• (Tom Scott) The World's Most Famous Teapot: The Utah Teapot
    12 replies, posted
[video=youtube;TIxt9guMbXo]https://www.youtube.com/watch?v=TIxt9guMbXo[/video] I'm sure quite a few Facepunchers know about the Utah Teapot but it's still interesting.
Oh so that's why Serious Sam's technology test uses teapots [media]https://www.youtube.com/watch?v=i0JJfZi7eiM[/media]
A thread on Facepunch about something positive that came from Utah?! These truly are the end times.
The Teapot is in Gmod, too. [url]https://garrysmods.org/download/8233/tea-set[/url] [img]https://files.garrysmods.org/8233/1/1024x768.jpg[/img] [img]https://files.garrysmods.org/8233/2/1024x768.jpg[/img]
Saw this earlier and was wishing that they mentioned that the data Newell created for the teapot wasn't polygons. It was bezier curves, which can be used as a mathematical framework for representing 3D objects. Just like how vector shapes (made of 2D bezier curves) are to pixels, this lets you increase or decrease the polygon count of the teapot just like any other primitive for any effective polygon count "resolution". 3Ds Max has it as a standard primitive: [img]http://www.designzzz.com/wp-content/uploads/2011/01/teapot.jpg[/img] [editline]22nd November 2016[/editline] Oh shit I found it: [img]http://static.nautil.us/8514_39144da5a6180c47885443c83547ec14.jpg[/img]
Yeah I actually had to double check that myself. I didn't find anything because I searched for nurbs curves instead of bezier curves so I didn't say anything about it.
I knew there was some sort of history behind the teapot but that's a lot more than I expected.
I remember having so much fun screwing around with the teapot in 3D Studio when I was like six
[QUOTE=DOG-GY;51410358]Saw this earlier and was wishing that they mentioned that the data Newell created for the teapot wasn't polygons. It was bezier curves, which can be used as a mathematical framework for representing 3D objects. Just like how vector shapes (made of 2D bezier curves) are to pixels, this lets you increase or decrease the polygon count of the teapot just like any other primitive for any effective polygon count "resolution". 3Ds Max has it as a standard primitive: [img]http://www.designzzz.com/wp-content/uploads/2011/01/teapot.jpg[/img] [editline]22nd November 2016[/editline] Oh shit I found it: [img]http://static.nautil.us/8514_39144da5a6180c47885443c83547ec14.jpg[/img][/QUOTE] Ah, so that's how people memorized how to make it from scratch [editline]22nd November 2016[/editline] I thought it impractical to remember a shitload of triangles
Also apparently, the handle itself was quite important because having a "hole" in the model added to the complexity.
[QUOTE=DOG-GY;51410358]Saw this earlier and was wishing that they mentioned that the data Newell created for the teapot wasn't polygons. It was bezier curves, which can be used as a mathematical framework for representing 3D objects. Just like how vector shapes (made of 2D bezier curves) are to pixels, this lets you increase or decrease the polygon count of the teapot just like any other primitive for any effective polygon count "resolution". 3Ds Max has it as a standard primitive [image] [editline]22nd November 2016[/editline] Oh shit I found it: [IMG]http://static.nautil.us/8514_39144da5a6180c47885443c83547ec14.jpg[/IMG][/QUOTE] That's incredible to look at, mostly because of how similar it is to use bezier curves in 3D modeling software, you can't stress enough how much math and time it took just to draw that on graph paper. I love 3D modeling but I'm really glad we don't have to rely on math as heavily and can let the computer do it for us most of the time these days, I have a lot of respect for those who were at the forefront of 3D technology.
I've never once seen the teapot in the pipe screensaver and I watched that shit for probably hours.
I had a computer science teacher who had the teapot memorized. Even partially made it in class. Also spoke on some other early 3d models and primitives, like rabbit and the car.
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