FAST Racing NEO: all eight DLC tracks on highest speed-difficulty at 60FPS
19 replies, posted
[media]https://www.youtube.com/watch?v=ad_puloc8mg[/media]
The DLC pack is $5 for owners of the downloadable version and comes included in the Europe-only retail version. I really like Iceland's gimmick, although Kuiper Belt looks utterly gorgeous and even The Haze is a great example of what the Wii U is still capable of putting out, at least in the hands of the friggin' [b]magicians[/b] at Shin'En. Antarctica also gave me a real Jet Moto vibe, and even a few flashbacks to the original FAST game on WiiWare.
For those not in the know, FAST Racing NEO is a racing game for the Wii U by German independent studio Shin'En, who primarily work on Nintendo consoles and are known for getting [i]insane[/i] results out of the hardware, and is the sequel to the WiiWare title FAST Racing League by the same studio. I had made a past thread with info/videos on the base game [url=https://facepunch.com/showthread.php?t=1496201]here[/url] if you want more information. Since the game came out, it's become one of my - if not my absolute - favorite racing games and honestly one of the few times I would rate a game a perfect 10/10. While the presentation is fairly barebones - though that's par for the course for Shin'En - the racing experience itself is [b]perfect[/b]. There's pretty much no other game out there that can match its sense of speed and the color-swap mechanic (described as "F-Zero meets Ikaruga") integrates perfectly into the racing in a way that makes it just a little bit more involving without taking away from the purity of the experience, in contrast to something like an item/combat system. Plus the game has Wii Wheel support, which combined with its fairly arcade-y aesthetics makes it feel like you have one of those "driver's seat" arcade games in your own home. Definitely pick it up if you have a Wii U and any interest in racers. Base downloadable game is $15 or your regional equivalent, and the retail package comes out the same as that and the DLC together, so pick whichever you want.
Bear in mind, the game will [i]not[/i] hold your hand. Don't expect to place first in every single race within a cup, not even if you normally attempt to do so in Mario Kart or such; even so, getting gold overall is still plausible because CPU rankings fluctuate quite a bit more than in those games. But the game gets almost [i]overwhelmingly[/i] fast in higher difficulties and some tracks are notoriously brutal. In particular, you [b]will[/b] - I repeat, [b]WILL[/b] - get your ass kicked by Sunahara Desert. No matter how good you are.
I didn't even know this game had DLC. I played all the way through the base game when it came out and had a blast. It's got so much style and the music is great.
DLC released only a few weeks ago. It was a fairly low-key release unless you were actively keeping up on news about the game.
I honestly have never heard about this game, kinda wish it had a PC release.
[QUOTE=RaTcHeT302;51219616]I honestly have never heard about this game, kinda wish it had a PC release.[/QUOTE]
For a couple different reasons, it's unlikely this'll ever leave Wii U unless it's for a later Nintendo system.
[QUOTE=RaTcHeT302;51219616]I honestly have never heard about this game, kinda wish it had a PC release.[/QUOTE]
If you want something similar-ish for the PC, you could try Redout.
[url]http://store.steampowered.com/app/517710/[/url]
For those too lazy to click:
"Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre."
Only downside is that you might as well be playing with a limp banana if you don't have a controller.
I have no idea why Nintendo didn't pull an Epic Yarn and just slap the F-Zero license on top of it.
It's a fucking F-Zero game. You own F-Zero, Nintendo. People want F-Zero. Give them F-Zero. I want to play my boy Captain Falcon doing what he's supposed to be known for.
Have they fixed the absurd rubber-banding in single player? It was one of the reasons I dropped it.
[QUOTE=Fapplejack;51219771]I have no idea why Nintendo didn't pull an Epic Yarn and just slap the F-Zero license on top of it.
It's a fucking F-Zero game. You own F-Zero, Nintendo. People want F-Zero. Give them F-Zero. I want to play my boy Captain Falcon doing what he's supposed to be known for.[/QUOTE]
It's not anything like f-zero. It's more wipeout than anything.
Wipeout and such games being fairly on rails racing, while f-zero is more about having an insane amount of control while still going at super high speeds (at least X and GX were) Even then, the SNES and GBA versions were still about having a very high level of control.
[QUOTE=Stiffy360;51219851]It's not anything like f-zero. It's more wipeout than anything.
Wipeout and such games being fairly on rails racing, while f-zero is more about having an insane amount of control while still going at super high speeds (at least X and GX were) Even then, the SNES and GBA versions were still about having a very high level of control.[/QUOTE]
I'm not sure i see this, Wipeout at higher speeds requires a shitton of attention and is in no way on-rails.
this game just looks like "motion blur + fisheye = FAST"
[QUOTE=abcpea;51219892]this game just looks like "motion blur + fisheye = FAST"[/QUOTE]
There's no fisheye projection.
[QUOTE=abcpea;51219892]this game just looks like "motion blur + fisheye = FAST"[/QUOTE]
You said the same thing last time. Having 100%'d it since then: that's selling the game [i]way[/i] short.
At Hypersonic, it can get up to Super Hexagon levels of reaction time, and I say that having [url=http://steamcommunity.com/id/vinlauria/stats/SuperHexagon/?tab=achievements]beaten[/url] Super Hexagon.
[QUOTE=paul simon;51219895]There's no fisheye projection.[/QUOTE]
whatever, i'm referring to this:
[IMG]http://i.imgur.com/gHUOyiO.jpg[/IMG]
[editline]18th October 2016[/editline]
[QUOTE=VinLAURiA;51219953]You said the same thing last time. Having 100%'d it since then: that's selling the game [i]way[/i] short.
At Hypersonic, it can get up to Super Hexagon levels of reaction time, and I say that having [url=http://steamcommunity.com/id/vinlauria/stats/SuperHexagon/?tab=achievements]beaten[/url] Super Hexagon.[/QUOTE]
lol tha's not the first time ive been called out for repeating myself.
But that comparison makes no sense, a racing game is not a reaction game
I say that in terms of the sense of speed with how fast things are coming at you and how quickly you have to react to stuff that just showed up on screen. Obviously the tracks are primarily fixed and predictable compared to Super Hexagon's procedurally-generated patterns, but there are times here where you'll have to weave through brutal successions of obstacles just as quickly and alertly as in that game. It's hard. Even when you know the courses, you have to remain on your toes to actually [i]navigate[/i] them. Tracks like Mueller Pacific that actually have moving obstacles (which aren't entirely predictable, as they'll be in different spots depending on how quickly you arrive at them) are especially testing.
[QUOTE=paul simon;51219872]I'm not sure i see this, Wipeout at higher speeds requires a shitton of attention and is in no way on-rails.[/QUOTE]
By on rails I mean, the track is pretty much a straight line with some fancy curves. You don't really see things like U turns or fancy curves. (not to mention the ship is significantly larger compared to the track.)
Wipeout courses
[t]https://s29.postimg.org/8mcc7gb93/latest_cb_20120521114641.gif[/t][t]http://vignette1.wikia.nocookie.net/wipeout/images/8/85/Mega_Mall.gif/revision/latest?cb=20120521113935[/t]
Fast racing neo tracks are also a lot like this.
Fzero often has shapes like this in their courses, as well as a lot of track hazards
[t]http://vignette3.wikia.nocookie.net/fzero/images/0/06/Aeropolis01_l.jpg/revision/latest?cb=20071107082520[/t]
[QUOTE=SuperDuperScoot;51219677]If you want something similar-ish for the PC, you could try Redout.
[url]http://store.steampowered.com/app/517710/[/url]
For those too lazy to click:
"Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre."
Only downside is that you might as well be playing with a limp banana if you don't have a controller.[/QUOTE]
[video=youtube;h9g_JYeoroc]https://www.youtube.com/watch?time_continue=7&v=h9g_JYeoroc[/video]
This was in their update announcement. :v:
I'm so buying this as soon as i can afford it.
[QUOTE=VinLAURiA;51219644]For a couple different reasons, it's unlikely this'll ever leave Wii U unless it's for a later Nintendo system.[/QUOTE]
To elaborate on this.
A) Shin'En has been a historically Nintendo-centric developer. Only two games have ever been released for another system, and both of them were Wii U-to-PS4 ports only in the past few years, whereas Shin'En's history expands back to the Game Boy Color and was completely Nintendo-only during that time. First PS4 port was Nano Assault Neo X, which was ultimately a downgrade from the Wii U's Nano Assault Neo outside of the increased display resolution, and it sold very poorly compared to their Nintendo performance (where they have quite a cult following among the Nintendo fanbase) and afterwards, they stated they'd written off non-Nintendo systems entirely for the time being. Although they did release a second PS4 port very recently despite having said that, said port was of Art of Balance, which is a very non-intensive game and easy to port, which makes it low-risk and low-investment compared to the money they potentially could get back from it. Art of Balance has been on Wii, 3DS, Wii U, and PS4 and barely changed across any of them. Nano Assault had also started on the 3DS, in fact (and extends even further back to DS via its predecessor Nanostray.)
B) FRN was pushed [i]hard[/i] as a sort of "F-Zero UX". Nintendo gave the game very prominent advertising among its indie lineups and they even got Jack Merluzzi - the announcer from F-Zero GX/AX - to reprise the position for FRN. Also consider the game's prominent position among Nintendo's recent "eShop Selects" digital-to-retail line (which - in fact - was why this new content was even made in the first place) and Nintendo themselves probably don't want to let go of it as an exclusive considering how well-received it was and how well it sold; on that note, the fact that FRN sold so well is another reason why Shin'En is unlikely to pull a "FAST Racing NEO X" as they were [i]very[/i] satisfied with the Wii U sales already. Especially considering...
C) The technical issues. While Shin'En is known in general for demoscene-level programming for Nintendo systems (seriously, the stuff they did with [i]WiiWare[/i] of all things is insane), FRN went above and beyond in this regard and the engine is very fine-tuned to the Wii U's capabilities, which can't be said for the two games that got PS4 ports. In particular, this game [i]needs[/i] the one technical spec where the Wii U is actually [i]better[/i] than its Gen8 rivals: memory bandwidth. Compared to even the Xbone and PS4, Wii U is incredibly good at getting huge chunks of data into and out of its RAM quickly; that has always been the system's "secret sauce" when it comes to tech specs, but it's also essential to how FRN stores and complies its courses and the related textures (all of which are at a staggering [b]8K[/b] resolution.) I don't know how current PC RAM tech stacks up against the Wii U's specialized memory, but a port would probably need a major retooling of what is a completely custom-made engine. FRN didn't use Unity or Unreal or some such. It was designed from the ground-up specifically for the Wii U - down to the low-level stuff - over a span of three years.
So yeah, don't expect FAST Racing NEO on other systems. Possibly not even on later Nintendo hardware.
[QUOTE=Stiffy360;51219851]It's not anything like f-zero. It's more wipeout than anything.
Wipeout and such games being fairly on rails racing, while f-zero is more about having an insane amount of control while still going at super high speeds (at least X and GX were) Even then, the SNES and GBA versions were still about having a very high level of control.[/QUOTE]
The turns in Wipeout HD/Fury will fuck your ass if you aren't on point with the air-brakes.
[QUOTE=Viper_;51223163]The turns in Wipeout HD/Fury will fuck your ass if you aren't on point with the air-brakes.[/QUOTE]
This goes for EVERY WipEouT game if you make the difficulty high enough.
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