and risky to yourself when you can safely poke them from behind a fence? It's a game design flaw that trivializes the stellar combat from MGSV.[/QUOTE] Spear+fence isn't the most effective strategy though. Eventually you get bows, guns, and strong two handed weapons that clear out large groups if you do a sprinting attack. I hardly see anyone using the spear in co-op
[QUOTE=MightyLOLZOR;53169454]Spear+fence isn't the most effective strategy though. Eventually you get bows, guns, and strong two handed weapons that clear out large groups if you do a sprinting attack. I hardly see anyone using the spear in co-op[/QUOTE] You might be right, but I don't think a lot of people are willing to play through hours of slog to get the fun weapons that really you should have had at the start.
[QUOTE=Derpalicious;53169495]You might be right, but I don't think a lot of people are willing to play through hours of slog to get the fun weapons that really you should have had at the start.[/QUOTE] you get the blueprints for each type of weapon pretty much immediately [editline]1st March[/editline] which weapon type you use is a pretty fundamental choice that determines what skills you level, it wouldn't really work if had to use the spear for hours
[QUOTE=Derpalicious;53169495]You might be right, but I don't think a lot of people are willing to play through hours of slog to get the fun weapons that really you should have had at the start.[/QUOTE] What's the point in having the best stuff right away, takes the survivng out of the game lol
[QUOTE=Linda,Octopus;53168945]He probably only played the first hour and then quit the game like every other "big" youtube reviewer, not to mention the same old "put fences up and poke" excuse regarding them being shit and uncreative at the combat.[/QUOTE] I've seen this argument being used a lot, but I went and looked up the arsenal Survive gives you. Surely, if people keep claiming the "poke spear through fence" criticism is purely tied to lack of creativity and "being shit", then surely there must be something I'm not seeing. Except [I]everywhere I've looked[/I] the results are the same: the majority of the gadgets and weapons from MGS V are gone. Instead, you get a relatively short list of melee weapons and rather than present legitimately different playstyles they seem to be mostly about whether you'd rather wait for zombies to break through the fences you built or if you'd rather start attacking them through it. All the footage I've seen of the game, including from people who use all of the tools at their disposal, involve the exact same strategy: build fences, wait for zombies to pile up near the fences which they basically gravitate towards, and either poke at them with a spear/some ranged weapon, or smash them with any other melee weapon once they're at range. Not to mention that, for all intents and purposes, poking enemies through a fence seems to actually [I]be[/I] the optimal way of playing the game: you are extremely fragile and being able to take on enemies from a distance without actually consuming ammo and without risking to take damage is going to be considerably better than the other awfully slow and clunky melee options you have. This is for all intents and purposes a gutted version of MGS V where most of the fun features that were in the previous title are no longer present. [editline]1st March 2018[/editline] Also holy fuck I've rarely seen a game be quite so obnoxious with its resource systems than this one. If you start running low on Oxygen (read: below 40%) the AI cunt does not stop fucking telling you how to get more oxygen. If you fucking run for too long the AI reminds you to stop sprinting. It's like they saw the repetitive radio messages in MGS V and went "you know what, Ocelot telling you about attack helicopters wasn't nearly annoying enough, let's make [I]everything[/I] have an annoying radio message". [editline]1st March 2018[/editline] Not even going to comment on the gall you gotta have to claim that people who have played the fucking game and played most if not all of the previous MGS games to completion are just [I]too shit at the game[/I] to truly appreciate the gameplay variety. If they didn't like the game, it [I]must[/I] mean they're trash and haven't actually played enough of it! that's the [I]only logical explanation[/I] to the game being received mostly as a mediocre, subpar or outright bad game. Like, fuck, Angry Joe's actually one of the few reviewers you can trust with playing a game the whole way through before making a review, hence why he tends to take a while on most RPGs, and yet people are still accusing him of not playing the game through. [editline]1st March 2018[/editline] [QUOTE=MightyLOLZOR;53168428]I'd rather hear Delrith's opinion tbh. He seemed pretty far along in the few co-op clips they showed, and had some high level gear. Every clip Joe showed was in the beginning tutorial area, with the gear you start out with. Did he even finish the game?[/QUOTE] [media]https://twitter.com/AJSADelrith/status/967550835038281728[/media]
[QUOTE=Ganerumo;53170304]I've seen this argument being used a lot, but I went and looked up the arsenal Survive gives you. Surely, if people keep claiming the "poke spear through fence" criticism is purely tied to lack of creativity and "being shit", then surely there must be something I'm not seeing. Except [I]everywhere I've looked[/I] the results are the same: the majority of the gadgets and weapons from MGS V are gone. Instead, you get a relatively short list of melee weapons and rather than present legitimately different playstyles they seem to be mostly about whether you'd rather wait for zombies to break through the fences you built or if you'd rather start attacking them through it. All the footage I've seen of the game, including from people who use all of the tools at their disposal, involve the exact same strategy: build fences, wait for zombies to pile up near the fences which they basically gravitate towards, and either poke at them with a spear/some ranged weapon, or smash them with any other melee weapon once they're at range. Not to mention that, for all intents and purposes, poking enemies through a fence seems to actually [I]be[/I] the optimal way of playing the game: you are extremely fragile and being able to take on enemies from a distance without actually consuming ammo and without risking to take damage is going to be considerably better than the other awfully slow and clunky melee options you have. Like, fuck, Angry Joe's actually one of the few reviewers you can trust with playing a game the whole way through before making a review, hence why he tends to take a while on most RPGs, and yet people are still accusing him of not playing the game through.[/QUOTE] I mean, yeah, poking things through a fence works fine if you really want to minmax your resources (which really isn't necessary because the resources to make most things really aren't rare at all and you build up a large stock really quickly), but when you get halfway through the game and they start throwing in enemies that [I]jump over your fences[/I], shoot mortars from a distance, and instantly destroy any defences they come into contact with, the strategy really doesn't cut it. If you think all this game has you dealing with is shamblers shuffling into fences, I really don't think you've seen much of what the game has to offer at all, and neither has Joe.
playing the 'ol pokey fence is boring so go grab yourself a good machete and cut the bitches up like frank jaeger
Leading enemies to your fence is honestly the LAST thing you want to do. Especially in co-op. You want to kill them before they can get to the barricades so they don't destroy them and get to the digger.
[QUOTE=Ganerumo;53170304]Like, fuck, Angry Joe's actually one of the few reviewers you can trust with playing a game the whole way through before making a review, hence why he tends to take a while on most RPGs, and yet people are still accusing him of not playing the game through.[/QUOTE] the simple fact that the only footage joe showed of him playing is from the tutorial, yet endgame stuff like coop and subclasses was shown through his friend's footage is pretty damning evidence that he never got past the tutorial nor finished the game. [editline]1st March 2018[/editline] also standing behind a fence and poking is a noobtrap like i told you before. if you're doing that in normal or hard you're going to get overrun and your digger will take damage.
[QUOTE=BeardyDuck;53170525]the simple fact that the only footage joe showed of him playing is from the tutorial, yet endgame stuff like coop and subclasses was shown through his friend's footage is pretty damning evidence that he never got past the tutorial nor finished the game. [editline]1st March 2018[/editline] also standing behind a fence and poking is a noobtrap like i told you before. if you're doing that in normal or hard you're going to get overrun and your digger will take damage.[/QUOTE] You don't need to finish a game to give a honest review about your experience and thoughts with it. I don't need to finish hunt down the freeman in it's entirety to tell it's shit, I can play it for 10 minutes and tell you it's a waste of time, same goes with Metal Gear Survive.
If a game takes more than an hour for you to supposedly start enjoying the game, then it probably isn't a good game. Good games are fun in the opening hours and even more fun in the closing hours.
[QUOTE=omarfr;53170787]If a game takes more than an hour for you to supposedly start enjoying the game, then it probably isn't a good game. Good games are fun in the opening hours and even more fun in the closing hours.[/QUOTE] There are a huge number of games which take multiple hours to start going. MGSV takes well over a hour before you get to the first mission in Afghanistan. All the reviews I've seen have said that the only strategy is to hide behind fences poking shit, but I never even bothered to do that because it seemed slow and ineffective. You can't blame the game if you're going to be unimaginative and only try on thing for over a hour.
This reminded me of how much fun I had with MGSV. First MG game I played due to not having consoles growing up, and it was great. Should probably go back and finish it actually. Only got to like 50%~ done before I just went to other junk like I normally do. Not too interested in MG:S, just not my type of game really.
[QUOTE=omarfr;53170787]If a game takes more than an hour for you to supposedly start enjoying the game, then it probably isn't a good game. Good games are fun in the opening hours and even more fun in the closing hours.[/QUOTE] never forget mgs5's hour of hospital intro
Except for replay value, I have nothing against long intros. And I agree games shouldn't take hours until you start enjoying them. I enjoyed MGSV more during the intro than the main game (I never beat it), because it felt more unique than the rest and closer to previous MGS titles.
...Or Kingdom Hearts 2 with it's unskippable 4 hour long tutorial
[QUOTE=Zeos;53172521]...Or Kingdom Hearts 2 with it's unskippable 4 hour long tutorial[/QUOTE] More like 3 hours, and unlike, say, Final Fantasy VII's Midgar, you can skip cutscenes to zoom right through the story bits if you really want to get it over with as soon as possible. Though I guess that comparison isn't the best since a lot of people thought Midgar was the best part of FF7.
[QUOTE=MightyLOLZOR;53168428]I'd rather hear Delrith's opinion tbh. He seemed pretty far along in the few co-op clips they showed, and had some high level gear. Every clip Joe showed was in the beginning tutorial area, with the gear you start out with. Did he even finish the game?[/QUOTE] If someone's been playing a game until a far level, they're obviously going to like it. Otherwise, why would they spend so much time on it? If I want to know if a game is worth buying or not, I'm not going to be listening to people who spend that much time on it. The only reason you would listen to such a person is if you've already decided to buy the game and you just want someone to validate your decision. The people who do this are also typically the people who will rip into anyone saying the game is shit.
[QUOTE=Scratch.;53171263]never forget mgs5's hour of hospital intro[/QUOTE] Are you saying that wasn't supposed to be fun?
[QUOTE=V12US;53173369]If someone's been playing a game until a far level, they're obviously going to like it. Otherwise, why would they spend so much time on it? If I want to know if a game is worth buying or not, I'm not going to be listening to people who spend that much time on it. The only reason you would listen to such a person is if you've already decided to buy the game and you just want someone to validate your decision. The people who do this are also typically the people who will rip into anyone saying the game is shit.[/QUOTE] are you seriously saying reviewers shouldn't finish the game before reviewing it?
[QUOTE=BeardyDuck;53173427]are you seriously saying reviewers shouldn't finish the game before reviewing it?[/QUOTE] I'm saying you don't need to put in a ton of hours to tell if a game is shit or not. You don't want a review. You already bought the game. You just want someone to validate you. Well tough luck. This game is garbage, Konami is garbage, and if you defend this kind of garbage, then it's fanboys like you who are the reason we cannot have nice things.
[QUOTE=V12US;53173480]I'm saying you don't need to put in a ton of hours to tell if a game is shit or not. You don't want a review. You already bought the game. You just want someone to validate you. Well tough luck. This game is garbage, Konami is garbage, and if you defend this kind of garbage, then it's fanboys like you who are the reason we cannot have nice things.[/QUOTE] i honestly don't give a shit if people hate it [b]because they don't enjoy the mechanics.[/b] what bothers me is when people quite obviously misconstrues information, sometimes even outright lying, to get clicks because it's the easy thing to do, let alone a reviewer doing it.
[QUOTE=Scratch.;53171263]never forget mgs5's hour of hospital intro[/QUOTE] [QUOTE=Zeos;53172521]...Or Kingdom Hearts 2 with it's unskippable 4 hour long tutorial[/QUOTE] MGS5 opening was still entertaining though and you knew it wasn't the main mechanics of the game to be just walking around. Where as MGS:S you start playing the actual game and it's not entertaining Kingdom Hearts 2 had a shitty intro but the mechanics were still fun.
MGSV intro would was alright although forcing you to play it twice was pretty dumb IMO.
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