I saw this from a mile away. The E3 presentation was intentionally slow to show off the animations, level design, combat, etc.
I think I prefer the plasma rifle blasts in that E3 video then what we got in the final game.
[QUOTE=redBadger;52275400]I saw this from a mile away. The E3 presentation was intentionally slow to show off the animations, level design, combat, etc.[/QUOTE]
Even well after, all the previews made the game look slow and somewhat boring. I wasn't looking forward to the game at all until I saw [URL="https://www.youtube.com/watch?v=BwAVoaZcN6Y"]this gameplay[/URL] posted all of two days before release.
[QUOTE=Raidyr;52275443]Even well after, all the previews made the game look slow and somewhat boring. I wasn't looking forward to the game at all until I saw [URL="https://www.youtube.com/watch?v=BwAVoaZcN6Y"]this gameplay[/URL] posted all of two days before release.[/QUOTE]
With the Echoes in mind, and the restructuring of the environment as well as things like the secret stage lever not even being present in the Quakecon / E3 builds, even without the demonstrative purposes of playing slowly at work the game was probably going to be slower overall by principle. Apparently downsizing the story elements to focus more on exploration and combat overall was a late development, post-E3 decision.
Wasn't the less yellow hell and the imp changes done because of community feedback? I remember those two at least being in a lot of complaints.
[QUOTE=Tuskin;52275483]Wasn't the less yellow hell and the imp changes done because of community feedback? I remember those two at least being in a lot of complaints.[/QUOTE]
Yes it was. Same thing with Cacodemons.
It honestly is a trade-off. Some details were nicer in the E3 stuff like the moodier lighting and effects here and there, while the final version flatout improves on or tweaked other things for the better. Gotta say I don't miss the overheat system on the Plasma Rifle, even if the result was that there's this random notch on the top of the final version that has no function at all.
This trend of bethesda softworks games looking worrying and having red flags before launch and ending up really good (wolfenstein TNO, Doom, Prey) is not the worst trend I must say.
Honestly given most games records for looking way better at E3 than they do at launch (cough watchdogs), it's amazing to see just how much better the final product actually looks
This is what happens when a truly tech driven company like id makes a game and doesn't stop working on it until it is perfect.
I saw a super in depth technical break down of the animation systems driving the demons at GDC and it was absolutely incredible, way above and beyond your typical inverse kinematics and other fundamentals. The level of detail and complexity they went into to make the animations of the monsters (navigating the diverse and vertical levels, pursuing you like mad, looking at you for targeting, etc) and your interactions with them (reacting to shots, gibbing, and glory kills) was unbelievable.
It is more subtle things like that, which many take for granted myself included, alongside the gorgeous rendering and tight controls, that make this game such a masterpiece and so much fun to play.
It's interesting. Looking at the comparison, I could've sworn pretty much every glory kill animation was much faster in the final game, but nope. Only a handful are (chainsaw animations, mancubus kill).
As for the visuals, I generally prefer the overall look of the final game when it comes to lighting. The E3 build certainly looks more dramatic in some instances, but the final game feels much more "coherent." The lighting in Hell is especially better, even if it is a tad bright at times.
I definitely like the newer imp designs. Feels more traditional DOOM whereas the other felt more DOOM 3. They come off as a bit more aggressive looking, whereas the ones in the demo almost looked kind of gormless.
Everything else is hard to compare, to be honest. I mean, we're talking raw footage from a PC build of the game, vs. streamed footage of what was probably a console build of the game. Some details aren't going to be as sharp.
Still, these changes show that id Software was willing to listen to criticisms that people had and tweak the game to alleviate them. That, combined with how good the game's campaign was, gives me faith in id Software again, whereas before I was seriously doubting their abilities to make a half decent game. Good on those guys, and I can't wait to see what they have planned next.
[QUOTE=ISPYUDIE;52275605]This trend of bethesda softworks games looking worrying and having red flags before launch and ending up really good (wolfenstein TNO, Doom, Prey) is not the worst trend I must say.[/QUOTE]
And all 3 of those have Mick Gordon as their composer.
So basically, if you see Mick Gordon making the music for a Bethesda published game, BUY THE SHIT OUT OF IT. He's pretty much their lucky charm at this point.
[QUOTE=redBadger;52275400]I saw this from a mile away. The E3 presentation was intentionally slow to show off the animations, level design, combat, etc.[/QUOTE]
They sacrificed the complete gameplay style and initial reception for that.
Thank god we got the Nvidia gameplay video back then.
Losing the thundercracks in hell and the corpses/bodies is a slight shame but it's fucking pretty now.
Still waiting on that corpses stay mod for a revisit.
[QUOTE=Rahu X;52276195]Mick Gordon[/QUOTE]
Checking what he did for KI almost makes me wish I had an xbone.
[QUOTE=Tuskin;52275483]Wasn't the less yellow hell and the imp changes done because of community feedback? I remember those two at least being in a lot of complaints.[/QUOTE]
Not necessarily. The team actually just came up with the same conclusions as the community beforehand and had already changed the game by E3, the demo they showed was however a year old by that point and did not reflect any of the improvements that had happened since then.
At least that's what the NOCLIP documentary hints at.
[editline]26th May 2017[/editline]
[QUOTE=Viper_;52276634]Checking what he did for KI almost makes me wish I had an xbone.[/QUOTE]
You can play KI on PC.
It is sad that a game improving from first gameplay presentation until release is unexpected nowadays.
[QUOTE=matt000024;52276745]It is sad that a game improving from first gameplay presentation until release is unexpected nowadays.[/QUOTE]
It's always been unexpected ? Like this is the footage the team decides to present at a major media event for the sole purpose of hyping the game up. It's supposed to present the title in its best possible light.
You're not supposed to look at an E3 demo and think "oh yeah this will be really good once they fix the bugs and tweak the visuals a little". That's the opposite of the goal of the entirety of E3 as an event.
[QUOTE=ISPYUDIE;52275605]This trend of bethesda softworks games looking worrying and having red flags before launch and ending up really good (wolfenstein TNO, Doom, Prey) is not the worst trend I must say.[/QUOTE]
prey I wouldn't say looked bad at all ever in presentations, it did what it said on the tin and some more - it's a spiritual successor to bioshock and was marketed as one basically
[editline]26th May 2017[/editline]
I'd say people thought prey looked bad because it was not the canned human head game more than anything else
Pigs can fly, Red Dead Redemption is on PC, and CrowbCat has uploaded a games industry video free of cynicism.
The game got a lot sharper on release which i like. I remember being angry when the E3 gameplay launched, but i don't really recalls as to why. Might have been because of Brutal Doom and comparing the speed of the two games.
But all in all the game turned out fucking great(even though i just bought it (Thanks to Mick Gordo)).
[QUOTE=Egevened;52276858]prey I wouldn't say looked bad at all ever in presentations, it did what it said on the tin and some more - it's a spiritual successor to bioshock and was marketed as one basically
[editline]26th May 2017[/editline]
I'd say people thought prey looked bad because it was not the canned human head game more than anything else[/QUOTE]
I didn't know what to think of Prey for the longest time, because all they ever showed off was "LOOK! YOU CAN BE A COFFEE CUP! ISN'T THAT AWESOME!?" The marketing for the game was pretty terrible, to be honest. That, and the lack of reviews before it came out (thanks Bethesda) is pretty much why the game has sold so terribly, which is a shame.
I do still wish Prey 2 was given another chance, but I wasn't really against this Prey. I mean, it had Mick Gordon doing the soundtrack and Chris Avellone doing some writing for it. As for what I think of it, it's pretty good. It has its issues, but it's basically Bioshock in space (yes, I know what System Shock is), so it's pretty up my alley.
i dont miss the piss haze
[QUOTE=Rahu X;52277330]I didn't know what to think of Prey for the longest time, because all they ever showed off was "LOOK! YOU CAN BE A COFFEE CUP! ISN'T THAT AWESOME!?" The marketing for the game was pretty terrible, to be honest. That, and the lack of reviews before it came out (thanks Bethesda) is pretty much why the game has sold so terribly, which is a shame.
[/QUOTE]
I would also add Denuvo onto that list.
People don't trust games that have Denuvo due to the reputation it's acquired. It became associated with bad performance due to the sheer amount of games that ran like garbage and used that specific DRM solution, something which started very early in its lifetime (Lords of the Fallen, Arkham Knight, Dishonored 2, Mankind Divided, Just Cause 3...).
If Mick Gordon works on a game, chances are, I'll play it.
The dudes music literally transforms games.
if I designed that presentation I would of sped it up and played the doom theme and had the player go ham on everything. Increasing in intensity as the music speeds up :v:
Looking at the E3 vs release product, I can't help but say that the E3 looks better but that's mostly from an effects and graphics standpoint; what matters in the end is gameplay.
I like the way the final version of Hell looks, it actually looks like hell.
[QUOTE=Destroyox;52279563]I like the way the final version of Hell looks, it actually looks like hell.[/QUOTE]
It also clearly takes influence from the first two game's Hell, too.
The hell in the E3 footage is in the release game, they just changed the lighting
I actually forgot how long the glory kills are by default because I unlocked the rune that makes them go faster and had it on permanently for most of the game.
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