• Bioshock Infinite PC Game Review - Gggmanlives
    73 replies, posted
[video=youtube;3KNdUm_cFAw]https://www.youtube.com/watch?v=3KNdUm_cFAw[/video]
I thought the combat felt spongy and too "character action-esque" compared to the first game, which had spot on combat.
[Img]http://www.gifs-paradise.com/animations/animated-gifs-alarm-07.gif[/Img]EMERGENCY SNIP[Img]http://www.gifs-paradise.com/animations/animated-gifs-alarm-07.gif[/Img]
[QUOTE=The Pink Scotti;50721327]video starts at -23609:27:36 [editline]16th July 2016[/editline] The joke means it's been 3 years you rock host[/QUOTE] You realize that he reviews all games he wants, new and old, right?
-snip-
[QUOTE=TheLazarus;50721371]i personally didnt have much of a problem with the story, i thought it was interesting and i especially just loved the game world and its artstyle, but christ the gameplay was such a letdown and downgrade in every way compared to bio 1 and bio2[/QUOTE] Yeah personally I really liked the setting. But they should have kept design closer to BSh1. It all felt kind of rushes and themeparky though. I wish they had shown us Colombia and it's political and social clusterfuck more at depth and at slower pace.
[QUOTE=The Pink Scotti;50721327]video starts at -23609:27:36 [editline]16th July 2016[/editline] The joke means it's been 3 years you rock host[/QUOTE] he made a review on infinite when it came out and since it's gotten removed due to copyrights, he made a new one
[QUOTE=Keychain;50721361]You realize that he reviews all games he wants, new and old, right?[/QUOTE] o fuk it's ggman didn't notice s0rry
Of all the games he has called unfairly hard, why was this not one of them? I can't count how many times I died in this due to the scarcity of supplies, even when going for the head every time. Meanwhile, other shooters that I found to be cakewalks, he called brutal.
Was very mixed with Infinite when it first released and this retrospective isn't going to change my thoughts all that much on the whole thing still. It just didn't suit my tastes simply put and I'm extremely baffled how Infinite was wrote by the same guy as 1.
I liked the game overall but combat was basically just stacking headshot crit damage or abusing winter shield to beat the big guys
[QUOTE=Silikone;50722467]Of all the games he has called unfairly hard, why was this not one of them? I can't count how many times I died in this due to the scarcity of supplies, even when going for the head every time. Meanwhile, other shooters that I found to be cakewalks, he called brutal.[/QUOTE] Really? I played the game on the hardest unlocked-at-the-start difficulty. I think I only died once, and that was against the first Handyman. Once you get Murder of Crows, they become a non-issue, and they were the only enemy in the game to ever give me issue. :v:
Anyone here think Elizabeth is really nothing more than Ken Levine's Mary Sue?
Good review but i'm a much bigger fan of this one [media]http://www.youtube.com/watch?v=VdNhwb7iuI4[/media]
I enjoyed Bioshock Infinite mainly for its design, city and story. Everything else was forgettable.
I think the game kinda went off the rails towards the end. I think the city of Columbia was far more interesting than the Sliders nonsense.
[QUOTE=The Pink Scotti;50721327][Img]http://www.gifs-paradise.com/animations/animated-gifs-alarm-07.gif[/Img]EMERGENCY SNIP[Img]http://www.gifs-paradise.com/animations/animated-gifs-alarm-07.gif[/Img][/QUOTE] Can you like, stop putting those alarm things in there? Just a -snip- is enough
[QUOTE=SirJon;50721319]I thought the combat felt spongy and too "character action-esque" compared to the first game, which had spot on combat.[/QUOTE] The worst thing was the revolution in a later chapter. You have a lot of half naked dudes with makeshift weapons, yet they have more health than the armed military units in the first chapter. The revolutionists took 2 shots to the head and still charged at you. You needed upgraded weapons to take them down. It was such a forced and ridicilously bad balancing from the gamedesigners.
[QUOTE=darth-veger;50722767]Can you like, stop putting those alarm things in there? Just a -snip- is enough[/QUOTE] we even have a dedicated emote to snipping :snip: it's literally less work for more flair
[QUOTE=DMGaina;50722807]The worst thing was the revolution in a later chapter. You have a lot of half naked dudes with makeshift weapons, yet they have more health than the armed military units in the first chapter. The revolutionists took 2 shots to the head and still charged at you. You needed upgraded weapons to take them down. It was such a forced and ridicilously bad balancing from the gamedesingers.[/QUOTE] The whole second half (or would it be better said last third?) became one giant slog when the Vox popped up as enemies, honestly. Instead of livening up the combat by having allies or at least something unique, instead they're basically buffed palette swaps of the previous enemies with tweaked weapons that are mostly worse than the ones you were using before. The game was balancing Elizabeth and the Vox as two contrasting plotlines and then they just shovel the Vox into the bad guy pit and never look back as the plot itself raises their arms and goes "fuck it, quantum physics and parallel universes, i don't give a shit" The fact that they needed two major pieces of DLC that ties the game more properly back into the original Bioshock and has better overall design than its base campaign to boot says a lot about how mismanaged Infinite probably got.
I still don't get the reason why so many people hate the game. The combat was fun as hell, especially with the skylines allowing for such a freedom of movement around the arenas you fight in. If you thought the combat was poor, then you probably weren't really playing the game, as you should be using all the elements you can such as the skylines and the vigors. The only actual bad thing about the combat was the two-weapons only thing, but even then I personally didn't have a problem with it as it forces you not to hoard powerful weapons and keeps you on your toes, yet I get why people don't like it. The story was iffy, but it was alright if you ask me. The only real problem with the game that I had was the third quarter of the game where you slog through the Vox Populi, but even then the enviornments were varied and interesting enough to keep me playing, especially the extensive use of the skyline system in those areas. While this game obviously isn't the best of all time, I really don't think it deserves the such hate it gets for no apparent reason.
Just like the other bioshock games, put it on easy/medium and enjoy the scenery.
[QUOTE=TornadoAP;50723238]I still don't get the reason why so many people hate the game. The combat was fun as hell, especially with the skylines allowing for such a freedom of movement around the arenas you fight in. If you thought the combat was poor, then you probably weren't really playing the game, as you should be using all the elements you can such as the skylines and the vigors. The only actual bad thing about the combat was the two-weapons only thing, but even then I personally didn't have a problem with it as it forces you not to hoard powerful weapons and keeps you on your toes, yet I get why people don't like it. The story was iffy, but it was alright if you ask me. The only real problem with the game that I had was the third quarter of the game where you slog through the Vox Populi, but even then the enviornments were varied and interesting enough to keep me playing, especially the extensive use of the skyline system in those areas. While this game obviously isn't the best of all time, I really don't think it deserves the such hate it gets for no apparent reason.[/QUOTE] Because aside from the pretty city, the gameplay was meh and the story was 500 Miles up Ken Levine's ass, and with Burial at Sea and how it ended it did walk 500 more just to be the story who walked 1,000 miles up Ken Levine's asshole. [sp]Da, Da, Da![/sp]
It's so interesting how many people started disliking this game after the intial excitement died down. I will stand by that this was a memorable game. Sure when you delve into the game and and start deconstructing the story line it starts to fall flat with plot holes but in my opinion it doesn't really matter because my first play through I was i vested, the world was beautiful, and when the twist happened my mind was blown. Sure after I read and watched all the critiques and realized that maybe it wasn't the best game. But there are much better games that didn't keep me wrapped up so intensely. If there's one thing that the Bioshock series is good at, is capture that Pixar esq emotional attachment. So I think this game, and the series as a whole would still be on my must play reccomendation list.
It took me three years, but now with this video I'm starting to wonder what I saw in that game aside from the Steampunk everything (because I do love Steampunk). The Flying City thing really amazed me when the initial E3 trailer was shown. But I guess the hype took me like a sucker and I went with all of it for some reason. Honestly I wish we had some game set in a flying Steampunk City, or a proper Steampunk FPS. Or even a dimension jumper that was more fun than confusing. Like jumping to see A Soviet Columbia or a Nazi Columbia would be fun and interesting!
Infinite's story was a lot more interesting to me than BS1/2's. BS1 in particular I could not bring myself to care about. The twist made me more frustrated than anything since I didn't care or feel a connection to Atlas. Because of that, him suddenly being the new bad guy I have to go kill just felt like a massive setback. Not to mention, what was the point of him acting like his family was killed by Andrew right at the start, why even pretend he had a family at all? And if Andrew had known about the command phrase for controlling you (I might be remembering that wrong) why didn't he use that to make you stop / kill yourself? They could have also just done away with the 'moral system' entirely with the same results.
The game was an ok shooter, but not good enough for me to finish in one coherent playthrough. I lost interest at some point and stopped playing for a few weeks before finishing. I don't find Columbia nearly as interesting. Rapture allowed for some interesting little views of the really cool underwater scenery. Columbia just has clouds, lots of clouds. If I was able to see down to the Earth, see some pretty lake, mountain tops, city skylines, it would've emphasized Columbia being a city in the sky, rather than just really vertical and foggy/cloudy.
You could see glimpses below the clouds though! I'm a huge fan of the Bioshock series, and while I can see where people come from regarding the combat and the story, the atmosphere and design of Columbia won me over straight away. and I never really cared about everything else. Hell the DLC had some amazing emotional punch after I got invested in Elizabeth as a character.
They should remake BS1 in all the next gen glory. Improve the plasmid system so you can use them like in BS2 and it'd be amazing.
I don't remember ever being bored in the game or having trouble with vox populi, idk what you guys were doing. I do remember though watching Totalbiscuit camping behind crates with a sniper rifle, playing the game like a shooting gallery, slowly riding skylines from box to box and shittalking the gameplay for being boring. Maybe that's your problem also.
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