• Destiny (dunkview)
    56 replies, posted
[video=youtube;c1QxSfMUujo]http://www.youtube.com/watch?v=c1QxSfMUujo[/video]
He's totally right about everything.
[QUOTE=Fat White Lump;45986436]He's totally right about everything.[/QUOTE] Damn. Two games this year that I had been looking forward to both turn out to be "ok, I guess".
Five hundred million.
[QUOTE=Fat White Lump;45986436]He's totally right about everything.[/QUOTE] I'm almost certain that the AI did the same thing (retreating when you get too far away from their spawn) in Halo, except on certain missions. It's how I beat levels on Legendary; I'd pop out, murder one guy, run away and then all his buddies stay in one area. Generally the invisible walls were set further out but they were still there.
literally the first thing I thought when I saw it "Oh so it's a halo clone... but it has enemy health bars?" this is why preordering a game is fucking retarded no matter what
Guess this game failed to fulfill it's destiny to be a great shoot-em-up. I wanted this on PC goddamnit and it looks like i'll be passing this one too because of it's repetitiveness. If it ever goes on to PC that is.
Pretty much the reason why I buy Nintendo games and indie games like Binding of Isaac is because I see the gameplay before I buy it with no strings attached. Destiny's gameplay videos before release looked so coordinated as fuck and barely showed me the game.
[QUOTE=Impact1986;45986517]Five hundred million.[/QUOTE] That was a rumor that was confirmed fake.
Yeah, my friend was so hyped over the game. I went over to watch him play it this past weekend and mentioned he'd probably enjoy Borderlands more. Only downside is no anonymous co-op or MMO-esque raid dungeons.
[QUOTE=AkujiTheSniper;45986587]Pretty much the reason why I buy Nintendo games and indie games like Binding of Isaac is because I see the gameplay before I buy it with no strings attached. Destiny's gameplay videos before release looked so coordinated as fuck and barely showed me the game.[/QUOTE] waiting for reviews and actual gameplay videos works too
I'm talking about buying early but I didn't make that clear
Exactly why you don't preorder. I actaully said before destiny came out 'don't pre-order no matter if you played the beta' just fucking wait for release jesus christ(didn't destiny even have a digital edition?)...
Why would you not judge the overall gameplay with the beta? I mean if you liked the beta a lot, go for it, pre-order. The game isn't changing much. Most people have been saying "eh yeah it's decent i guess" ever since the beta, it's not like the beta was ANY different from the launch game aside from bugs (because it wasn't!)
this is all correct, though i did enjoy the multiplayer in the beta, aside from everyone not knowing how objective based games are supposed to be played.
The only reason I got Destiny was for the white ps4. Sorry Bungie, but your MMO-like garbage wasn't worth the $60. Which is good, because technically I only payed $50 for it.
if destiny had real gameplay rather than a nice coating of next gen to it i'd be happy real bosses with real strategy to beat, good level design, actual decisions to be made when leveling up would be great
too much money went into this, maybe that's why? they didn't want to loose money on this, so they try to play it safe?
[QUOTE=J!NX;45986527]literally the first thing I thought when I saw it "Oh so it's a halo clone... but it has enemy health bars?" this is why preordering a game is fucking retarded no matter what[/QUOTE] It's nothing close to a halo clone and thats probably ones of it's biggest faults.
[QUOTE=Alxnotorious;45986968]Yeah, my friend was so hyped over the game. I went over to watch him play it this past weekend and mentioned he'd probably enjoy Borderlands more. Only downside is no anonymous co-op or MMO-esque raid dungeons.[/QUOTE] the gunplay is way better than borderlands tbh
[QUOTE=Fire Kracker;45990373]the gunplay is way better than borderlands tbh[/QUOTE] that's not exactly the highest bar that's ever been set
Destiny set the bar of mediocrity. That's what it did.
[QUOTE=Trunk Monkay;45989807]It's nothing close to a halo clone and thats probably ones of it's biggest faults.[/QUOTE] Crysis 2 was and that was it's biggest problem. Destiny sounds like it needs to be more halo like and that's a problem because its not. whats great in BL2... is great in BL2, nothing else.
why couldn't it have been a single player game. that's what fucking bungie is/was good it. This game felt like it [I]wanted[/I] to be single player but for some reason had fucking healthbars and "co-op" and fucking leveling tacked on.
I like how raids were so complex that they wanted players to invite people they know to coordinate them over several nights when randoms were clearing them in 30 or 40 minutes days after release. The early gameplay looks so good but it sounds like the endgame suffers from the same problems Borderlands 2 does: Dumb AI and massive healthpools in place of challenging mechanics.
[QUOTE=Tmaxx;45991308]why couldn't it have been a single player game. that's what fucking bungie is/was good it. This game felt like it [I]wanted[/I] to be single player but for some reason had fucking healthbars and "co-op" and fucking leveling tacked on.[/QUOTE] I probably would have gotten this game if it was a single-player story-driven shooter. I was always a bit interested in Halo but never had an Xbox to play the story.
Personally I could've seen Destiny being a really good Singleplayer game with the added multiplayer option.
[QUOTE=Fire Kracker;45990373]the gunplay is way better than borderlands tbh[/QUOTE] I'll give it that. It feels satisfying hearing the sounds some of the guns make. The thing is though Borderlands is the sugary version of guns whereas Destiny is pseudo-realism, so there's a lack of full comparison.
[QUOTE=RichyZ;45992348]wat i mean halos sps were always good but the mp was amazing[/QUOTE] Halo 3 and Reach custom games are the god tier of multiplayer games.
[QUOTE=RichyZ;45992348]wat i mean halos sps were always good but the mp was amazing[/QUOTE] Well, besides co-operative, which was still the same as a singleplayer affair but with multiple players running around, the excellent part of Halo multiplayer was the competitive side. Balanced (mostly) and skill-based, rather than the sprint-and-pop bombastic style of Call of Duty. Destiny instead shoehorns in a pseudo-MMO style design into everything, complete with repetitive quests and most progression being loot-based, meaning farming for drops and hoping you get good shit, while occasionally running into or teaming up with other players, raids aside. It loses the ability to approach SP situations Halo-style when levels, equipment and classes can radically change the experience, alongside the multiplayer being a world-passive sort of thing besides co-oping with folks.
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