God dammit....
Teleports everyone after 1:00
[media]http://www.youtube.com/watch?v=zFs-4Gz1QXQ[/media]
I reeeeally hope this problem doesn't grow, I was so hopeful.
[QUOTE=Deep;39854497]Again, because most servers are not checking for signatures and just letting you join with whatever the fuck you want. That's a disaster waiting to happen on large public servers.[/QUOTE]
So maybe there's still hope.
Only in Alpha and this shit is already happening? fucking cheaters.
Half the reason I stopped playing Arma / DayZ is because of this.
gj bohemia, i see your shit anti-cheat is still shit.
try vac.
Isn't it going to be using VAC?
[QUOTE=Liamhailhail2.0;39854537]Isn't it going to be using VAC?[/QUOTE]
Yeah I thought I read somewhere they were going to use VAC
[QUOTE=ZestyLemons;39854675]Yeah I thought I read somewhere they were going to use VAC[/QUOTE]
That's DayZ.
VAC doesn't protect against using scripts made in the game like most of those ""hacks"" are, that's up to BIS to fix, such as not allowing players to run .sqf script files in other servers or something I don't know
It's an alpha and there could be delayed perma-ban.
It's probably not a focus during an alpha.
Is battleeye even enabled during the alpha?
The issue here is a terrible implementation of the client-server model. Clients should never be able to do these kind of things in the first place. The server acts as the authority and should deny any clients that request things such as teleportation of whatever it going on in that video.
If it used VAC one of three things would happen. VAC would ban a fuck load of people for no reason, VAC wouldn't stop anything, or VAC would break the game.
Come to think of it, all three would happen.
[QUOTE=maurits150;39854763]The issue here is a terrible implementation of the client-server model. Clients should never be able to do these kind of things in the first place. The server acts as the authority and should deny any clients that request things such as teleportation of whatever it going on in that video.[/QUOTE]
In Laymen's terms for those who don't know much about programming:
The player should be able to only tell the server what they want to do, and shouldn't be able to do anything without permission from that server.
[editline]9th March 2013[/editline]
[QUOTE=don868;39854791]If it used VAC one of three things would happen. VAC would ban a fuck load of people for no reason, VAC wouldn't stop anything, or VAC would break the game.
Come to think of it, all three would happen.[/QUOTE]
IIRC there's only been a handful of cases where VAC mistakenly banned innocent players. It's pretty accurate and reliable, though not all-encompassing.
[QUOTE=SexualShark;39854533]gj bohemia, i see your shit anti-cheat is still shit.
try vac.[/QUOTE]
The alpha has no anti-cheat I'm pretty sure.
I was playing wasteland on arma 2, and some hacker came on and gave us all planes and blew us all up when we died.
Bohemia still hasent realized that every client having full control over the entire server (including being able to run scripts on the server itself) is a horrid idea?
[QUOTE=Tobba;39854949]Bohemia still hasent realized that every client having full control over the entire server (including being able to run scripts on the server itself) is a horrid idea?[/QUOTE]
They fully do. You must realize that Arma is build around the idea of easy moddability and communities, not random pub servers.
If you want to fully experience Arma, you find a community to play with.
[QUOTE=Clavus;39854967]They fully do. You must realize that Arma is build around the idea of easy moddability and communities, not random pub servers.
If you want to fully experience Arma, you find a community to play with.[/QUOTE]
Its not like its usefull for modability anyways, its just stupidity
[QUOTE=Tobba;39855006]Its not like its usefull for modability anyways, its just stupidity[/QUOTE]
Client-authorative structures are used to lower the load on the server, which is required for the scope of the simulation in Arma. This does make it more vulnerable for cheaters, but again, they build the game around the idea that communities play together, so you can reasonably trust your fellow player.
[QUOTE=maurits150;39854763]The issue here is a terrible implementation of the client-server model. Clients should never be able to do these kind of things in the first place. The server acts as the authority and should deny any clients that request things such as teleportation of whatever it going on in that video.[/QUOTE]
That wouldn't stop people from cheating, it would only make the cheats less entertaining and put more load on the server.
Most of the cheating you see in arma is caused by server owners not setting up shit properly, 90% of cheating and error spam or player mods breaking servers can be fixed by turning on signature check, you can also kick players automatically for running certain commands, and BattleEye is supposed to detect anything interacting with the game, it isn't that effective but the real cheaters, the ones that go that far are a minority anyways.
I never saw any cheating on servers that take these precautions, it's rare. "Hard" cheating happens frequently in things like dayz because of the huge amount of players that go through it, but most of them are probably getting banned, it's just new people.
[QUOTE=Deep;39855537]That wouldn't stop people from cheating, it would only make the cheats less entertaining and put more load on the server.
Most of the cheating you see in arma is caused by server owners not setting up shit properly, 90% of cheating and error spam or player mods breaking servers can be fixed by turning on signature check, you can also kick players automatically for running certain commands, and BattleEye is supposed to detect anything interacting with the game, it isn't that effective but the real cheaters, the ones that go that far are a minority anyways.
I never saw any cheating on servers that take these precautions, it's rare. "Hard" cheating happens frequently in things like dayz because of the huge amount of players that go through it, but most of them are probably getting banned, it's just new people.[/QUOTE]
Thank you for posting the above!
I run one of the popular domination servers and we've set up BE loggging and implemented our own system for automatically banning hackers when they show up in the logs.
Since we've done all of this hackers are much less common, we've banned quite a few hackers since this system has been put in place.
And if you need proof, here is our bans list of only hackers: [url]http://pastie.org/private/kkfeawfb5vywuyhayieagq[/url]
160 hackers banned. 54 of the bans were by the automatic ban system implemented in November of last year.
off topic but is ARMA 3 really resource intensive? like am I going to be playing a slideshow even on lowest settings and the such on a laptop that managed to play ARMA 2 decently on high/med settings on 1080p?
[QUOTE=Kai-ryuu;39855876]off topic but is ARMA 3 really resource intensive? like am I going to be playing a slideshow even on lowest settings and the such on a laptop that managed to play ARMA 2 decently on high/med settings on 1080p?[/QUOTE]
It runs like shit in multiplayer with AI on my i5 2500K/GTX 670. Currently the performance of the alpha is pretty bad and I'm sure is not representative of what it will be when the full game is released.
You guys do realize that literally no servers are checking for signatures at the moment right?
I can have any modification on any server, this includes hacks.
[QUOTE=JonBons;39855915]It runs like shit in multiplayer with AI on my i5 2500K/GTX 670. Currently the performance of the alpha is pretty bad and I'm sure is not representative of what it will be when the full game is released.[/QUOTE]
Its runs worse on high end PC's and Nvidia cards I'm pretty sure, its apparently a bug.
I can sort of lend proof to that in that my rig is shit and I can play it at a reasonable frame rate somewhat. I can't be asked to list my specs but I will say I have an [B]ATI Radeon 3850.[/B]
I don't know why but that made me laugh my ass off. I wasn't expecting that.
This always happens....
Artificial Aiming are releasing their aimbot soon, I'm hoping BattleEye will be reintroduced because to be honest that has been the most effective anticheat I have seen yet.
People abusing scripts don't last long and need to buy a lot of keys as they are banned a lot. I have also never seen an anticheat tackle Artificial Aiming cheats so well; their DayZ wallhack had to be taken off sale because BE was detecting it literally hours after it was updated for weeks.
I wonder how much macros will effect gameplay
I'm talking autoclickers / scripted macros / etc.
not at all hacks or exploits really, unless its the right game to exploit :U Never played Arma. Should I get Arma 2?
I wouldn't think they would really, especially with the much more tangible recoil. What makes you ask? I can' think of any situations where it'd be particularly helpful.
[QUOTE=Biscuit-Boy;39860935]I wouldn't think they would really, especially with the much more tangible recoil. What makes you ask? I can' think of any situations where it'd be particularly helpful.[/QUOTE]
I abuse macros :v:
g13 + g600 combo. It doesn't ever seem to make a huge difference but helpful controls however, make a big difference.
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