• ZS_Aeolus
    18 replies, posted
[url]http://www.garrysmod.com/?dont_buff_my_pylon=1636[/url]
k lol durr i like box
A zombie survival map is featured on Garrysmod.com Garrysmod.com has gone downhill.
[QUOTE=Phycosymo;16092652]A zombie survival map is featured on Garrysmod.com Garrysmod.com has gone downhill.[/QUOTE] Why, exactly?
Garrysmod.com is fine, not too much news and not a too low amount, good job mm3guy.
Sounds pretty generic to me.
The name is generic, but the map is shit-hilarious sometimes.
Who cares about the gamemode, can't you guys just enjoy custom textures and brushwork? It looks amazing for poses aswell.
I think it looks fantastic, thanks for posting.
[QUOTE=Phycosymo;16092652]A zombie survival map is featured on Garrysmod.com Garrysmod.com has gone downhill.[/QUOTE] Haha ouch :P. Thanks though you guys!
This map looks great, I don't see why the first few people posting are disliking it, reflex to new news post?
I like how mm3guy approve of himself
Nice map. Looks like something that'll be used in the next Shelf Life as the lobby of the lab or something.
[quote=GarrysMod.com][b]mm3guy[/b] - Edit Post - 9 hours ago - [b]Approved by mm3guy[/b][/quote] Heh. Still, it's a really good map, worth downloading, amazing for poses.
[QUOTE=mm3guy;16092733]Why, exactly?[/QUOTE] because you're still an admin on it.
[QUOTE=SteveUK;16100235]because you're still an admin on it.[/QUOTE] :iceburn:
Looks like a map for Portal, in my opinion. But it is an interesting contrast with the usual stormy, dark ZS map. Amazing work, Shox.
[QUOTE=garry;16091995][url]http://www.garrysmod.com/?dont_buff_my_pylon=1636[/url][/QUOTE] Cool map :D
Sorry to "bump" it, but just had to update and let you guys know I've posted up all assets of the map (materials, models, sounds) for anyone to have/use. They'll be extremely useful when editing the VMF I've provided if anyone wants to alter it into a roleplay or build map. Again, thanks for the feedback. Version 2 is definitely planned, and will be bigger and better.
Sorry, you need to Log In to post a reply to this thread.