• Citadel
    16 replies, posted
I made this at my class when i was bored :0 [img]http://img177.imageshack.us/img177/5706/citadel.jpg[/img] And then i edited in photoshop. [img]http://img204.imageshack.us/img204/2757/citadel2e.jpg[/img] Comment :v:
Unedited looks better. PS version has too fat lines.
I prefer the edited one. It looks really, really nice.
Edited looks better, could have done a little more work, but what the hell. It's impressive.
Thanks :buddy:
Nop. First off it's on lined paper. Second its' really undetailed. Looks small, too. why is it headfirst stuck in some cavern ceiling anyways? Has no perspective, edited version looks even worse and buildings are just random Hattifnats, each banked in their own direction. Wires don't even give two shits about gravity and you edited it for the worse: all lines are jiggly, there's some grey overlay thing all around and the portal thing looks horrid. You did have a go at shading but it goes all random, you didn't even fixate the direction of light. Or that might be the camera. Sky doesn't just stay up there randomly, go outside and look- it merges with the ground. Real life doesn't use Mario graphics where clouds are just recoloured bushes. Houses are always built upright, unless you're a retarded git and build a tower on unstable foundation. Redo the same thing again and this time look up relevant tutorials on DA and such. You'll learn hellot. Tutorials like perspective, general shading. Look up reference images from google of town views and such, where the horizont is visible and take notes and apply them to your work. Plus you should be listening during lessons.
[QUOTE=3v3ryb0dy;21038366]Nop. First off it's on lined paper. Second its' really undetailed. Looks small, too. why is it headfirst stuck in some cavern ceiling anyways? Has no perspective, edited version looks even worse and buildings are just random Hattifnats, each banked in their own direction. Wires don't even give two shits about gravity and you edited it for the worse: all lines are jiggly, there's some grey overlay thing all around and the portal thing looks horrid. You did have a go at shading but it goes all random, you didn't even fixate the direction of light. Or that might be the camera. Sky doesn't just stay up there randomly, go outside and look- it merges with the ground. Real life doesn't use Mario graphics where clouds are just recoloured bushes. Houses are always built upright, unless you're a retarded git and build a tower on unstable foundation. Redo the same thing again and this time look up relevant tutorials on DA and such. You'll learn hellot. Tutorials like perspective, general shading. Look up reference images from google of town views and such, where the horizont is visible and take notes and apply them to your work. Plus you should be listening during lessons.[/QUOTE] What's a hellot?
Hell lot.
[QUOTE=3v3ryb0dy;21038366] Sky doesn't just stay up there randomly, go outside and look- it merges with the ground. Real life doesn't use Mario graphics where clouds are just recoloured bushes. Houses are always built upright, unless you're a retarded git and build a tower on unstable foundation. [/QUOTE] the clouds are just like what it looks like in half life two: [IMG]http://www.cubeupload.com/files/d57800citadelhalflife.jpg[/IMG] and the buildings may be built on a ground that is slanting down.... then again all of the buildings are tilting that way as well. It seems that the "picture" (if it were one) was taken at an angle. [QUOTE=3v3ryb0dy;21038366] [B]why is it headfirst stuck in some [I]cavern ceiling[/I] anyways?[/B] Sky doesn't just stay up there randomly, go outside and look- it merges with the ground. Real life doesn't use Mario graphics where [B][I]clouds[/I] are just recoloured bushes.[/B] [/QUOTE] you have contradicted yourself fine sir :smug:
Importante.
[QUOTE=3v3ryb0dy;21038366]Nop. First off it's on lined paper. Second its' really undetailed. Looks small, too. why is it headfirst stuck in some cavern ceiling anyways? Has no perspective, edited version looks even worse and buildings are just random Hattifnats, each banked in their own direction. Wires don't even give two shits about gravity and you edited it for the worse: all lines are jiggly, there's some grey overlay thing all around and the portal thing looks horrid. You did have a go at shading but it goes all random, you didn't even fixate the direction of light. Or that might be the camera. Sky doesn't just stay up there randomly, go outside and look- it merges with the ground. Real life doesn't use Mario graphics where clouds are just recoloured bushes. Houses are always built upright, unless you're a retarded git and build a tower on unstable foundation. Redo the same thing again and this time look up relevant tutorials on DA and such. You'll learn hellot. Tutorials like perspective, general shading. Look up reference images from google of town views and such, where the horizont is visible and take notes and apply them to your work. Plus you should be listening during lessons.[/QUOTE] [QUOTE=Destroyer;21035788]I made this at my class when i was bored :0[/QUOTE] I think he didnt meen it to be a freaking work of art.
[QUOTE=3v3ryb0dy;21038366] Plus you should be listening during lessons.[/QUOTE] most art classes arent constant talking. He probably had free time. your way to strict.
you're* and too* "youre way to" dumb.
lol,I made it at the class :0 It wasn't suposed to be super realistic
[QUOTE=Icebrigade;21062495]most art classes arent constant talking. He probably had free time. your way to strict.[/QUOTE] [tab]what the hell are you talkign about, he didnt' make it in arts[/tab]
[QUOTE=EvilMelon;21037829]It's impressive.[/QUOTE] Are you joking?
I agree. in no way is it impressive. If the author wasted all that time he spent on excuses on practise he would someday do something real impressive. [quote=blackwind]I think he didnt meen it to be a freaking work of art. [/img] If he posted it in a separate thread and wasted way too much time on tinkering and giving it digital editing, yes he meant it to be a work of art.
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