• Mighty No. 9 Delayed Again. Again.
    50 replies, posted
[url]https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1473777[/url] [QUOTE]To the fans eagerly awaiting the release of Mighty No. 9, Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release. The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff. Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms. Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016. For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release. Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years. Keiji Inafune[/QUOTE]
It has matchmaking?
This game is going to Suuuuuuuuuuuuuuuccccccccccccckkkkkkkkkk....
as much as I agree with delaying a game to improve it, I'm pretty sure they're outsourcing a huge amount of the work anyways since they have like 1 programmer on the entire team, and their red ash game they kickstarted is being outsourced for sure as much as a single programmer and one level designer can accomplish, unless they are really good programmers and actually care, it's going to be an extremely under polished and boring game.
Thank God, I never funded this anyone who did can they ask for a refund?
yeah I'm really wondering if I can get a refund at this point
I almost forgot that this game was going to be released in Feb. [T]https://pbs.twimg.com/media/CZlUPgjWwAEm1cL.jpg:large[/T]
You can argue that delays are unacceptable or should've been accounted for or whatever, but if they'd shipped with an utterly broken multiplayer function instead, it'd mark the project as a failure once and for all. If they delay it and when it finally comes out it's [I]good[/I], people will eventually forget how long it took to release because now it's out. If it ships and it sucks that's its reputation forever. The anticipation is already there as seen here:[QUOTE=OmniConsUme;49605371]This game is going to Suuuuuuuuuuuuuuuccccccccccccckkkkkkkkkk....[/QUOTE] Look at the reputation AC: Unity has even after most of the launch-day bugs were fixed. It's the punchline for jokes and the go-to reference for releasing games before they're ready.
the sad thing is, is sometimes even with delays, games are released with massive bugs and game play issues and have huge problems regardless
This is fucking ridiculous. First they delay themselves from September release all the way into 2016 because they needed to finish up or polish the coding or something, and now it's been delayed again into a currently and completely unknown, nondescript time within Spring this year. [quote]The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other [b]stems from the fact that the engine we are using is no longer being updated[/b] which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff.[/quote] I knew they should've upgraded to Unreal Engine 4 at some point during development. More time on the development would at least be justified, but they decided to stick to Unreal Engine 3 and are doing a real bland job from what we've seen.
what a disaster
Oh my god. I'm never going to get my backer rewards at this rate :suicide:
I ended up forgetting to back this, turns out that wasn't such a bad thing after all
The more I see of this game the worse it looks to me.
I really wish I didn't pledge 60 bucks for this joke.
the more i hear about this game, the more i look in disgust. Inafune is just an artist for Mega Man, i doubt he programmed any of the games but may have had a hand in describing the possible mythos of the series which gameplay evolved from there. at least Yooka-Laylee and Bloodstained is doing pretty well so far, has lots of ambition, doesn't appear to use generic game engines and doesn't have any issues with neutrality yet. If Kojima didn't go with Sony, i would've wanted him to do something Boktai-like, seems like the latest thing to have someone who dislikes how their core company is treated or just spun off to make their own thing. MH9 is also kind of derivative, no doubt about it. even the general gameplay mechanics of Bloodstained is a metroidvania but the main guy is known for that stuff so that's acceptable. I just wonder does MN9 [I]really need[/I] a movie and animated series, plus Red Ash. they need to slow down a bit, Gunvolt won out because Mega Man Zero was outsourced to Inti Creates and was a good series because of it, MMZ and the first 3 Battle Network games thrived because they were either far enough in the future, had gameplay or far removed from over 10 years of MM lore that made them easily approachable that they could step around the Classic and X series', BN started to turn bad at 4 but only because the series became too much of a cashmaker and suffered for it but not before they finished the series with 6, Zero got better with each game then fell flat on it's face when they tried to go pseudo-Metroidvania with ZX before dieing with Advent. Star Force just suffered from being imbalanced but got better with the 2 later games, but Capcom tried too hard to monetize the series, the anime was trimmed down and pushed out online by cartoon network, and they tried to sell Wave Command codes for real money, before they just dummied them out from the EU version of 2 (we got no 3) and as a result made 3 a more inferior product. their final nail in the coffin was trying to crossover with the more popular Battle Network series but only being superficially a port of one of the weakest games in the series with minimal Star Force elements. being a remake of Battle Network 1. rather than 2, 3 or even something unique after 6. the only thing that got by uninjured during the whole Mega Man situation was the Zero Collection, barring being forced to stick with GBA dimensions is a compilation of the 4 games including E-reader cards. Mega Man Universe was basically Super Mario Maker with custom playable robot masters, Ryu and Arthur and got canceled, Mega Man Xover was a microtransaction cashgrab, and for some reason; canceled Legends 3 even though the reasons wasn't clear other than the prominantly heavy community imput.
Is Inafune japanese Schafer or is Schafer american Inafune? You decide.
What the hell is this game supposed to be about?
[QUOTE=Annoyed Grunt;49605866]Is Inafune japanese Schafer or is Schafer american Inafune? You decide.[/QUOTE] Inafune was always a producer for the Mega Man series, as well as Onimusha and Dead Rising. Sometimes he had director-like duties in a number of titles (mainly classic Mega Man games and the Legends series), but otherwise, as Hideki Kamiya once put it, Inafune is a great businessman. People took the quote out of context but Inafune is great at managing resources (usually) and selling a product or getting it made in the first place. Then again this is the same guy who got denied on games like Lost Planet and Dead Rising, and then put enough money to them in secret that Capcom was forced to greenlight both franchises. He's one shrewd fellow. Mighty No. 9 being poorly managed as a game is a problem more on the entire team and their overly-ambitious attempt due to kickstarter promises they probably shouldn't of made in the first place. [QUOTE=Antlerp;49605901]What the hell is this game supposed to be about?[/QUOTE] it's literally not-mega man. robots going haywire across the world, including a main line of mighty number robots. beck, the protagonist, is the one that hasn't gone insane, and thus he must fight to stop his fellow numbers and save the world.
:snip: i forgot there's no auto-merge in SH
why did i back this
[QUOTE=awcmon;49605454]yeah I'm really wondering if I can get a refund at this point[/QUOTE] do it and do it fast if you can [editline]25th January 2016[/editline] [QUOTE=LZTYBRN;49605689]I really wish I didn't pledge 60 bucks for this joke.[/QUOTE] Just be thankful you're not someone who payed $500+ for this, I can't speak for this game but for the new Castlevania spiritual successor ( Bloodstained: Ritual of the Night ) I saw people spend up to $10k.
"Mighty number Nein" mo like. Am I right lads?
ha ha, I see what you did there
[QUOTE=FruityFalcon;49605471]I almost forgot that this game was going to be released in Feb. [T]https://pbs.twimg.com/media/CZlUPgjWwAEm1cL.jpg:large[/T][/QUOTE] That seems sketchy as fuck. How do you shift from 2 weeks to a full quarter? Also didn't they simultaneously start yet another game?
I knew Megaman as a franchise was so dead it was rotting the moment Megaman Legends 3 got canned. So dead that not even its spiritual successors can get off the ground whatsoever. So dead that I don't think even Nintendo would want to touch it. Just... As much as it pains me to say, but... Put it all to rest, please.
[QUOTE=SuperDuperScoot;49606834]I knew Megaman as a franchise was so dead it was rotting the moment Megaman Legends 3 got canned. So dead that not even its spiritual successors can get off the ground whatsoever. So dead that I don't think even Nintendo would want to touch it. Just... As much as it pains me to say, but... Put it all to rest, please.[/QUOTE] Nintendo very much celebrated Mega Man with Smash Bros, he may not have a good moveset unless you really get used to it because they gimped him a bit too hard with attempts at utility but they really put a lot of love, care and attention into him. Mega Man fans would probably eat up whatever gets thrown their way unless it's another NES-style retro cash-in or a godawful mobile game again, and next year is the official 30th anniversary. With his comics officially shuttled last year into a premature death while Sonic continues on with two simultaneous streams of comics at the same time, and the only new title besides X-Over being the Legacy Collection which is literally just the six NES games packaged together with gallery stuff and extra time attack / challenge content, the [i]only thing on the way[/i] is a Mega Man cartoon next year. And if that flops, then Mega Man is probably dead.
This is the last pile of shit I'm funding on Kickscammer. Fuck it.
The amount of terrible business decisions makes me want to cringe so hard and the sketchy as fuck delays are just the cherry on the shit sundae. At the very least it will most likely be a mediocre-to-slightly above average game at best with none of the meat which made its predecessor be regarded as a solid series.
[QUOTE=RikohZX;49607094]Nintendo very much celebrated Mega Man with Smash Bros, he may not have a good moveset unless you really get used to it because they gimped him a bit too hard with attempts at utility but they really put a lot of love, care and attention into him. Mega Man fans would probably eat up whatever gets thrown their way unless it's another NES-style retro cash-in or a godawful mobile game again, and next year is the official 30th anniversary.[/QUOTE] While that's all true and Nintendo was indeed very caring about the whole ordeal, I... just, I don't think they could make a game out of that that would be much like anything beyond just pandering to hardcore MM2 fans. (MM2, great game, but I feel like it's on FF7 levels of "overplayed") I just kinda feel that way because Nintendo is kind of known for not changing forumlas hardly at all and sticking with the things they've had for years, so getting anything that isn't just some sort of "reboot" with Classic Megaman seems slim to me. But that's just my outlook on it being way more of an X/Z/ZX series fan, I could be horribly wrong and I honestly hope I am, if Nintendo does anything with Megaman.
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