• nVidia TurfEffects creates realistic grass
    89 replies, posted
[video=youtube;kLVa0NOFdwM]http://www.youtube.com/watch?v=kLVa0NOFdwM[/video] 1 million blades of grass in 1 ms with a single gtx 680.
That's the kind of shit I thought was gonna be a standard in 50 years 5 years ago.
And then it will run like shit unless you have an nVidia GPU
That's pretty awesome. Now those Euclideon guys can't boast about their fancy grass anymore. :v: [QUOTE=Adam.GameDev;46319076]And then it will run like shit unless you have an nVidia GPU[/QUOTE] Maybe it is time for amd to do something more than hair? Nvidia are so evil for creating something and making sure it works best on their own hardware.
[QUOTE=CommanderPT;46319098] Maybe it is time for amd to do something more than hair?[/QUOTE] wouldn't that just worsen the situation so to say? I don't want to feel like I have to buy a nvidia GPU to make use of nvidia's "exclusive" stuff (unless you can tolerate subpar performance with AMD), and I wouldn't be very happy if I felt that way about AMD too [QUOTE=CommanderPT;46319098]Nvidia are so evil for creating something and making sure it works best on their own hardware.[/QUOTE] correct me if I'm wrong, but I'm fairly sure nvidia hasn't opened up to let AMD utilize their technology at all
[QUOTE=PredGD;46319110]wouldn't that just worsen the situation so to say? I don't want to feel like I have to buy a nvidia GPU to make use of nvidia's "exclusive" stuff (unless you can tolerate subpar performance with AMD), and I wouldn't be very happy if I felt that way about AMD too[/QUOTE] Yeah it sucks that they do have their own exclusive tech. But you can't really blame either company for prioritizing their own products first.
did he just call it "grass technology"
[QUOTE=CommanderPT;46319098]Maybe it is time for amd to do something more than hair?[/QUOTE] [url=http://www.pcper.com/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux]Reportedly, they are.[/url]
It would be quite silly if nvidia would always pass it on to AMD. It might be beneficial for the customer, but in a business environment it is nonsensical to give your competitor technology made by your R&D department.
[QUOTE=Daemon White;46319155][url=http://www.pcper.com/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux]Reportedly, they are.[/url][/QUOTE] Good, having open API's is great for the consumers. Withholding certain eye-candy from consumers just because they purchased a different brand of gpu is silly.
This looks sweet.
[I]Holy shit[/I]
[QUOTE=PredGD;46319110] correct me if I'm wrong, but I'm fairly sure nvidia hasn't opened up to let AMD utilize their technology at all[/QUOTE] Why would they ever? They have absolutely no obligation to do so. They spent the money they earned into making certain tech, why should they allow a competitor to use it? "It's bad for consumers" No it is not. If you like a product from a certain company, you buy from that company, you don't tell that company to make their product open to the competition for copying. That's free market and competition.
my card can barely the video
[QUOTE=CommanderPT;46319118]Yeah it sucks that they do have their own exclusive tech. But you can't really blame either company for prioritizing their own products first.[/QUOTE] But it makes it more difficult for this stuff to get fully implemented into games if you need a specific brand of GPU to run it.
[QUOTE=acds;46319299]Why would they ever? They have absolutely no obligation to do so. They spent the money they earned into making certain tech, why should they allow a competitor to use it? "It's bad for consumers" No it is not. If you like a product from a certain company, you buy from that company, you don't tell that company to make their product open to the competition for copying. That's free market and competition.[/QUOTE] The problem is mainly for developers, as in when using something exclusive to half of the market, you lose half of your potential customers. Developers are rarely willing to make that leap, which usually results in "PhysX" and such being used for largely trivial effects in games, rather than the leaps they could be making.
I hear alot of people saying nVidia are being asses by not making their technology public. Or when they have a deal with a publisher to implement stuff into their games that works only with their graphics cards (Like Watch Dogs & Assassin's Creed 4). But I really don't see why they should, they made the technology, they made the deal with the publishers. Isn't that how business works?
[QUOTE=MisterSjeiks;46319367]I hear alot of people saying nVidia are being asses by not making their technology public. Or when they have a deal with a publisher to implement stuff into their games that works only with their graphics cards (Like Watch Dogs & Assassin's Creed 4). But I really don't see why they should, they made the technology, they made the deal with the publishers. Isn't that how business works?[/QUOTE] because if nvidia never opens up, and all of their cool shit runs like total ass on amd, we're never going to see the tech reach its full potential. this grass will at most be used only for making a game pretty, we'll never actually see it as a gameplay feature like they were talking about because no dev would implement a core game feature that half of their audience won't be able to use at all
I'd imagine AMD would come along with something like this but based on OpenCL instead [editline]24th October 2014[/editline] Weren't Havok porting their physics engine to OpenCL? [editline]24th October 2014[/editline] [QUOTE=CommanderPT;46319098]Nvidia are so evil for creating something and making sure it works best on their own hardware.[/QUOTE] I'd say nVidia are more evil for trying to push this as a 'gameplay feature', when it will only work on their cards when they could have made it work on OpenCL or DirectCompute, which would make it work for everyone
Pretty sure it uses DirectCompute just like Hairworks so it will run fine on Nvidia, AMD and even Intel GPUs. (probably not so fine on Intel, but it'll still run) There wasn't any outrages about CoD Ghosts Hairworks being too heavy on AMD so I think all is fine for those that have AMD.
[QUOTE=MisterSjeiks;46319367]I hear alot of people saying nVidia are being asses by not making their technology public. Or when they have a deal with a publisher to implement stuff into their games that works only with their graphics cards (Like Watch Dogs & Assassin's Creed 4). But I really don't see why they should, they made the technology, they made the deal with the publishers. Isn't that how business works?[/QUOTE] It wouldn't bother me as much if that was simply the case, however if a company uses NVidia's technology in their games, they are not allowed to let AMD to implement their own features so you have a game that will only allow NVidia features while AMD is left behind to suffer performance issues.
[QUOTE=Daemon White;46319562]It wouldn't bother me as much if that was simply the case, however if a company uses NVidia's technology in their games, they are not allowed to let AMD to implement their own features so you have a game that will only allow NVidia features while AMD is left behind to suffer performance issues.[/QUOTE] I hope you aren't getting that information from Richard Huddy.
[QUOTE=Profanwolf;46319358]The problem is mainly for developers, as in when using something exclusive to half of the market, you lose half of your potential customers. Developers are rarely willing to make that leap, which usually results in "PhysX" and such being used for largely trivial effects in games, rather than the leaps they could be making.[/QUOTE] The problem is, companies won't invest the required money for it if it doesn't benefit them first and foremost (bonus points for hurting competitors). Even if the company wants to, usually investors won't be happy. A lot of stuff from Nvidia does work on AMD cards though, but not directly, for example UE4 uses PhysX for physics, and you can use the NVIDIA APEX tools for destruction and cloth, which in UE4 will then run on both Nvidia and AMD. Of course, the tools still only work if you got an Nvidia GPU, but the end result can be used by anyone. Obviously if we all could get it it would be great as we would see a lot more use for it, but I doubt Nvidia would invest so much into it if it wasn't purely for their own profit.
[QUOTE=acds;46319601]The problem is, companies won't invest the required money for it if it doesn't benefit them first and foremost (bonus points for hurting competitors). Even if the company wants to, usually investors won't be happy. A lot of stuff from Nvidia does work on AMD cards though, but not directly, for example UE4 uses PhysX for physics, and you can use the NVIDIA APEX tools for destruction and cloth, which in UE4 will then run on both Nvidia and AMD. Of course, the tools still only work if you got an Nvidia GPU, but the end result can be used by anyone. Obviously if we all could get it it would be great as we would see a lot more use for it, but I doubt Nvidia would invest so much into it if it wasn't purely for their own profit.[/QUOTE] [URL="https://forums.unrealengine.com/showthread.php?7247-Nvidia-GameWorks-in-UE4&p=60203&viewfull=1#post60203"]Currently in UE4 NO PhysX or APEX feature uses the GPU.[/URL]
[QUOTE=alien_guy;46319591]I hope you aren't getting that information from Richard Huddy.[/QUOTE] Yeah, I probably was. Looking more into this NVidia vs AMD shit now before I potentially wreck myself.
[QUOTE=Daemon White;46319636]Yeah, I probably was. Looking more into this NVidia vs AMD shit now before I potentially wreck myself.[/QUOTE] Neither Huddy or Tom Petersen are really trustworthy on the matter. Unless a dev shows their contract I wouldn't put any weight on Huddy's claims.
[QUOTE=alien_guy;46319632][URL="https://forums.unrealengine.com/showthread.php?7247-Nvidia-GameWorks-in-UE4&p=60203&viewfull=1#post60203"]Currently in UE4 NO PhysX or APEX feature uses the GPU.[/URL][/QUOTE] Never said they did.
[QUOTE=acds;46319645]Never said they did.[/QUOTE] "NVIDIA APEX tools for destruction and cloth, which in UE4 will then run on both Nvidia and AMD" What did you mean by that then
[QUOTE=alien_guy;46319648]"NVIDIA APEX tools for destruction and cloth, which in UE4 will then run on both Nvidia and AMD" What did you mean by that then[/QUOTE] The APEX tools used to create destructible meshes and cloth create results that work within UE4 on both AMD and Nvidia. I have a Nvidia GPU, I can make stuff with those APEX tools, which are compatible with UE4, then the game I make with them will run on both AMD and Nvidia.
I was apparently reporting Robert Hallock with the whole dispute on Ubisoft, essentially. Watch_Dogs and Black Flag were being prime examples of that war. Black flag had interactive particles put in on a patch. I couldn't see the option though because I had an AMD card. It also had TXAA disabled / hidden from me in the options as well. Same for Watch_Dogs.
Sorry, you need to Log In to post a reply to this thread.