Resident Evil 6, AKA Chris Redfield and the Mystery of the Giraffe Blowjob
I lost it at the compliment part.
"Good work."
"Good work."
"Good work."
"I appreciate it!"
Not available in my country.
:(
Moving while shooting completely ruins this game imo.
Oh damn I forgot I got some kind of Resident Evil 6 demo code from Dragon's Dogma, I might try it out after seeing this.
That other guy's fake enthusiasm :suicide:
Oh god, the high-five scene was awkward as fuck
"The uploader has not made this video available in your country"
Seriously -.- , i am from Singapore,
a tiny nation
[QUOTE=Nif90;37675513]"The uploader has not made this video available in your country"
Seriously -.- , i am from Singapore,
a tiny nation[/QUOTE]
I'm from Canada, the hat of the US, and I couldn't even watch the bloody video.
So..
Fucking restrictions
Holy shit he looks just like their producer that's hilarious.
Good review, still can't believe it only got a 35 out of 1500. It was at least a 40-50, but a 35!?! really?!
i hope you can change the camera settings. Im not cool with having my character take up 1/3 of my entire screen
[QUOTE=MR-X;37676185]Good review, still can't believe it only got a 35 out of 1500. It was at least a 40-50, but a 35!?! really?![/QUOTE]
That's not bad
...I think
For those of you that can't watch it, here's another link that worked for me. [url]http://www.g4tv.com/thefeed/blog/post/727970/conan-obrien-reviews-resident-evil-6/[/url]
[QUOTE=cdr248;37675243]Moving while shooting completely ruins this game imo.[/QUOTE]
If fixing crippled gameplay ruins a game, the game wasn't good anyway.
Would of been funny when conan was about to score it if he just threw up a thumbs up and said good work.
[QUOTE=simkas;37676725]If fixing crippled gameplay ruins a game, the game wasn't good anyway.[/QUOTE]
Its not crippled gameplay its designed to increase tension so the fact you are holding a gun doesn't make the game instantly lose its horror factor due to the fact that you have to actually aim it and prepare yourself to use it. It makes the player weaker against the threat, in an indirect way
I don't know if you noticed this or not, but generally games that give ultimate power to the player even if it feels "smoother" are usually not scary. Part of the reason why the old resident evil games worked so well in the scare department was because of how you couldn't shoot while moving and had to line up your shots. Granted the controls were a little fucked and so were the camera (which actually increased the terror factor and feeling that you were helpless/more immersed), but that's why RE4 is considered the best in the series because they made adjustments to how smooth things were while at the same time retaining that level of helplessness/strategy required to kill
With this game and RE5 they basically said "fuck the horror genre, we are making a dead-space clone action game"
I'm loving this series. I want to see him review more games
Why is everyone wrestling Zombies in this game? What happened to stay the fuck away from Zombies as much as possible? I feel like if Capcom made a Dino Crisis 4, it'd consist of Regina piledriving a raptor into the floor.
[QUOTE=KorJax;37677657]Its not crippled gameplay its designed to increase tension so the fact you are holding a gun doesn't make the game instantly lose its horror factor due to the fact that you have to actually aim it and prepare yourself to use it. It makes the player weaker against the threat, in an indirect way
I don't know if you noticed this or not, but generally games that give ultimate power to the player even if it feels "smoother" are usually not scary. Part of the reason why the old resident evil games worked so well in the scare department was because of how you couldn't shoot while moving and had to line up your shots. Granted the controls were a little fucked and so were the camera (which actually increased the terror factor and feeling that you were helpless/more immersed), but that's why RE4 is considered the best in the series because they made adjustments to how smooth things were while at the same time retaining that level of helplessness/strategy required to kill
With this game and RE5 they basically said "fuck the horror genre, we are making a dead-space clone action game"[/QUOTE]
You can walk while holding a gun.
It's not like humans are nailed to the ground when we aim weapons.
The old way was broken.
[QUOTE=Rammaster;37678216]Why is everyone wrestling Zombies in this game? What happened to stay the fuck away from Zombies as much as possible? I feel like if Capcom made a Dino Crisis 4, it'd consist of Regina piledriving a raptor into the floor.[/QUOTE]
I would buy that
[QUOTE=Rammaster;37678216]Why is everyone wrestling Zombies in this game? What happened to stay the fuck away from Zombies as much as possible? I feel like if Capcom made a Dino Crisis 4, it'd consist of Regina piledriving a raptor into the floor.[/QUOTE]
Because they've dealt with this shit before. They're no longer shitting their pants because of this "threat", they've done it a bunch of other times.
If Conan made lp's I would so watch them.
[QUOTE=KorJax;37677657]Its not crippled gameplay its designed to increase tension so the fact you are holding a gun doesn't make the game instantly lose its horror factor due to the fact that you have to actually aim it and prepare yourself to use it. It makes the player weaker against the threat, in an indirect way[/QUOTE]
No, it's crippled gameplay. Humans can move and shoot at the same time. Making your character be able to do less than any human could do just to make it "scary" is crippled gameplay.
[QUOTE=shian;37677816]I'm loving this series. I want to see him review more games[/QUOTE]
They only did it for a limited time but I think capcom paid them to do this one.
[QUOTE=simkas;37678933]No, it's crippled gameplay. Humans can move and shoot at the same time. Making your character be able to do less than any human could do just to make it "scary" is crippled gameplay.[/QUOTE]
It's a game, game =/= reality, things need to be sacrificed sometimes to make the game actually fun, I mean if you haven't noticed, part of the reason we flee to games for enjoyment is because reality isn't all that FUN.
But hey, everything needs to be realistic, otherwise it's clearly crippled!
[QUOTE=simkas;37678933]No, it's crippled gameplay. Humans can move and shoot at the same time. Making your character be able to do less than any human could do just to make it "scary" is crippled gameplay.[/QUOTE]
Yeah fucking in Amnesia you could have just hit that scary fucker with the lamp. Fucking broken gameplay.
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