• Play As An Individual Soldier Among Tens Of Thousands
    31 replies, posted
[video=youtube;L1WFa83eySk]https://www.youtube.com/watch?v=L1WFa83eySk[/video] So this looks really awesome.
Those soldiers are surprisingly well detailed for how many there are. I wonder how they pulled that off.
There's even more troops than there are in a TW game. That's nuts
Is this the same game with the Santa/penguin battle?
[QUOTE=Dirty_Ape;51877098]Those soldiers are surprisingly well detailed for how many there are. I wonder how they pulled that off.[/QUOTE] Most likely instancing as they all are same model He sounds like a slightly smoother yandere sim dev
looks boring
is the gameplay only attacking and waiting?
[QUOTE=autodesknoob;51877151]is the gameplay only attacking and waiting?[/QUOTE] There is currently no game per se, it's mostly a tech demo.
[QUOTE=Dirty_Ape;51877098]Those soldiers are surprisingly well detailed for how many there are. I wonder how they pulled that off.[/QUOTE] The soldiers don't cast shadows, reflections are a simple cubemap texture, the environment is really simple, and possibly using DX12 or Vulkan for the insane drawcount.
Shit it cutoff before i could see if blue bucket head niggas succeeded in taking over Jerusalem.
It would be better if the combat was more like Dynasty Warriors to be honest. I could see that being hella fun. In its current state it looks like the fun would teeter off in a matter of hours, if that.
I want something like this but with modern weapons, armor and vehicles duking it out over a fully destructible town.
I don't think the focus is on controlling individual soldiers, really. More about simulating really large battles and unit compositions.
[QUOTE=Rich209;51877285]It would be better if the combat was more like Dynasty Warriors to be honest. I could see that being hella fun. In its current state it looks like the fun would teeter off in a matter of hours, if that.[/QUOTE] you being the one ultra powerful thing that decides the entire battle is boring in its own right. Sometimes it's just fun to set up weird scenarios and see who comes out on top. Maps with chokepoints, historically accurate maps, balances of who has archers/cavalry/etc. It's a neat [I]simulator [/I]game, not an action game
[QUOTE=rndgenerator;51877129]Most likely instancing as they all are same model He sounds like a slightly smoother yandere sim dev[/QUOTE] This and LOD Models
I love how the dead bodies start piling up and they continue to fight on top of the mounds.
[QUOTE=Rich209;51877285]It would be better if the combat was more like Dynasty Warriors to be honest. I could see that being hella fun. In its current state it looks like the fun would teeter off in a matter of hours, if that.[/QUOTE] This actually kinda made me think of Dynasty Warriors as well, especially the part where he mentioned that you could use a normal soldier to distract troops and lead them into an ambush since there are a few missions that have you do that. I wouldn't want the whole ability to wipe the map clean like you can in Dynasty Warriors, but if you could at least do combos with normal attacks and strong attacks, it would be cool. I'm more interested in if you'll actually be able to set-up ambushes by picking what troops you want and where you'd want them to go before a battle, and set a time-line of when you want what group of troops to go where.
[QUOTE=NeverGoWest;51877296]I want something like this but with modern weapons, armor and vehicles duking it out over a fully destructible town.[/QUOTE] Imagine it being WWI themed with that tech applied going over the top with [i]thousands[/i] of troops with mountains of corpses
Warhammer 40k mods when?
[QUOTE=NeverGoWest;51877296]I want something like this but with modern weapons, armor and vehicles duking it out over a fully destructible town.[/QUOTE] They got WWII dudes so they might add more stuff to your liking. [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/100599804015969600/E1708C7A2E066CA6E96D89177602F6D87B8BB68B/[/IMG][/QUOTE]
[QUOTE=NeverGoWest;51877296]I want something like this but with modern weapons, armor and vehicles duking it out over a fully destructible town.[/QUOTE] Basically World in Conflict with this tech then, which would be amazing.
[QUOTE=lonefirewarrior;51878071]They got WWII dudes so they might add more stuff to your liking.[/QUOTE] I really want to see a massive Napoleonic line battle at some point.
I hope EBS comes with mod tools to customize everything.
Right, can they just get on with recreating D-Day.
the game seems like it will function only as a novelty. the will to play the game is very likely to wear off after not a very long amount of time because the entire game is centered around a gimmick that's a gimmick because it [I]looks[/I] cool. once you know that your entire game is centered around looking cool, you know that the replayability of the game will wear off after a very short amount of time. it's kind of like a particle simulator in that you can do a lot with it, but in the sense that you can do a lot of things to make it look cool [I]in different ways because it's merely a simulation where there is no objective.[/I] i can say for certain that a simulation like this draws a fine line between a game and a simulation; simulations are for being cool to look at; games are for being fun to play. this "game" is a simulation because its purpose only matches the former.
Pretty much. But, It looks more like a tech demo than a game, this is more of a presentation of a new feature than it is an E3 style presentation. I could imagine the developer will be adding a lot of significant features in the future.
This looks cool, but I don't see the appeal over something like Mount and Blade.
I agree that it's more of a tech demo than anything.I'd still buy it as long is it isn't more than $10 since one of my favorite things to do in Total War was just load up as many bot slots as possible, give them max money, and just watch them brawl it out. (That flat grassy plain in Rome Total War brings back memories)
I think that the fact that it's a Tech Demo is pretty good - this technology can then be applied after this proper example, to a variety of games. Having Mount & Blade not shit itself the moment you reach 200 units total would be wonderful, and then there is additional benefits of mass AI, which is substantially useful for games that would drop players against such overwhelming odds, alongside other AI controlled units. For example, a game that combines the ideas of Titanfall and Battlefield - you have 64 humans playing on the field, with each player getting support from 9 AI squadmates.
I mean the graphical stuff can be handled well with smart methods of reducing draw count, like instancing, removing major graphical effects like AO, AA, even normal mapping, and by keeping geometry simple. What I'm impressed and intrigued by is how the game handles so many individual units from a processing standpoint. Total War games can look great, like TW Warhammer, but a good GPU won't break a sweat because the game is so CPU intensive that it throttles frame rate. I'm interested to see what core concepts are keeping CPU usage decent for so many uniquely units with corpse "physics." (Even with relatively little complex AI overhead (like morale, formations, etc.))
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