• ACTUAL "Call of Duty: Advanced Warfare" Multiplayer Footage: LowTax
    27 replies, posted
[media]http://www.youtube.com/watch?v=MQpRIiSPl8M[/media]
Game play looks the same only with added jump jets and lasers. But hey, its still a cash cow.
Man do I not like the design of those weapons. I can say the same with the killstreaks.
So basically they ripped off Titanfall's movement mechanics but they replaced wall-running with an air dash. 10/10 GAME OF THE FUCKING YEAR
The biggest difference is jumping ripped directly from Titanfall, and a different aesthetic, the latter of which is pretty half-assed considering they're still reusing animations and props.
The movement system in titanfall is all based on chaining wall jumps and bunny hops to get tons of momentum to travel the map while this seems to be mostly vertical. It's completely different.
oh wow tita-erhm Goliath drops
That's a pretty quiet CoD lobby.
[QUOTE=RichyZ;45663590]stay the same - fuck u for being so samey change game - fuck u ripoff other game i mean its not like fps is an iterative genre anyway[/QUOTE] It's not about change it's about being original. I mean in all honesty I welcome change but I think it's pretty clear where their "inspirations" come from.
That fucking dog. I thought there was a dog outside my house or something.
the three-year dev cycle means they started production in late 2011, so unless there was a leak at respawn games during titanfall's preproduction, [QUOTE=asteroidrules;45663588]The biggest difference is jumping ripped directly from Titanfall, and a different aesthetic, the latter of which is pretty half-assed considering they're still reusing animations and props.[/QUOTE] because a few animations and props determine a game's aesthetic efforts lol
[QUOTE=Juniez;45664162]the three-year dev cycle means they started production in late 2011, so unless there was a leak at respawn games during titanfall's preproduction,[/QUOTE] Or they didn't start implementing these features until after Titanfall came out. Wasn't a very large amount of Modern Warfare 3's development completely thrown out close to release time? It's not unheard of for games to change during their development (Half Life 2 is another excellent example of that).
[QUOTE=asteroidrules;45664193]Or they didn't start implementing these features until after Titanfall came out. Wasn't a very large amount of Modern Warfare 3's development completely thrown out close to release time? It's not unheard of for games to change during their development (Half Life 2 is another excellent example of that).[/QUOTE] mw3's development issues would be plausible considering they had use 2.5 studios to finish it in time, AW's case would mean that they had to think of the futuristic exoskeleton-laiden plot out and build the entire campaign and all of the multiplayer levels around the new movement in 1.5 years (assuming no leak)
[QUOTE=Shugo;45663832]That fucking dog. I thought there was a dog outside my house or something.[/QUOTE] The dog next doors sounds exactly the same to the video. I kept pausing it and thinking it was barking.
[QUOTE=RichyZ;45663590]stay the same - fuck u for being so samey change game - fuck u ripoff other game i mean its not like fps is an iterative genre anyway[/QUOTE] jumping higher is apparantly an important enough feature to consider it "game changing"
How did they literally make the HUD worse
Hey Call of Duty 4 has Deus Ex styled maps now, neat
The boost jumping seems to be nothing more than an excuse to get rid of ladders. It seems like most of what they're being used for is scaling straight up buildings or bridges where you can hold still and shoot down, no actual movement based gameplay, just the illusion of it. It looks very tacked on. It may bring some changes to gameplay, but it feels like they just tossed it in there without much thought.
It's pretty laughable that Titanfall gets blasted for being "CoD with mechs" then when CoD comes out with a similar emphasis on mobility in a shooter (an emphasis that is a long time coming in this world of stale brown modern manshoots) and gets attacked for "ripping off" Titanfall. Might as well accuse CoD of ripping off Metal Gear Solid 4 because the story focused on having PMC's. Oh wait, [I]people actually do that[/I], nevermind. Instead of arguing over which came first, the chicken or the egg, can we not just give Sledgehammer an ounce of credit for making possibly the biggest change to multiplayer gameplay the series has seen since it's inception? [QUOTE=asteroidrules;45672142]The boost jumping seems to be nothing more than an excuse to get rid of ladders. It seems like most of what they're being used for is scaling straight up buildings or bridges where you can hold still and shoot down, no actual movement based gameplay, just the illusion of it. It looks very tacked on. It may bring some changes to gameplay, but it feels like they just tossed it in there without much thought.[/QUOTE] Honestly completely disagree and I don't see how you can have that opinion after watching the video. Plenty of instances where the double jump gives the player a tangible advantage and the side strafe to dodge killstreaks and explosives. I just picked out one scene at random in this video but at 0:25 you can clearly see how it makes gunfights different. In past games that entire area they are navigating would just be a brush on the map while gunfights on ground level would be two dudes with assault rifles sitting at corners.
[QUOTE=Raidyr;45672588]It's pretty laughable that Titanfall gets blasted for being "CoD with mechs" then when CoD comes out with a similar emphasis on mobility in a shooter (an emphasis that is a long time coming in this world of stale brown modern manshoots) and gets attacked for "ripping off" Titanfall. Might as well accuse CoD of ripping off Metal Gear Solid 4 because the story focused on having PMC's. Oh wait, [I]people actually do that[/I], nevermind. Instead of arguing over which came first, the chicken or the egg, can we not just give Sledgehammer an ounce of credit for making possibly the biggest change to multiplayer gameplay the series has seen since it's inception? Honestly completely disagree and I don't see how you can have that opinion after watching the video. Plenty of instances where the double jump gives the player a tangible advantage and the side strafe to dodge killstreaks and explosives. I just picked out one scene at random in this video but at 0:25 you can clearly see how it makes gunfights different. In past games that entire area they are navigating would just be a brush on the map while gunfights on ground level would be two dudes with assault rifles sitting at corners.[/QUOTE] Titanfall was never blasted. It was a good thing that it was like call of duty, a good call of duty. a balanced call of duty. with mechs.
[QUOTE=endorphinsam;45672624]Titanfall was never blasted. It was a good thing that it was like call of duty, a good call of duty. a balanced call of duty. with mechs.[/QUOTE] Actually it was. A lot of the early criticism of the game was that it looked like Call of Duty in terms of gunplay, back when the only videos we had were dev videos where the enhanced movement wasn't used as much.
That laughing was fucking eerie
Funny, I did a video a lot like this for Rainbow Six Siege [media]http://www.youtube.com/watch?v=ycDe-XkwWmA[/media]
[QUOTE=Raidyr;45672688]Actually it was. A lot of the early criticism of the game was that it looked like Call of Duty in terms of gunplay, back when the only videos we had were dev videos where the enhanced movement wasn't used as much.[/QUOTE] I don't remember people bringing it up as a bad thing. only that it could be bad if it wasn't balanced (like cods today)
[QUOTE=endorphinsam;45674125]I don't remember people bringing it up as a bad thing. only that it could be bad if it wasn't balanced (like cods today)[/QUOTE] Nope, the complaints were never about balance, it was pretty much because if you just walk around in Titanfall shootin dudes it looks like CoD. The point being of course that you wouldn't be using the movement options available to you that dramatically changes the gunfight mechanics.
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