[video=youtube;DXwukV0WkBM]https://www.youtube.com/watch?v=DXwukV0WkBM[/video]
Now I'm excited to fly around in my Constellation.
[video=youtube;nazdUKcv8MU]https://www.youtube.com/watch?v=nazdUKcv8MU[/video]
This is the highest quality version I've seen floating around.
[hd]https://www.youtube.com/watch?v=4xSOzEWsHOs[/hd]
Just so you guys know, they show off large scale space gameplay, this is really where I've started feeling that this vision on CryEngine is feasible. The transition between star systems was absolutely seamless.
[QUOTE=Velocet;48403702]Just so you guys know, they show off large scale space gameplay, this is really where I've started feeling that this vision on CryEngine is feasible. The transition between star systems was absolutely seamless.[/QUOTE]
That's because there was no transition. That's all one map. The magic of 64 bit.
[QUOTE=jonoPorter;48403832]That's because there was no transition. That's all one map. The magic of 64 bit.[/QUOTE]
32bit map sizes were 20km across
now we're talking billions of km across
[editline]7th August 2015[/editline]
also they employ like 90% of the people that wrote cryengine to begin with
if anyone can make cryengine their bitch, it'll be these people
God damn, this is what I've been wanting from a space game for ever.
Why did I back ED instead of this...
If I manage to scavenge enough money I'll most likely prepurchase this.
Are these devs going to go the way that Frontier did and require buying each module?
I feel a little pee is coming out of me
[QUOTE=Karmah;48403900]God damn, this is what I've been wanting from a space game for ever.
Why did I back ED instead of this...
If I manage to scavenge enough money I'll most likely prepurchase this.
Are these devs going to go the way that Frontier did and require buying each module?[/QUOTE]
Well, yes and no, but mostly no.
During the development period, if you did not back before the 500,000 alpha slots were taken up, you have to buy development passes for the different modules: Arena Commander (dogfighting test), Star Marine (fps test), and presumably Social/Planetside (visiting planetside environments and inviting others into your hangar). These passes are $5 each. If you have an alpha slot, you automatically get access to the modules as they're released.
Once Star Citizen launches, all of these modules (dogfighting, fps, planets) will be blended into a seamless experience. If you did not buy the module passes during development, you will still get to experience all of the different aspects of the game (e.g. you won't hit a paywall preventing you from landing on planets) at no additional cost.
Separate from the online experience, there are/will be single-player storyline campaigns, and these will be charged separately. The original campaign, Squadron 42, is included for free with any purchase of the retail game, and very early backers were able to get in before a stretch goal included the "Mission Disk" expansion, Behind Enemy Lines, for free, and the success of crowdfunding has allowed BEL to become a full-fledged AAA-content-sized sequel and for the storyline to expand into a trilogy. After they finish the Squadron 42 story, they'll move onto new stories, like having you be a bounty hunter or a pirate or whatever.
While it's possible that CIG could fuck it up and overcharge for too little content with these single-player campaign expansions, they shouldn't affect the online game at all, in that they won't gate entire aspects of gameplay behind a paywall.
Looks really cool but I have no idea what's going on
[QUOTE=Karmah;48403900]
If I manage to scavenge enough money I'll most likely prepurchase this.
Are these devs going to go the way that Frontier did and require buying each module?[/QUOTE]
If you weren't one of the first 500,000 to back it, you won't be getting into the alpha testing for free, $5 per module, but it's not like Elite where they're going to lock you out of major gameplay mechanics behind a $60 expansion.
[editline]7th August 2015[/editline]
[QUOTE=acidcj;48404090]Looks really cool but I have no idea what's going on[/QUOTE]
Large scale open universe sandbox. Essentially EVE where you control your ship and you can go on the stations/planets.
I can't wait for this. I bought Elite and I was really disappointed in the content that I was given. It felt like I paid £40 for an early access game.
[QUOTE=Velocet;48404116]If you weren't one of the first 500,000 to back it, you won't be getting into the alpha testing for free, $5 per module, but it's not like Elite where they're going to lock you out of major gameplay mechanics behind a $60 expansion.[/QUOTE]
5$ per module, do I need the base game aswell?
shit seeing this really makes me regret having gotten Elite Dangerous, this shit looks fun as hell, plus it has extra-vehicular such as walking around the ship which I'd love in a game like this.
-snip-MERGE AAAA
[QUOTE=acidcj;48404090]Looks really cool but I have no idea what's going on[/QUOTE]
People got into a few ships (including a multicrew ship) to go grab a derelict Retaliator (the ship they warp to and board), and a second crew aboard a Constellation show up and try and claimjump them and get BTFO.
What's being shown off is multicrew ships and the ability to walk around in them with seamless rotating local frames of reference; large world maps (up to 8bil km in size) and the in-system fast travel; and the animations are substantially better, since they've been reworking them on the internal builds, although not [I]perfect[/I].
Also, this's the first time we've seen the Retaliator and Constellation as flyable, and at the end of the demo an Idris corvette flies overhead, also the first time we've seen it live.
thanks, makes a lot more sense now
[QUOTE=Velocet;48404116]
Large scale open universe sandbox. Essentially EVE where you control your ship and you can go on the stations/planets.[/QUOTE]
yeah I know, I backed in November 2012, but I haven't been following development very closely :smile:
[QUOTE=mib999;48404190]I can't wait for this. I bought Elite and I was really disappointed in the content that I was given. It felt like I paid £40 for an early access game.
5$ per module, do I need the base game aswell?[/QUOTE]
I think you can buy the modules standalone and just wait until the game comes out for the base $30 package, but people who pre-ordered early on got all this in addition to their base $30 package.
[QUOTE=mib999;48404190]5$ per module, do I need the base game aswell?[/QUOTE]
Yes you do. However, you can buy in (and access everything now) for $45, and that automatically includes access to the dogfighting module (one of the $5 passes). The "Fly Now" button on the homepage shows the two options, and a third starter ship will be added once it's done (it's being fast-tracked through ship development to get it out there ASAP).
To you, [B]and anyone else[/B] thinking about getting into Star Citizen, demos don't tell the whole story. [URL="http://facepunch.com/showthread.php?t=1446574"]Please come to the megathread and talk to us/ask us questions[/URL] before you buy in, because SC is a very certain type of game, and it's still very much in alpha as awesome as the graphics look.
[editline]7th August 2015[/editline]
[QUOTE=Velocet;48404245]I think you can buy the modules standalone and just wait until the game comes out for the base $30 package, but people who pre-ordered early on got all this in addition to their base $30 package.[/QUOTE]
You [B]cannot[/B] fly or otherwise use module passes without a package [B]except[/B] for when free flight weeks happen, e.g. the m50 goes on test drive for everyone to try, someone without an Arena Commander pass would be able to play dogfighting for free until the period ended, then they're back to being able to do nothing but walk around their hangar.
You can buy into the game without getting development access for $35, but that also precludes you from using module passes except during free periods, as far as I know. $45 gets you everything you need to play now (the passes for unreleased modules are not for sale yet) and a choice between either of the two available starter ships (and a third's being expressed through the ship development process).
Also, unlike Elite, once the game actually leaves beta and is out, there won't be "module passes" to access different gameplay mechanics--it's just all going to be there. That is, unless they completely go back on everything they've been telling us for almost three years after watching what it did to Elite, which is not impossible but unlikely.
[QUOTE=Medevila;48404645]Someone have link to the bit they did on social module?[/QUOTE]
It's part of the presentation that I posted in the sensationalist headlines thread. 40 minutes in I think.
[QUOTE=Medevila;48404645]Someone have link to the bit they did on social module?[/QUOTE]
[video=youtube;Jc4oDwwD0oY]https://www.youtube.com/watch?v=Jc4oDwwD0oY[/video]
Official "clean" edit from the press version recorded before the live demo.
the dream is becoming real
naysayers wrekt
I'm always wary saying stuff like this, but it really seems like Star Citizen is one of the first major success stories when it comes to Kickstarter games.
[QUOTE=Jamsponge;48407717]I'm always wary saying stuff like this, but it really seems like Star Citizen is one of the first major success stories when it comes to Kickstarter games.[/QUOTE]
I wouldn't say the first major success, Divinity: Original Sin, Pillars of Eternity, The Repopulation, Shroud of the Avatar, Insurgency, that upcoming Project Reality standalone game Squad.
Star Citizen is just a tier on its own.
[QUOTE=elixwhitetail;48404220]People got into a few ships (including a multicrew ship) to go grab a derelict Retaliator (the ship they warp to and board), and a second crew aboard a Constellation show up and try and claimjump them and get BTFO.
What's being shown off is multicrew ships and the ability to walk around in them with seamless rotating local frames of reference; large world maps (up to 8bil km in size) and the in-system fast travel; and the animations are substantially better, since they've been reworking them on the internal builds, although not [I]perfect[/I].
Also, this's the first time we've seen the Retaliator and Constellation as flyable, and at the end of the demo an Idris corvette flies overhead, also the first time we've seen it live.[/QUOTE]
To think that 8 billion KM wide is only 0.000845618728 light years in size and the milky way is over 100,000 light years.
Yet 8 billion KM is still such an unfathomably huge amount of space
I can see where stuff is still a bit clunky, but it was a really immersive experience. I'm much more convinced than I was before.
i was unexpectedly comforted at how they were totally unabashed about the incompleteness and the bugs and the WIP stuff because it was the opposite of the cagey, corporate-publisher-and-financiers-breathing-down-developers-necks anxiety that pervades these trade conferences and makes me never want to touch another videogame. the feeling it gave is that they're quite free to do whatever they like.
i am a naysayer but if this carries on i'll be happy to say the joke's on me
I'd much rather see a developer say 'It's incomplete but we're working on it' than have them show us a perfect, scripted trailer and the game turns out to be shite.
This makes me fuckin hard despite my extreme scepticism towards SC
I've been following development of this game since 2012, cause I've always wanted to run around a solar system doing stupid shit and loosing all my assets or something like that. Should I grab this right now, cause I remember back in 2014 the only thing that turned me off from buying into it was the ship pricing system. Is now a good time to get into it or should I wait for its release?
[QUOTE=smileykiller447;48411115]I've been following development of this game since 2012, cause I've always wanted to run around a solar system doing stupid shit and loosing all my assets or something like that. Should I grab this right now, cause I remember back in 2014 the only thing that turned me off from buying into it was the ship pricing system. Is now a good time to get into it or should I wait for its release?[/QUOTE]
Anytime is a good time to get in if you're prepared for the alpha experience. It's quite playable (where playable means you can fly single-seater ships in a 20km-wide map in round-based gameplay), but it's still very unfinished. When the fps and multicrew modules drop later this year, that'll expand the horizons of the game, but only so much--the fps module's coming with one new map with another (zero-g sport arena) being polished, and multicrew will come with a new, huge map.
[URL="http://facepunch.com/showthread.php?t=1446574"]We have a small community of people[/URL] getting organized again (after months of not bothering because the matchmaking was too unstable--the hacked-together system they were using has been tossed and replaced with a proper one), so you'll have opportunities to fly with other FPers, so there'll be something to do.
Basically, if you want to participate in the game as it's built and give feedback and test things, jump in. If not, wait.
On the topic of ship pricing, you can now rent ships and equipment using in-game credits earned from gameplay, allowing you to try out and fly ships without spending real money on them. However, the rate at which rental credits are earned changes as they balance it (first it was way too generous, then it was nerfed to Scrooge levels, and it's bounced around towards the middle since), so I don't have any solid info on setting expectations as to how grindy it'll be.
[highlight]BY THE WAY[/highlight]
Everyone who wants to try SC out without buying in can play single-player for free this week until the 17th, with all flyable ships (except for two very specific alien ones, AFAIK). [URL="https://robertsspaceindustries.com/promotions/gamescomflyfree2015"]Use this link[/URL] with this code: [B][U]GAMESCOM2015[/U][/B]
...and then download 25GB. Note the system specs, they're steep and the game is unoptimized. You may also get a 15% discount on the two $45 starter packages after the end of the promo period but don't quote me on that.
[QUOTE=jonoPorter;48403832]That's because there was no transition. That's all one map. The magic of 64 bit.[/QUOTE]
iirc they're using refined quantum blast processing from the unreleased atari leopard
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