• Skywind - 'Prevalence' (June 2016 Progress Update)
    25 replies, posted
[video=youtube;KB_ldn6JQ0o]https://www.youtube.com/watch?v=KB_ldn6JQ0o[/video]
Whoa. Really liking what they showed here, because originally it looked very ugly and messy.
tbh it would be a huge mistake for Bethesda to not hire these guys to the point where it would actually be laughable if they fuck up the opportunity of scooping them up before someone else does.
This is incredibly impressive. Bethesda made the right choice to support modders, unlike many companies that would take this down immediately.
[QUOTE=usaokay;50467696]imo this mod should be free for its first release, but payable down the line as the devs are continually improving it similar to how Black Mesa was handled[/QUOTE] Paid mods is a bad idea and sets a bad precedent. Patreon is a much better idea.
I bet this mod is going to be better than Skyrim itself.
[QUOTE=ForgottenKane;50467884]Paid mods is a bad idea and sets a bad precedent. Patreon is a much better idea.[/QUOTE] ...this is a full game using the skyrim engine, not a mod
This is reaching the point of looking like a first-party expansion pack for the game, I tell you.
Shame they're limited by the engine...it's really showing the age.
[QUOTE=ForgottenKane;50467884]Paid mods is a bad idea and sets a bad precedent. Patreon is a much better idea.[/QUOTE] Nah its bad when you start hawking off shit weapons and outfits for 5 bucks a piece. If it encouraged more content creation like this I'd be all for it Their really isn't a centralized team for this anyway, a lot of the assets are contributed from nexus modders and stuff and their paranoid as fuck about a DMCA from Beth so I doubt theirs gonna be any money involved
The number of authors involved in this project would make any kind of funding scheme a nightmare to deal with. Better to just leave it free.
[QUOTE=IrishBandit;50468308]The number of authors involved in this project would make any kind of funding scheme a nightmare to deal with. Better to just leave it free.[/QUOTE] Yeah, what people don't understand is that this isn't just a small team, though it does have a team, it's [B]tons [/B]of people working together and supplying their time and energy to create it, modeling, texture work, voice work, animations, scripting, it's all from tons of different people. As you say, it would be hell trying to get funds behind something like that, because this is a HUGE collaborative effort, which btw, if any of you want to apply to help, you can. [url]https://tesrenewal.com/forums/skywind-development-forums[/url]
It's weird that you can clearly tell it's Skyrim despite all of the content being completely different from the base game. It's the same way with Source Engine games (except with Titanfall).
[QUOTE=Mastermind of42;50468356]It's weird that you can clearly tell it's Skyrim despite all of the content being completely different from the base game. It's the same way with Source Engine games (except with Titanfall).[/QUOTE] Titanfall was a Source game?!
[QUOTE=Lord of Boxes;50468379]Titanfall was a Source game?![/QUOTE] Yeah they chose to develop Titanfall on a modified version of the source engine after witnessing how well Portal 2 ran on the PS3, it also gave them the capability to get Titanfall running at 60FPS on consoles.
Titanfall was a source game but they stripped out and replaced some of the graphics and lighting systems with their own so its harder to tell.
As amazing as the work that has gone into the visuals is one of the things that strikes me some about this mod is the high quality soundtrack behind it, [video=youtube;SW_ww-gb1B4]https://www.youtube.com/watch?v=SW_ww-gb1B4[/video] I mean seriously that's an orchestra (or is it?) that shit is expensive, how do they get it?
[QUOTE=NixNax123;50467949]...this is a full game using the skyrim engine, not a mod[/QUOTE] It's still a mod, of the "total conversion" type which makes it okay to pay for.
[QUOTE=Mastermind of42;50468356]It's weird that you can clearly tell it's Skyrim despite all of the content being completely different from the base game. It's the same way with Source Engine games (except with Titanfall).[/QUOTE] And how you could instantly tell that a game used UE3. Something about the lighting and reflections just instantly make it obvious.
[QUOTE=Xubs;50468755]Black Mesa isn't an example of a paid mod because when it went paid it became standalone, requiring no other game to be owned to buy and play. It's exactly the same thing as what happened to Counter Strike many years ago. When usaokay is referring to Skywind being handled "similar to how black mesa was handled", he is referring to this. Mods require another game to be owned to be a mod, Black Mesa's retail version does not and is thus no longer a mod, and usaokay is proposing that Skywind would not either.[/QUOTE] Again, it's already been mentioned, the problem with this is, unlike Black Mesa, it's not just a single team working on it, it's a bunch of people from everywhere working together. You can't really monetize something like this because so many people are involved, it's different in that respect. I would have liked to see Bethesda take the Valve approach though and take the original idea, what they originally started with and give then a freaking budget and hire the guys who started the project to begin with! Because Bethesda could have very well have made this an expansion pack.
[QUOTE=J!NX;50467658]tbh it would be a huge mistake for Bethesda to not hire these guys to the point where it would actually be laughable if they fuck up the opportunity of scooping them up before someone else does.[/QUOTE] BGS is [B]extremely[/B] conservative about hiring. If anyone hires a large volume of people who worked on this, it won't be Bethesda. Last I checked, BGS's staff has only grown by about 5% since Skyrim's release.
Sorry, you need to Log In to post a reply to this thread.