New Zelda HD Trailer for Wii U: Featuring fan favourite character sonic the hedgehog
18 replies, posted
[video=youtube;1X9s9d0XAK4]http://www.youtube.com/watch?v=1X9s9d0XAK4&[/video]
It's what I always wanted.
That ending.
surprisingly well made
That was actually kinda cute.
Now will 3DS get an Animal Crossing zone?
[QUOTE=elowin;44360755]surprisingly well made[/QUOTE]
It's a helluva lot of effort for a game that just didn't do too well. And judging by the zone at the end, it's 3-4 levels in and of itself rather than just one short level like the Yoshi one.
And now there will be sonic fans who make a custom model of Sonic in his Link outfit.
The Legend of Sonic? That's gotta be some 12 year old's dream game. Still, not what I expected in the slightest.
fuck what did i eat last night?
[QUOTE=artDecor;44361309]fuck what did i eat last night?[/QUOTE]
some old chili dogs
Pretty cool that this DLC is free.
In all honesty I think this looks pretty shitty but I hope it at least means a real Zelda announcement is coming soon.
I haven't played it, but everything I've seen makes me think that Lost World has really sluggish and awkward game feel.
[QUOTE=The Calzone;44361741]In all honesty I think this looks pretty shitty but I hope it at least means a real Zelda announcement is coming soon.[/QUOTE]
True that, Wii U really needs Zelda U for that killer app. Might be too little too late, but if Zelda U can sell plenty of systems it could definitely help their situation.
[QUOTE=Ray-The-Sun;44361881]I haven't played it, but everything I've seen makes me think that Lost World has really sluggish and awkward game feel.[/QUOTE]
Everything I've seen makes me think it has absolutely horrible and boring level design that's basically a linear path with randomly placed gaps, springs, spikes and enemies.
It's a decent game if you can find it for $20 or less.
I feel bad for anyone who purchased it at full price.
A link to the fast
[QUOTE=Helix Snake;44361902]Everything I've seen makes me think it has absolutely horrible and boring level design that's basically a linear path with randomly placed gaps, springs, spikes and enemies.[/QUOTE]
A few levels have some nonlinearity, but mostly the 'normal' ones. Usually the first act of a zone is straight up normal gameplay, but the rest are either a level leading up to a boss fight, nothing but a 'continuous' boss fight over the span of a level, or a gimmick stage. Every second and fourth act has boss fights, besides the final zone subverting that, so yeah, that doesn't leave a lot of normal and whole platforming levels by themselves.
I could go into a whole spiel, but it's all subjective opinion on my end; I just didn't really like the game at all.
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