• Steam Needs To Stop Selling Toys Full Of Cum (The Jimquisition)
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[url]https://facepunch.com/showthread.php?t=1544242[/url] Uploaded it at the same time as someone else, whoops
Steam certainly does need some form of quality control enforced. That much should go without saying, but to some it seems to come across as a mere suggestion. But of course it's not just Steam that could do with some quality control. Not by a longshot. Now, I don't have any exact numbers to hand at the moment, but when it comes to how many games there are on the Apple Store and Google Play Store, I can safely go out on a limb and say a METRIC FUCKTON. And out of those, I imagine a lot of them are shoddy clones and ripoffs of the actual good material that crops up on mobile every now and then. In times like these, I end up wishing that there was a much stronger motivation for digital storefronts to actually curate and check the quality of all the shit that gets sold. I don't care whether it be that QA ends up becoming a financial goldmine for stores, or that Valve has to pull their thumb out for fear of getting thrashed in the legal arena, but quality assurance needs to be fiercely enforced.
I actually like steam being full of garbage. Don't get me wrong, I don't like playing garbage games but I really don't see any problem with them being on steam. It's not like they take up the place of quality games, they are just there, in addition. If you care to look through them, feel free, if not, just stick to what is known to be good games. But I like the great pile of garbage to look through because there is always a chance of finding something unique and memorable in a very subjective and obscure way. I don't want quality control to come and tell me what might or might not interest me, I'm just too tired of corporate marketing being absolute shit at determining what players want and what not. The way it is right now, it has this wild west anything goes feel to it that I just love and I like seeing what devs come up with, working with that much freedom. Sure, most of it is garbage, but I don't want to be fed choice pieces of filet, I want the sense of accomplishment in finding something neat and brilliant in a pile of garbage. It's not really hard to recognize garbage games as such anyway and the rating system is doing a pretty good job at throwing up red flags if you're really not sure if some top down twin stick shooter made in GameMaker using mostly stick assets is going to be worth the money. But I guess a good compromise would be a Quality Control filter. The shop could still enforce quality control and tag any game that doesn't meet the requirements and the user can decide if they want to see that type of content or not.
[QUOTE=ironman17;51480933]Steam certainly does need some form of quality control enforced. That much should go without saying, but to some it seems to come across as a mere suggestion. But of course it's not just Steam that could do with some quality control. Not by a longshot. Now, I don't have any exact numbers to hand at the moment, but when it comes to how many games there are on the Apple Store and Google Play Store, I can safely go out on a limb and say a METRIC FUCKTON. And out of those, I imagine a lot of them are shoddy clones and ripoffs of the actual good material that crops up on mobile every now and then. In times like these, I end up wishing that there was a much stronger motivation for digital storefronts to actually curate and check the quality of all the shit that gets sold. I don't care whether it be that QA ends up becoming a financial goldmine for stores, or that Valve has to pull their thumb out for fear of getting thrashed in the legal arena, but quality assurance needs to be fiercely enforced.[/QUOTE] No it doesn't, If you want a curated game store, buy a console and deal with their draconian rules on their marketplace. We don't some company arbitrarily deciding what games you should or shouldn't have the privilege to buy and we certinetly do not need them to check and delay every single update. Steam was once curated, the result was you had loads of good games that couldn't get on Steam, because for one reason or another, Valve said no. Who benifited from that? The role of Valve in this case should be protecting the customer IF the customer feels cheated, as in proper consumer support which is something that Valve lacks.
While on one hand I like the idea that anyone can get their game released on Steam with a little effort, it's a double edged sword. There are plenty of games released through Greenlight that have an interesting premise, be it story, gameplay or whatever and the devs genuinely care, but critically lack the ability to really polish their game. Quality control is absolutely necessary, if anyone can just release slog, there's a problem. But if well-made games can't get released on Steam because they aren't a team of 45+ people, backed by a superb marketing team, that's another issue.
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