• Stardock: PC Gaming Is About To Break Free of 'Poisonous' Decade-Old Standards
    67 replies, posted
[QUOTE]For strategy gamers, the last few years have been a mixed blessing. There have been some great titles released but the innovation in strategy games has been diminishing. This is not the result of a lack of game design or inventive thinking. The problem stems from a catastrophic decision made at Microsoft: not giving DirectX 10 to Windows XP users [B]Microsoft continuing to sell 32-bit versions of Windows well after the hardware stopped being natively 32-bit has held back PC game development immensely.[/B] Game developers have been stuck with DirectX 9 and 2GB of memory for the past decade. While this hasn’t harmed first person shooters (they only have to manage a handful of objects at once), it has been poisonous to other genres. [B]Next time you’re playing an RPG in first person with no party you can refer to DirectX 9 and 2GB of memory as a big reason for that.[/B] [B]With DirectX 11 we can go to town with shader anti-aliasing and lowering the development capability requirements on having a multi-core based simulation (right now, nearly all of a game’s simulation occurs on 1 thread on 1 core)[/B]. And with 64-bit, we can fit a lot more stuff into memory. There are whole classes of games waiting to be made that require these kinds of advances. Luckily, after a decade long wait, we are nearing critical mass. The days of games supporting 32-bit OSes is, thankfully, coming to an end. DirectX 10 as a minimum requirement has also arrived.[/QUOTE] [url]http://kotaku.com/stardock-pc-gaming-is-about-to-break-free-of-poisonou-472518618[/url] finally
stardock: this week's savior of PC gaming
I'm on the fence about this. While it'd be good for development and whatnot, I still play, or go back to games that are supposedly incompatible with win64
We've been noticing a lot more that devs have started to, in a sense, come crawling back to the PC - especially with things like Kickstarters and consoles just not living up to it any more. Heck even the PS4 having 32bit architecture and UBISOFT of all people asking for it to be more like a PC is a step forward.
i don't think microsoft should ever stop selling 32-bit versions of software, considering that the average office PC has the processing power of a ryvita cracker and the 64-bit capabilties of a liverpudlian child choking on his own vomit i'd say discontinuing 32bit support would be economic suicide
It does suck for people on old machines with no money to buy new ones, but you know what? Most of the time, that isn't the case. We have a whole load of people claiming that XP and 32 bit software is superior to more modern technology. When old and outdated OS's are not only still being widely used, but also celebrated as superior, you know it is time to stop the continuation of decrepit development methods and standards.
[QUOTE=Morbo!!!;40252027]I'm on the fence about this. While it'd be good for development and whatnot, I still play, or go back to games that are supposedly incompatible with win64[/QUOTE] there are ways to make those run [editline]11th April 2013[/editline] [QUOTE=ZombieDawgs;40252045]We've been noticing a lot more that devs have started to, in a sense, come crawling back to the PC - especially with things like Kickstarters and consoles just not living up to it any more. Heck even the PS4 having 32bit architecture and UBISOFT of all people asking for it to be more like a PC is a step forward.[/QUOTE] the PS4 has a 64 bit CPU
[QUOTE=Roger Waters;40252054]i don't think microsoft should ever stop selling 32-bit versions of software, considering that the average office PC has the processing power of a ryvita cracker and the 64-bit capabilties of a liverpudlian child choking on his own vomit i'd say discontinuing 32bit support would be economic suicide[/QUOTE] Yeah lets just keep holding technology back.
Hey dude, not everyone can afford to upgrade past punchcards, let's keep making punchcard operated computers!
[QUOTE=Roger Waters;40252054]i don't think microsoft should ever stop selling 32-bit versions of software, considering that the average office PC has the processing power of a ryvita cracker and the 64-bit capabilties of a liverpudlian child choking on his own vomit i'd say discontinuing 32bit support would be economic suicide[/QUOTE] 64 bit Windows isn't more demanding than 32 bit, it just requires a 64 bit CPU which have been around since like 2004
Stardock is a few miles down the road from me c: After college, I want to try to get a job there as a concept artist
The discussion in this thread makes me feel guilty for using a laptop that's stuck on 32-bit Windows XP. I'm holding you all back. I'm sorry.
[QUOTE=Fish Muffin;40252252]Stardock is a few miles down the road from me c: After college, I want to try to get a job there as a concept artist[/QUOTE] Really? me to!! O hey michael.
hi Kyle
[QUOTE=Fish Muffin;40252252]Stardock is a few miles down the road from me c: After college, I want to try to get a job there as a concept artist[/QUOTE] They kinda went down hill the past couple of years sadly
I don't see a problem with the transition to 64-bit. Any excuse that you can't use old shit is now mostly negated by the ability to virualize older 16 and 32-bit machines and run them on the same 64-bit system. Nobody also has the excuse to say now that 64-bit is too expensive. The hardware has been available for years now.
What is this saying, exactly? That as a company they're going to stop supporting DX9 and 32bit machines?
[QUOTE=MIPS;40252365]I don't see a problem with the transition to 64-bit. Any excuse that you can't use old shit is now mostly negated by the ability to virualize older 16 and 32-bit machines and run them on the same 64-bit system. Nobody also has the excuse to say now that 64-bit is too expensive. The hardware has been available for years now.[/QUOTE] Don't even low end processors support 64 bit nowadays?
[QUOTE=Demache;40252379]Don't even low end processors support 64 bit nowadays?[/QUOTE] But we got to think of all the console gamers with a desktop from the 90's and no cpu from 2004!
[QUOTE=ZombieDawgs;40252045]We've been noticing a lot more that devs have started to, in a sense, come crawling back to the PC - especially with things like Kickstarters and consoles just not living up to it any more. [b]Heck even the PS4 having 32bit architecture[/b] and UBISOFT of all people asking for it to be more like a PC is a step forward.[/QUOTE] Why do some people say that? I mean, do you even look things up before you speak? [editline]12th April 2013[/editline] [QUOTE=Roger Waters;40252054]i don't think microsoft should ever stop selling 32-bit versions of software, considering that the average office PC has the processing power of a ryvita cracker and the 64-bit capabilties of a liverpudlian child choking on his own vomit i'd say discontinuing 32bit support would be economic suicide[/QUOTE] [citation needed]
The only problem I have with my 64-bit windows is that I need DOSBox to run 16-bit games And not all 16-bit games are for Dos So I can't like play them at all
[QUOTE=WhyNott;40252692]The only problem I have with my 64-bit windows is that I need DOSBox to run 16-bit games And not all 16-bit games are for Dos So I can't like play them at all[/QUOTE] VMWare Player
[QUOTE=ZombieDawgs;40252045]We've been noticing a lot more that devs have started to, in a sense, come crawling back to the PC - especially with things like Kickstarters and consoles just not living up to it any more. Heck even the PS4 having 32bit architecture and UBISOFT of all people asking for it to be more like a PC is a step forward.[/QUOTE] Haven't you heard? Razer saved PC gaming.
[QUOTE=Uesrname;40252370]What is this saying, exactly? That as a company they're going to stop supporting DX9 and 32bit machines?[/QUOTE] 32 bit and DX9 is holding back PC games, since there's still people running Windows XP and shit (Valve is especially guilty of this) You can do a lot more with 64bit, Multi core, and DX11 but almost all games have DX9 and 32bit fallbacks.
[QUOTE=ZestyLemons;40252834]32 bit and DX9 is holding back PC games, since there's still people running Windows XP and shit (Valve is especially guilty of this) You can do a lot more with 64bit, Multi core, and DX11 but almost all games have DX9 and 32bit fallbacks.[/QUOTE] Well yes, but all of that is obvious. What I mean is why is this article important? It's just a company addressing the problem that we've known has existed for a while as far as I can tell.
I respect Stardock and buy there product. With the product I own i can easily just download and activate it by logging into there website. As many computers as I own no problems and calling or support tickets.
So is this why half of my games run like shit, despite having fairly nice specs? Because the games aren't even using them?
[QUOTE=NikoChekhov;40252939]So is this why half of my games run like shit, despite having fairly nice specs? [U]Because the games aren't even using them[/U]?[/QUOTE] Been like this for a long time, and in more than just gaming. Haven't you wondered why people say having 24GB of RAM is usually pointless except for extreme specific circumstances? No reason to have it when it's not even going to be used by the things you'd buy it for anyway (baring the specifics).
Yeah let's stop selling 32 bit versions of programs it's not like anyone uses computers for anything but games.
[QUOTE=Roger Waters;40252054]i don't think microsoft should ever stop selling 32-bit versions of software, considering that the average office PC has the processing power of a ryvita cracker and the 64-bit capabilties of a liverpudlian child choking on his own vomit i'd say discontinuing 32bit support would be economic suicide[/QUOTE] after a while there will be really no reason to get a 32 bit operating system, all it's doing is slowing down progress for everything ever i mean, if you buy a standard HP or dell office computer right now from best buy or something, chances are it'll have windows 7 64 bit or some shit.
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