• Quantum Break PC port might be bad... very bad...
    85 replies, posted
[B]UPDATE: [/B][URL="http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc"]Digital Foundry confirms that the port is a complete garbage[/URL] No major news site picked up this yet but here is the first reviews from people who bought it on PC: [QUOTE]Guys, this port is really bad. I have a 4K ready rig (i7 3770, 16GB RAM, 2X980Ti in SLI) but I had to RMA my 4K display, so for now I'm stuck with my old 1080P one. Well, at FullHD and max settings the game just doesn't run well at all. With GSYNC enabled it was a slideshow; when I disabled GSYNC it had stuttering all over the place, not to mention blurry textures (probably a left over from the Xbox One version) everywhere. This looks like another disappointment for Windows 10.[/QUOTE] [IMG]http://i.imgur.com/bw24L1o.png[/IMG] [IMG]http://i.imgur.com/veEIypN.png[/IMG] [URL="https://pbs.twimg.com/media/CfPAxuwUIAADhi4.jpg"]Also apparently there is no "exit to desktop" menu option in the game[/URL] and the game [URL="http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_1.png"]does[/URL] [URL="http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_2.png"]not[/URL] [URL="http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_3.png"]look[/URL] like it runs in native resolution.
Sounds Quantum Broken
Oh dear...
Sub-30 on a GTX 980? On [i]low?[/i] Wow, that's really bad.
How do they even fuck this up, piss-poor management much
Quantum Break is taking a Quality Break
Apparently it's suddenly gotten better, maybe a shadow patch?
I was really looking forward to this game :/
[QUOTE=Chrisordie;50073361]Sounds Quantum Broken[/QUOTE] In this case, nothing would be wrong at all with the game
At least AMD has drivers out offering upto a 25% performance increase.
Performance issues aside, I feel like we've reached a new low in shitty console ports when the devs even forget to put a fucking quit button into the game.
Well that's a bit shit, especially with the amazing job they did porting Alan Wake, would have expected better.
[QUOTE=Doom64hunter;50073474]Performance issues aside, I feel like we've reached a new low in shitty console ports when the devs even forget to put a fucking quit button into the game.[/QUOTE] most obvious sign this was a direct rip from xbone
[QUOTE=Matthew0505;50073546]Is it like Final Fantasy where you press a button and it tabs out to a MessageBox or do you have to kill it with task manager.[/QUOTE] Looks like close button appears if you move your mouse over top right corner. Very intuitive.
[QUOTE=fruxodaily;50073549]most obvious sign this was a direct rip from xbone[/QUOTE] First cross compatibility with UWP... and it failed. This was probably the first game made with UWPs in mind.
[QUOTE=Gen. Crumpets;50073395]Sub-30 on a GTX 980? On [i]low?[/i] Wow, that's really bad.[/QUOTE] Worse than Star Citizen's latest alpha builds. jfc [QUOTE=Doom64hunter;50073474]Performance issues aside, I feel like we've reached a new low in shitty console ports when the devs even forget to put a fucking quit button into the game.[/QUOTE] Even Dark Souls, which was FROM's first PC port ever and they admit they did a shit job with the initial release, had a quit button. This one feels like the "PC Port" was accomplished by taking the Xbox One codebase and selecting "Compile for Windows" instead of "Compile for Xbox One", fixing bugs that stopped it from actually installing and running, and then signing off on the gold master and calling it a day.
[QUOTE=Megalan;50073571]Looks like close button appears if you move your mouse over top right corner. Very intuitive.[/QUOTE] What's the procedure to close the game on the xbone then?
[QUOTE=Megalan;50073328]and the game [URL="http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_1.png"]does[/URL] [URL="http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_2.png"]not[/URL] [URL="http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_3.png"]look[/URL] like it runs in native resolution.[/QUOTE] man fuck motion blur, do people seriously think this looks good?
I really want to see UWP apps succeed for things like messaging and light productivity, games should be left where they are though, as Win32 executables.
[QUOTE=ashxu;50073626]man fuck motion blur, do people seriously think this looks good?[/QUOTE] Of course motion blur looks like shit in screenshots, it's supposed to make movement fluid. Motion blur makes less sense as fps goes up, which is why it might look stupid at 60 fps but at 30 fps it will make the low frame rate less noticeable.
[QUOTE=momoiro;50073693]Of course motion blur looks like shit in screenshots, it's supposed to make movement fluid. Motion blur makes less sense as fps goes up, which is why it might look stupid at 60 fps but at 30 fps it will make the low frame rate less noticeable.[/QUOTE] it looks even worse in motion, i always turn it off.
Motion blur does literally nothing to improve the game, all it does it make it harder to play same with depth of field, where the camera focuses is not always where my eyes are focusing and it makes me feel like my character needs glasses
This same guy retracted the statement... runs fine now. [url]https://twitter.com/ultrabrilliant/status/717314153866727424[/url] kinda sad that a single twitter source as seen as enough to jump all over a game, took all of an hour for a few articles to pop up that cite that original tweet
[QUOTE=nintenman1;50073731]This same guy retracted the statement... runs fine now. [url]https://twitter.com/ultrabrilliant/status/717314153866727424[/url] kinda sad that a single twitter source as seen as enough to jump all over a game, took all of an hour for a few articles to pop up that cite that original tweet[/QUOTE] [QUOTE=Occlusion;50073417]Apparently it's suddenly gotten better, maybe a shadow patch?[/QUOTE] That'd be my guess and I wouldn't even be surprised, honestly.
How the fuck is this happening, i mean this is remedy we are talking about. seriously?!
[QUOTE=RocketRacer;50073753]That'd be my guess and I wouldn't even be surprised, honestly.[/QUOTE] How would he not notice the patch downloading? The windows store is shit and requires you to manually search for updates to games. He didn't mention downloading a patch and I doubt the store actually did its job and patched the game by itself for once. As a reference, Gears of War UE does not patch itself automatically, they have to announce in game (or on the forums) that there's an update available for you to download.
so UWP's aready failed in the sense it wouldn't run out of the box on PC with just compiling the source from the Xbox version to PC, instead a "Shadow Patch" was used to update it for Microsoft to say it is a good port.
[QUOTE=momoiro;50073759]How would he not notice the patch downloading? The windows store is shit and requires you to manually search for updates to games. He didn't mention downloading a patch and I doubt the store actually did its job and patched the game by itself for once. As a reference, Gears of War UE does not patch itself automatically, they have to announce in game (or on the forums) that there's an update available for you to download.[/QUOTE] could possibly be that the game was decompressing or something in the background for a while. Like, say what you will about the game itself but it seems to be fine, are people just really itching for UWP release games to run bad to validate their dislike of the platform?
Thought this was news on quantum computers lol....
[QUOTE=nintenman1;50073812]could possibly be that the game was decompressing or something in the background for a while. Like, say what you will about the game itself but it seems to be fine, are people just really itching for UWP release games to run bad to validate their dislike of the platform?[/QUOTE] Could be anything really, for all we know his antivirus might've been performing an in-depth scan of all of his hard drives. The universal windows platform has a lot of shortcomings when it comes to games however. Things like forced v-sync, no exclusive full-screen support etc. Microsoft has acknowledged this though and maybe we'll see improvements with the anniversary update.
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