Execution base on misguided assumption > Conflict arises > Reset and reassessment > Process of elimination > Discovery of technique > Solved!
From my experience, badly designed puzzles are usually troubled by the following:
> attempting to introduce too much at once;
> obscure or hidden key components or goal;
> too much footwork resulting in slow and tedious iterations;
> too little combination resulting in feasible brute-forcing;
> miscommunication between red herring and actual hint;
> illogical due to blurring lines between the established fiction rule and realism;
...and much more that I don't know.
This is probably the best video hes ever made tbh
[QUOTE=Noob4life;53203304]Execution base on misguided assumption > Conflict arises > Reset and reassessment > Process of elimination > Discovery of technique > Solved!
From my experience, badly designed puzzles are usually troubled by the following:
> attempting to introduce too much at once;
> obscure or hidden key components or goal;
> too much footwork resulting in slow and tedious iterations;
> too little combination resulting in feasible brute-forcing;
> miscommunication between red herring and actual hint;
> illogical due to blurring lines between the established fiction rule and realism;
...and much more that I don't know.[/QUOTE]
the skyrim claw "puzzle" hits about half these points
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