[QUOTE=Metaru;49041634]one of the most overrated spinoffs of all time.[/QUOTE]
Even taking the nostalgia goggles off, it still plays and has aged well IMHO. Save for some stiff controls.
My Gf played this for the first time last year and the first 64 game she played and loved it. I think it holds up.
It's surprising that for such a cult classic spinoff, Nintendo / Game Freak never really revisited the concept whatsoever. The main character showed up for a handful of filler episodes years ago in the anime and then disappeared forever more.
[editline]3rd November 2015[/editline]
The Wii U gamepad would literally be perfect for a modern take, but it's probably too late for that now that the NX is on the way.
[QUOTE=Metaru;49041634]one of the most overrated spinoffs of all time.[/QUOTE]
How is it overrated? People remember it fondly because it was fun and a pretty unique and new experience when it came out.
Maybe they saw that nsfw animation of Pokemon snap and thought that making a new one would be a bad idea.
Ok , honestly I've never understood the whole hype around this game I even use to own it as a kid but all I hear is that you take pictures of Pokemon like how the fuck is that any fun Is there a story line any gameplay besides the actual picture taking?
[QUOTE=The Ogrelord;49044566]Ok , honestly I've never understood the whole hype around this game I even use to own it as a kid but all I hear is that you take pictures of Pokemon like how the fuck is that any fun Is there a story line any gameplay besides the actual picture taking?[/QUOTE]
I never had it as a kid, but I think the hype has to do with how it was the closest that kids ever got to actually interacting with Pokemon (aside from Hey You, Pikachu!) at the time, and being in a world of Pokemon that wasn't 8bit or almost exclusively about battling (stadium).
I watched a few LP's, and the story line is nothing more than Professor Oak wants to get pictures of some [del]sweet Pokemon ass[/del] Pokemon for a research he's conducting, and game play is nothing more than riding around his Pokemon Park on a rail-system, observing the Pokemon and seeing how they act in their natural habitats, while also trying to influence their behavior to get better pictures.
[QUOTE=Kabstrac;49044644]since nintendo is branching out to mobile phones, they could make a pokemon snap altered reality game where you use your smartphone camera to capture pokemon that are rendered in the real world[/QUOTE]
Pretty sure they just did something like this only you literally catch the pokemon instead of just take pictures of them
Holy shit, that narrator change at 1:38 was so weird for me, for a second there I thought they pitched-up the previous narrator's voice. :what:
Honestly the nostalgia of this game is completely warranted, it's such a fun time figuring out all the secrets and alternate paths within levels.
For the time, it was pretty great and it was one of the first N64 games I ever played.
That being said, I personally don't think it has held up as well. The alternate paths and secrets were pretty great, but it feels very limited and dated.
I still go back to play it sometimes though out of nostalgia.
[QUOTE=The Ogrelord;49044566]Ok , honestly I've never understood the whole hype around this game I even use to own it as a kid but all I hear is that you take pictures of Pokemon like how the fuck is that any fun Is there a story line any gameplay besides the actual picture taking?[/QUOTE]
You have to take certain pictures or do certain things to get hidden stages.
[QUOTE=slayer20;49042947]Maybe they saw that nsfw animation of Pokemon snap and thought that making a new one would be a bad idea.[/QUOTE]
Jesus, that's ancient iirc
[QUOTE=Dirty_Ape;49042802]How is it overrated? People remember it fondly because it was fun and a pretty unique and new experience when it came out.[/QUOTE]
because the only reason it worked was because it had "pokemon" slapped to it, right in the middle of the appex of the franchise. even the video states that the whole concept was bland because they couldn't figure what would be the reason to take photos. people nostalgia about this so hard they kinda forgot how every course got old by the second-third time you went in-let alone how you were forced to redo the entire thing if by mistake you missed something or failed at a shot.
there is a reason this never got a sequel, even though people claims the wiiu was made for it. the gameplay is absolutely bland for today's standards and pokemon alone wouldn't be enough to justify it. same reason something like hey you pikachu would never ever be considered for a sequel.
My childhood experience with Pokemon Snap consisted of my grandma buying the player's guide for me for my birthday one year (since it was Pokemon and she knew I liked Pokemon).
Thing is, I didn't own the game. So I read all about it in the guide and imagined how cool it was, but I didn't actually get to play it until years later. I knew all about the secrets and told my friends how to get to Mew, but I had never actually played it myself. :v:
[QUOTE=Shugo;49052489]My childhood experience with Pokemon Snap consisted of my grandma buying the player's guide for me for my birthday one year (since it was Pokemon and she knew I liked Pokemon).
Thing is, I didn't own the game. So I read all about it in the guide and imagined how cool it was, but I didn't actually get to play it until years later. :v:[/QUOTE]
So... what was your first impression years later?
[QUOTE=Demache;49052495]So... what was your first impression years later?[/QUOTE]
I liked it. Some of the magic was ruined since I already knew most of the secrets, but it was still fun. The game is so short, though; I think a lot of the reason why so many people clamor for a sequel is because the only time they ever used the concept, it was in a very short burst.
keyword: "as a kid".
see, it wasn't that bad as a game, but the mechanic itself relies exclusively on your interest in pokemon, not in what the game has to offer you as a player. in a game like starfox, the on-rail experience encourages you to move around, find paths and stay alert to reach the end so you'll move foward to the next stage.
in pokemon snap, you literally do nothing. you can't lose and you can repeat the same process over and over without any kind of consecuence or change. you very presence in the enviroment nor the enviroment itself arent afected at all, you're just there with a minimal amount of interaction.
if nintendo were to redo the entire concept of snap nowdays, it probably integrated modern smartphones's cameras and you walking around finding pokemons irl, but that already got covered in PkmnGO.
it was a great game "as a kid" because pokemon was on the very top of the tide and anything labeled with it sold millions on the fly - SPECIALLY if it tied to the equally popular anime that followed it. why do you think something Pokemon Puzzle challenge existed.
Its a shame because it shows how little faith Nintendo has in risking with new IPs and how they'd rather milk old franchises and rely purely on their popularity. it was the exact same thing that happened with Kirby Epic Yarn.
I remember this game. A kid I knew had told me that it was just like the Gameboy Color Pokemon games, but with 3D graphics.
I'd traded him my copy of Kirby64 for it :c
[QUOTE=Metaru;49056357]
in pokemon snap, you literally do nothing. you can't lose and you can repeat the same process over and over without any kind of consecuence or change. you very presence in the enviroment nor the enviroment itself arent afected at all, you're just there with a minimal amount of interaction.
[/QUOTE]
But you won't progress through the game if you do nothing or dont put any effort into playing, the game rewards experimentation and exploration (i know its on rails but you know what I mean).
This game was the best. When I was little I had exactly one Pokemon left to take a picture of. I never did figure out which one it was.
I've always thought a new pokemon snap could work really well if it had some real life photography mechanics, like composition and lighting. The first game did this to a certian extent; a lot of the fun came from trying to get the perfect vantage for a well framed shot, or waiting for a bunch of subjects to come into the view, but the way it scored your pictures was really basic.
It could be a really fun and challenging way to learn the fundamentals of photography.
[QUOTE=Metaru;49056357]keyword: "as a kid".
see, it wasn't that bad as a game, but the mechanic itself relies exclusively on your interest in pokemon, not in what the game has to offer you as a player. in a game like starfox, the on-rail experience encourages you to move around, find paths and stay alert to reach the end so you'll move foward to the next stage.
in pokemon snap, you literally do nothing. you can't lose and you can repeat the same process over and over without any kind of consecuence or change. you very presence in the enviroment nor the enviroment itself arent afected at all, you're just there with a minimal amount of interaction.
if nintendo were to redo the entire concept of snap nowdays, it probably integrated modern smartphones's cameras and you walking around finding pokemons irl, but that already got covered in PkmnGO.
it was a great game "as a kid" because pokemon was on the very top of the tide and anything labeled with it sold millions on the fly - SPECIALLY if it tied to the equally popular anime that followed it. why do you think something Pokemon Puzzle challenge existed.
Its a shame because it shows how little faith Nintendo has in risking with new IPs and how they'd rather milk old franchises and rely purely on their popularity. it was the exact same thing that happened with Kirby Epic Yarn.[/QUOTE]
At the time pokemon snap was a unique and somewhat strange experience, it was simple and fun but it wasn't trying to be a serious game with consequences.
I wouldn't say it's devoid of interaction. Not only are you scoring for the best possible photos, but you have to bring items with you to cause specific circumstances to occur in the stages to cause new conditions for more photos, or Pokemon alterations, or better poses for said photos. While the game was basic, repetitive and dull by today's standards, it's not like all you do is ride the same rails and do the same things over and over.
I mean, if you didn't get to Mew, you didn't even complete the game yet.
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