Pokémon Red: All 151 Pokémon caught in under 2 hours (TAS)
7 replies, posted
[media]http://www.youtube.com/watch?v=yrspyLH0IoU[/media]
hooray for glitches
How's he always getting crits and misses ?
Luck manipulation and whatnot. Don't quite understand but they manipulate the game's chances to make sure they get crits/misses to make the game as quick as possible
[QUOTE=Batmoutarde;45567910]How's he always getting crits and misses ?[/QUOTE]
Luck manipulation.
Everything in Pokemon gen1 is basically based off the internal clock, at the end of the day, so you can just do an action, see what happens, go back if it's not what you want, advance a frame, repeat action, repeat cycle until you get what you want.
If you look at the start of the video (0:19), you'll see that he has a rerecord count of 37,902,688
Almost 38 million retries.
God damn you gotta be determined to do 38 million re-records
[QUOTE=Batmoutarde;45567988]God damn you gotta be determined to do 38 million re-records[/QUOTE]
well if it's just going back a frame or two it's not that big of a deal but you gotta thing that time adds the fuck up.
Even the trainer names have meaning, if you check the note, mostly because of where they are in memory.
[url]http://tasvideos.org/4376S.html[/url]
The character is named "BCVXZQr", which will be important for the Old man glitch later on. The "B", "X" and "Q" are not important and chosen simply because they are fast to enter between the relevant characters.
The rival's name is chosen to be "BLUE", which serves three purposes:
It is faster to select a suggested name than to enter a new one, we'll not encounter the rival often enough for a shorter name to outweigh the time spent on naming him.
The letter "U" corresponds to an item that belongs to a family of items commonly called JACK. We'll be able to grab this later on.
The game reserves 11 bytes for the rival's name, but you can only use 7 characters for his name. The rest of the characters will be 0x00, which will cause lag when scrolling through it in the item menu. Using a suggested name, all 11 characters will be filled by the game, which reduces lag (see Item scroll lag).
Hah, 151 pokemon in 1:51. :v:
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