• Nerd³ Hates... RollerCoaster Tycoon World Beta
    11 replies, posted
[video=youtube;K9SVL9FTa1M]https://www.youtube.com/watch?v=K9SVL9FTa1M[/video]
People were defending this game pretty hard on Reddit. Stating that this is a beta and that the gold master/release version is going to be a lot better. Well the game is just 5 weeks away from release so i doubt it... Anyway, looking forward to [URL="https://www.planetcoaster.com/"]Planet Coaster[/URL] (Q4 2016) Edit: Advantage that this game has is that it has Workshop support and according to the developers the community can access a lot of the game to customize. So the community probably has to fix the game after launch..
I've heard it's just a Beta release for the RollerCoaster builder (which apparently wasn't that good either tho) and that there was a lot of stuff disabled in the game files, but it didn't even look like it had been properly stripped-down for that purpose, and some stuff like the lacking options menu just isn't acceptable whether it's a simplified build or not. If that's the kind of convoluted half-finished state of the game, it would seem like a much wiser decision to give it to dedicated alpha/beta testers. Not exactly confidence-inspiring stuff here, not sure why they went ahead and made it public. Then again, apparently the game's been in development hell for quite a while and switched dev teams multiple times, so maybe they were just running out of funding, decided to focus on the rollercoaster tech (I mean it's in the game's title), and this is more or less what people will be getting.
[QUOTE=Marik Bentusi;49077629]I've heard it's just a Beta release for the RollerCoaster builder (which apparently wasn't that good either tho) and that there was a lot of stuff disabled in the game files, but it didn't even look like it had been properly stripped-down for that purpose, and some stuff like the lacking options menu just isn't acceptable whether it's a simplified build or not. If that's the kind of convoluted half-finished state of the game, it would seem like a much wiser decision to give it to dedicated alpha/beta testers. Not exactly confidence-inspiring stuff here, not sure why they went ahead and made it public. Then again, apparently the game's been in development hell for quite a while and switched dev teams multiple times, so maybe they were just running out of funding, decided to focus on the rollercoaster tech (I mean it's in the game's title), and this is more or less what people will be getting.[/QUOTE] Nvizzio got their hands on the game a few months ago in May. Area 52 was the previous developer and the ones responsible for making the horrid looking RCTW version as seen in the trailer below which has me suspecting on that Nvizzion wiped everything and started from scratch which would mean they made the current RCTW version only in a couple of months time. Guessing the publisher is poking them to hurry up and release the game this Christmas because its already taking too long. [video=youtube;1FhRjBMrhgk]https://www.youtube.com/watch?v=1FhRjBMrhgk[/video]
Nobody should be expecting a good game to come from modern Atari. Even their Flashback consoles have been lackluster since the second.
It's a shame that such a beloved franchise goes down the drain.
[img]http://i.imgur.com/U59arjI.png[/img] [img]http://i.imgur.com/IpmKYyL.png[/img]
That water simulation is actually quite impressive, you gotta give them that
Honestly it doesn't look that bad. It just seems like he's trying to hate on it for the sake of hating it. He spends like 90% of the video nitpicking about minor graphical glitches like tree LODs or cars in the parking lot not having detail. The last 10% he actually talked about the game itself, and had some points that seem like quick, easy fixes like adding snapping and draggable fences. The roller coaster build tools do seem awkward without snapping, but he again nitpicks about minor things, like graphical glitches and odd build angles. He spends majority of the video hating it because it doesn't look pretty instead of how it plays. The game just looks like Cities Skyline: Roller Coaster Edition.
[QUOTE=KillerJaguar;49078060]Honestly it doesn't look that bad. It just seems like he's trying to hate on it for the sake of hating it. He spends like 90% of the video nitpicking about minor graphical glitches like tree LODs or cars in the parking lot not having detail. The last 10% he actually talked about the game itself, and had some points that seem like quick, easy fixes like adding snapping and draggable fences. The roller coaster build tools do seem awkward without snapping, but he again nitpicks about minor things, like graphical glitches and odd build angles. He spends majority of the video hating it because it doesn't look pretty instead of how it plays. The game just looks like Cities Skyline: Roller Coaster Edition.[/QUOTE] The thing is, though, it doesn't look good. It doesn't look like a $60 game. And that goes beyond just not having an options menu or clunky controls. The coaster building looks pretty garbage for a game about coaster building, the art style doesn't match any of the other RCT games at all, and it just generally doesn't have the style or quality of something like RCT3, let alone what a proper roller coaster building game should have. It's not a good game, any way you spin it. It's rushed, unfinished, and fundamentally broken. And that's not going to improve in five weeks.
[QUOTE=KillerJaguar;49078060]Honestly it doesn't look that bad. It just seems like he's trying to hate on it for the sake of hating it. He spends like 90% of the video nitpicking about minor graphical glitches like tree LODs or cars in the parking lot not having detail. The last 10% he actually talked about the game itself, and had some points that seem like quick, easy fixes like adding snapping and draggable fences. The roller coaster build tools do seem awkward without snapping, but he again nitpicks about minor things, like graphical glitches and odd build angles. He spends majority of the video hating it because it doesn't look pretty instead of how it plays. The game just looks like Cities Skyline: Roller Coaster Edition.[/QUOTE] The developers said that the beta's can be used to further promote the game. This beta was meant to promote the coaster designing and exactly that failed, i am in the beta as well and the coaster designing is awkward, the way the game rates the coaster on excitement/intensity makes no sense, the UI is bugged, it is awkward to finetune the coaster properly and it seems there are a few errors regarding gravity, making the coaster do a barrel roll increases the speed of the cart even when it goes upward. [editline]8th November 2015[/editline] People are bitching about this game and they are damn right, this is not worth 60$ at all. Sadly i cannot refund the game but that really made me try to like this game but i just can't. Besides building coasters i tried to create a nice looking environment but after placing a few objects and trees i already notice my framerate dropping.
[QUOTE=KillerJaguar;49078060]Honestly it doesn't look that bad. It just seems like he's trying to hate on it for the sake of hating it. He spends like 90% of the video nitpicking about minor graphical glitches like tree LODs or cars in the parking lot not having detail. The last 10% he actually talked about the game itself, and had some points that seem like quick, easy fixes like adding snapping and draggable fences. The roller coaster build tools do seem awkward without snapping, but he again nitpicks about minor things, like graphical glitches and odd build angles. He spends majority of the video hating it because it doesn't look pretty instead of how it plays. The game just looks like Cities Skyline: Roller Coaster Edition.[/QUOTE] Can't really nitpick how something plays when there isn't anything to actually play...
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